clean project
This commit is contained in:
100
Assets/Oculus/Spatializer/editor/ONSPAudioSourceEditor.cs
Normal file
100
Assets/Oculus/Spatializer/editor/ONSPAudioSourceEditor.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
/************************************************************************************
|
||||
Filename : ONSPAudioSourceEditor.cs
|
||||
Content : This script adds editor functionality to OculusSpatializerUserParams script.
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Licensed under the Oculus SDK Version 3.5 (the "License");
|
||||
you may not use the Oculus SDK except in compliance with the License,
|
||||
which is provided at the time of installation or download, or which
|
||||
otherwise accompanies this software in either electronic or hard copy form.
|
||||
|
||||
You may obtain a copy of the License at
|
||||
|
||||
https://developer.oculus.com/licenses/sdk-3.5/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
************************************************************************************/
|
||||
#define CUSTOM_LAYOUT
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[CustomEditor(typeof(ONSPAudioSource))]
|
||||
|
||||
public class OculusSpatializerUserParamsEditor : Editor
|
||||
{
|
||||
// target component
|
||||
private ONSPAudioSource m_Component;
|
||||
|
||||
// OnEnable
|
||||
void OnEnable()
|
||||
{
|
||||
m_Component = (ONSPAudioSource)target;
|
||||
}
|
||||
|
||||
// OnInspectorGUI
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
GUI.color = Color.white;
|
||||
Undo.RecordObject(m_Component, "OculusSpatializerUserParams");
|
||||
|
||||
{
|
||||
#if CUSTOM_LAYOUT
|
||||
m_Component.EnableSpatialization = EditorGUILayout.Toggle("Spatialization Enabled", m_Component.EnableSpatialization);
|
||||
m_Component.EnableRfl = EditorGUILayout.Toggle("Reflections Enabled", m_Component.EnableRfl);
|
||||
m_Component.Gain = EditorGUILayout.FloatField("Gain", m_Component.Gain);
|
||||
|
||||
Separator();
|
||||
|
||||
Label ("OCULUS ATTENUATION");
|
||||
m_Component.UseInvSqr = EditorGUILayout.Toggle("Enabled", m_Component.UseInvSqr);
|
||||
Label ("");
|
||||
Label("RANGE (0.0 - 1000000.0 meters)");
|
||||
m_Component.Near = EditorGUILayout.FloatField("Minimum", m_Component.Near);
|
||||
m_Component.Far = EditorGUILayout.FloatField("Maximum", m_Component.Far);
|
||||
|
||||
Label("");
|
||||
Label("VOLUMETRIC RADIUS (0.0 - 1000.0 meters)");
|
||||
m_Component.VolumetricRadius = EditorGUILayout.FloatField("Radius", m_Component.VolumetricRadius);
|
||||
|
||||
Separator();
|
||||
|
||||
Label("REVERB SEND LEVEL (-60.0 - 20.0 decibels)");
|
||||
m_Component.ReverbSend = EditorGUILayout.FloatField(" ", m_Component.ReverbSend);
|
||||
|
||||
Separator();
|
||||
|
||||
#else
|
||||
DrawDefaultInspector ();
|
||||
#endif
|
||||
}
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
EditorUtility.SetDirty(m_Component);
|
||||
}
|
||||
}
|
||||
|
||||
// Utilities, move out of here (or copy over to other editor script)
|
||||
|
||||
// Separator
|
||||
void Separator()
|
||||
{
|
||||
GUI.color = new Color(1, 1, 1, 0.25f);
|
||||
GUILayout.Box("", "HorizontalSlider", GUILayout.Height(16));
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
// Label
|
||||
void Label(string label)
|
||||
{
|
||||
EditorGUILayout.LabelField (label);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user