clean project

This commit is contained in:
Helar Jaadla
2022-03-07 17:52:41 +02:00
parent a174b45bd2
commit cbeb10ec35
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/************************************************************************************
Filename : OVRLipSyncBuildPostProcessor.cs
Content : Editor extension to generate LipSync-powered iOS apps
Created : Feb 11th, 2019
Copyright : Copyright Facebook Technologies, LLC and its affiliates.
All rights reserved.
Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
you may not use the Oculus Audio SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
https://developer.oculus.com/licenses/audio-3.3/
Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
#if UNITY_IOS
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System.IO;
using System.Text.RegularExpressions;
class OVRLipSyncBuildPostProcessor : MonoBehaviour
{
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target == BuildTarget.iOS)
{
AddMicrophoneAccess(Path.Combine(pathToBuiltProject, "Info.plist"));
AddEmbeddedBinary(PBXProject.GetPBXProjectPath(pathToBuiltProject));
}
}
private static void AddMicrophoneAccess(string infoPlistPath)
{
const string micUsageProperty = "NSMicrophoneUsageDescription";
var plist = new PlistDocument();
plist.ReadFromFile(infoPlistPath);
var rootDict = plist.root.AsDict();
// Don't override the description other might have edited already
if (rootDict.values.ContainsKey(micUsageProperty))
{
return;
}
rootDict.SetString(micUsageProperty, "To lipsync you");
plist.WriteToFile(infoPlistPath);
}
private static void AddEmbeddedBinary(string projectPath)
{
const string buildPhaseName = "Embed Libraries";
const string dylibName = "libOVRLipSync.dylib";
var project = new PBXProject();
project.ReadFromFile(projectPath);
// Don't add the same library twice
if (project.FindFileGuidByProjectPath(dylibName) != null)
{
return;
}
var targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
// Limit the target to ARM64
project.SetBuildProperty(targetGUID, "ARCHS", "arm64");
// Add dylib to the project
var dylibGUID = project.AddFile(
Path.Combine(Application.dataPath, "Oculus/LipSync/Plugins/iOS/" + dylibName),
dylibName);
// Copy it to the same folder as executable
var embedPhaseGuid = project.AddCopyFilesBuildPhase(targetGUID, buildPhaseName, "", "6");
project.AddFileToBuildSection(targetGUID, embedPhaseGuid, dylibGUID);
var content = project.WriteToString();
// Add CodeSignOnCopy attribute ot the library using an ugly regex
content = Regex.Replace(content,
"(?<="+ buildPhaseName + ")(?:.*)(\\/\\* " + Regex.Escape(dylibName) + " \\*\\/)(?=; };)",
m => m.Value.Replace(
"/* " + dylibName + " */",
"/* " + dylibName + " */; settings = {ATTRIBUTES = (CodeSignOnCopy, );}"
)
);
File.WriteAllText(projectPath, content);
}
}
#endif

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/************************************************************************************
Filename : OVRLipSyncContextMorphTargetEditor.cs
Content : This bridges the viseme output to the morph targets
Created : December 21st, 2018
Copyright : Copyright Facebook Technologies, LLC and its affiliates.
All rights reserved.
Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
you may not use the Oculus Audio SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
https://developer.oculus.com/licenses/audio-3.3/
Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(OVRLipSyncContextMorphTarget))]
public class OVRLipSyncContextMorphTargetEditor : Editor
{
SerializedProperty skinnedMeshRenderer;
SerializedProperty visemeToBlendTargets;
SerializedProperty visemeTestKeys;
SerializedProperty laughterKey;
SerializedProperty laughterBlendTarget;
SerializedProperty laughterThreshold;
SerializedProperty laughterMultiplier;
SerializedProperty smoothAmounth;
private static string[] visemeNames = new string[] {
"sil", "PP", "FF", "TH",
"DD", "kk", "CH", "SS",
"nn", "RR", "aa", "E",
"ih", "oh", "ou" };
void OnEnable()
{
skinnedMeshRenderer = serializedObject.FindProperty("skinnedMeshRenderer");
visemeToBlendTargets = serializedObject.FindProperty("visemeToBlendTargets");
visemeTestKeys = serializedObject.FindProperty("visemeTestKeys");
laughterKey = serializedObject.FindProperty("laughterKey");
laughterBlendTarget = serializedObject.FindProperty("laughterBlendTarget");
laughterThreshold = serializedObject.FindProperty("laughterThreshold");
laughterMultiplier = serializedObject.FindProperty("laughterMultiplier");
smoothAmounth = serializedObject.FindProperty("smoothAmount");
}
private void BlendNameProperty(SerializedProperty prop, string name, string[] blendNames = null)
{
if (blendNames == null)
{
EditorGUILayout.PropertyField(prop, new GUIContent(name));
return;
}
var values = new int[blendNames.Length + 1];
var options = new GUIContent[blendNames.Length + 1];
values[0] = -1;
options[0] = new GUIContent(" ");
for(int i = 0; i < blendNames.Length; ++i)
{
values[i + 1] = i;
options[i + 1] = new GUIContent(blendNames[i]);
}
EditorGUILayout.IntPopup(prop, options, values, new GUIContent(name));
}
private string[] GetMeshBlendNames()
{
var morphTarget = (OVRLipSyncContextMorphTarget)serializedObject.targetObject;
if (morphTarget == null || morphTarget.skinnedMeshRenderer == null)
{
return null;
}
var mesh = morphTarget.skinnedMeshRenderer.sharedMesh;
var blendshapeCount = mesh.blendShapeCount;
var blendNames = new string[blendshapeCount];
for(int i = 0; i < mesh.blendShapeCount; ++i)
{
blendNames[i] = mesh.GetBlendShapeName(i);
}
return blendNames;
}
public override void OnInspectorGUI()
{
var blendNames = GetMeshBlendNames();
var morphTarget = (OVRLipSyncContextMorphTarget)serializedObject.targetObject;
serializedObject.Update();
EditorGUILayout.PropertyField(skinnedMeshRenderer);
if (EditorGUILayout.PropertyField(visemeToBlendTargets))
{
EditorGUI.indentLevel++;
for(int i = 1; i < visemeNames.Length; ++i)
{
BlendNameProperty(visemeToBlendTargets.GetArrayElementAtIndex(i), visemeNames[i], blendNames);
}
BlendNameProperty(laughterBlendTarget, "Laughter", blendNames);
EditorGUI.indentLevel--;
}
if (morphTarget)
{
morphTarget.enableVisemeTestKeys = EditorGUILayout.ToggleLeft("Enable Viseme Test Keys", morphTarget.enableVisemeTestKeys);
}
if (EditorGUILayout.PropertyField(visemeTestKeys))
{
EditorGUI.indentLevel++;
for(int i = 1; i < visemeNames.Length; ++i)
{
EditorGUILayout.PropertyField(visemeTestKeys.GetArrayElementAtIndex(i), new GUIContent(visemeNames[i]));
}
EditorGUILayout.PropertyField(laughterKey, new GUIContent("Laughter"));
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(laughterThreshold);
EditorGUILayout.PropertyField(laughterMultiplier);
EditorGUILayout.PropertyField(smoothAmounth);
serializedObject.ApplyModifiedProperties();
}
}

