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UNITY_VERTEX_INPUT_INSTANCE_ID
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CGPROGRAM
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fixed4 frag(v2f i) : SV_Target
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/************************************************************************************
|
||||
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Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
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||||
See SampleFramework license.txt for license terms. Unless required by applicable law
|
||||
or agreed to in writing, the sample code is provided “AS IS” WITHOUT WARRANTIES OR
|
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CONDITIONS OF ANY KIND, either express or implied. See the license for specific
|
||||
language governing permissions and limitations under the license.
|
||||
|
||||
************************************************************************************/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace OculusSampleFramework
|
||||
{
|
||||
public class DistanceGrabberSample : MonoBehaviour
|
||||
{
|
||||
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bool useSpherecast = false;
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bool allowGrabThroughWalls = false;
|
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public bool UseSpherecast
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{
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get { return useSpherecast; }
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set
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{
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useSpherecast = value;
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for (int i = 0; i < m_grabbers.Length; ++i)
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{
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m_grabbers[i].UseSpherecast = useSpherecast;
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}
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}
|
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}
|
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public bool AllowGrabThroughWalls
|
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{
|
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get { return allowGrabThroughWalls; }
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set
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{
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allowGrabThroughWalls = value;
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for (int i = 0; i < m_grabbers.Length; ++i)
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{
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m_grabbers[i].m_preventGrabThroughWalls = !allowGrabThroughWalls;
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}
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}
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}
|
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[SerializeField]
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DistanceGrabber[] m_grabbers = null;
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// Use this for initialization
|
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void Start()
|
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{
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DebugUIBuilder.instance.AddLabel("Distance Grab Sample");
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DebugUIBuilder.instance.AddToggle("Use Spherecasting", ToggleSphereCasting, useSpherecast);
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DebugUIBuilder.instance.AddToggle("Grab Through Walls", ToggleGrabThroughWalls, allowGrabThroughWalls);
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DebugUIBuilder.instance.Show();
|
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|
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// Forcing physics tick rate to match game frame rate, for improved physics in this sample.
|
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// See comment in OVRGrabber.Update for more information.
|
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float freq = OVRManager.display.displayFrequency;
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if(freq > 0.1f)
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{
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Debug.Log("Setting Time.fixedDeltaTime to: " + (1.0f / freq));
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Time.fixedDeltaTime = 1.0f / freq;
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}
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}
|
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public void ToggleSphereCasting(Toggle t)
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{
|
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UseSpherecast = !UseSpherecast;
|
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}
|
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|
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public void ToggleGrabThroughWalls(Toggle t)
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{
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AllowGrabThroughWalls = !AllowGrabThroughWalls;
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}
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}
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}
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Reference in New Issue
Block a user