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45
Assets/Oculus/Platform/Scripts/StandalonePlatform.cs
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45
Assets/Oculus/Platform/Scripts/StandalonePlatform.cs
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namespace Oculus.Platform
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{
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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public sealed class StandalonePlatform
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void UnityLogDelegate(IntPtr tag, IntPtr msg);
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public Request<Models.PlatformInitialize> InitializeInEditor()
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{
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#if UNITY_ANDROID
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if (String.IsNullOrEmpty(PlatformSettings.MobileAppID))
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{
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throw new UnityException("Update your App ID by selecting 'Oculus Platform' -> 'Edit Settings'");
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}
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var appID = PlatformSettings.MobileAppID;
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#else
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if (String.IsNullOrEmpty(PlatformSettings.AppID))
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{
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throw new UnityException("Update your App ID by selecting 'Oculus Platform' -> 'Edit Settings'");
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}
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var appID = PlatformSettings.AppID;
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#endif
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if (String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserAccessToken))
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{
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throw new UnityException("Update your standalone credentials by selecting 'Oculus Platform' -> 'Edit Settings'");
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}
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var accessToken = StandalonePlatformSettings.OculusPlatformTestUserAccessToken;
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return AsyncInitialize(UInt64.Parse(appID), accessToken);
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}
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public Request<Models.PlatformInitialize> AsyncInitialize(ulong appID, string accessToken)
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{
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CAPI.ovr_UnityResetTestPlatform();
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CAPI.ovr_UnityInitGlobals(IntPtr.Zero);
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return new Request<Models.PlatformInitialize>(CAPI.ovr_PlatformInitializeWithAccessToken(appID, accessToken));
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}
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}
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}
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