clean project
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42
Assets/Oculus/Platform/Scripts/Models/AchievementProgress.cs
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42
Assets/Oculus/Platform/Scripts/Models/AchievementProgress.cs
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// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform.Models
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{
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using System;
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using System.Collections;
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using Oculus.Platform.Models;
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using System.Collections.Generic;
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using UnityEngine;
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public class AchievementProgress
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{
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public readonly string Bitfield;
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public readonly ulong Count;
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public readonly bool IsUnlocked;
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public readonly string Name;
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public readonly DateTime UnlockTime;
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public AchievementProgress(IntPtr o)
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{
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Bitfield = CAPI.ovr_AchievementProgress_GetBitfield(o);
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Count = CAPI.ovr_AchievementProgress_GetCount(o);
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IsUnlocked = CAPI.ovr_AchievementProgress_GetIsUnlocked(o);
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Name = CAPI.ovr_AchievementProgress_GetName(o);
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UnlockTime = CAPI.ovr_AchievementProgress_GetUnlockTime(o);
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}
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}
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public class AchievementProgressList : DeserializableList<AchievementProgress> {
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public AchievementProgressList(IntPtr a) {
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var count = (int)CAPI.ovr_AchievementProgressArray_GetSize(a);
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_Data = new List<AchievementProgress>(count);
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for (int i = 0; i < count; i++) {
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_Data.Add(new AchievementProgress(CAPI.ovr_AchievementProgressArray_GetElement(a, (UIntPtr)i)));
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}
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_NextUrl = CAPI.ovr_AchievementProgressArray_GetNextUrl(a);
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}
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}
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}
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