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Assets/Oculus/Spatializer/scripts/ONSPVersion.cs
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Assets/Oculus/Spatializer/scripts/ONSPVersion.cs
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/************************************************************************************
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Filename : ONSPVersion.cs
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Content : Get version number of plug-in
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus SDK Version 3.5 (the "License");
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you may not use the Oculus SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.5/
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Unless required by applicable law or agreed to in writing, the Oculus SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using System;
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using System.Runtime.InteropServices;
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public class ONSPVersion : MonoBehaviour
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{
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// Import functions
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public const string strONSPS = "AudioPluginOculusSpatializer";
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[DllImport(strONSPS)]
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private static extern void ONSP_GetVersion(ref int Major, ref int Minor, ref int Patch);
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/// <summary>
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/// Awake this instance.
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/// </summary>
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void Awake()
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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ONSP_GetVersion(ref major, ref minor, ref patch);
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String version = System.String.Format
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("ONSP Version: {0:F0}.{1:F0}.{2:F0}", major, minor, patch);
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Debug.Log(version);
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}
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/// <summary>
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/// Start this instance.
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/// </summary>
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void Start()
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{
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}
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/// <summary>
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/// Update this instance.
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/// </summary>
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void Update()
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{
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}
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}
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