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/************************************************************************************
Filename : OVRLipSyncTool.cs
Content : Editor tool for generating lip sync assets
Created : May 17th, 2018
Copyright : Copyright Facebook Technologies, LLC and its affiliates.
All rights reserved.
Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
you may not use the Oculus Audio SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
https://developer.oculus.com/licenses/audio-3.3/
Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
using System.Collections.Generic;
class OVRLipSyncToolLoader
{
public static List<AudioClip> clipQueue;
public static IEnumerator processor;
// To show progress we use the total seconds of clip
public static float totalLengthOfClips;
public static float totalLengthOfClipsProcessed;
public static IEnumerator ProcessClips(bool useOfflineModel)
{
if (clipQueue == null || clipQueue.Count == 0)
{
yield break;
}
while (clipQueue.Count > 0)
{
// Pop a clip off the list
AudioClip clip = clipQueue[0];
clipQueue.RemoveAt(0);
if (clip.loadType != AudioClipLoadType.DecompressOnLoad)
{
Debug.LogError(clip.name +
": Cannot process phonemes from an audio clip unless " +
"its load type is set to DecompressOnLoad.");
continue;
}
// Update progress
if (totalLengthOfClips > 0.0f)
{
EditorUtility.DisplayProgressBar("Generating Lip Sync Assets...", "Processing clip " + clip.name + "...",
totalLengthOfClipsProcessed / totalLengthOfClips);
}
if (!clip.preloadAudioData)
{
clip.LoadAudioData();
Debug.LogWarning(clip.name +
": Audio data is not pre-loaded. Data will be loaded then" +
"unloaded on completion.");
while (clip.loadState != AudioDataLoadState.Loaded)
{
yield return new WaitForSeconds(0.1f);
}
}
var sequence =
OVRLipSyncSequence.CreateSequenceFromAudioClip(clip, useOfflineModel);
if (sequence != null)
{
var path = AssetDatabase.GetAssetPath(clip);
var newPath = path.Replace(Path.GetExtension(path), "_lipSync.asset");
var existingSequence = AssetDatabase.LoadAssetAtPath<OVRLipSyncSequence>(newPath);
if (existingSequence != null)
{
EditorUtility.CopySerialized(sequence, existingSequence);
AssetDatabase.SaveAssets();
}
else
{
AssetDatabase.CreateAsset(sequence, newPath);
}
}
AssetDatabase.Refresh();
if (!clip.preloadAudioData)
{
clip.UnloadAudioData();
}
totalLengthOfClipsProcessed += clip.length;
}
EditorUtility.ClearProgressBar();
}
static OVRLipSyncToolLoader()
{
processor = null;
EditorApplication.update += Update;
}
static void Update()
{
if (processor != null)
{
processor.MoveNext();
}
}
}
class OVRLipSyncTool
{
[MenuItem("Oculus/Lip Sync/Generate Lip Sync Assets", false, 2000000)]
static void GenerateLipSyncAssets()
{
GenerateLipSyncAssetsInternal(false);
}
[MenuItem("Oculus/Lip Sync/Generate Lip Sync Assets With Offline Model", false, 2500000)]
static void GenerateLipSyncAssetsOffline()
{
GenerateLipSyncAssetsInternal(true);
}
private static void GenerateLipSyncAssetsInternal(bool useOfflineModel)
{
if (OVRLipSyncToolLoader.clipQueue == null)
{
OVRLipSyncToolLoader.clipQueue = new List<AudioClip>();
}
OVRLipSyncToolLoader.totalLengthOfClips = 0.0f;
OVRLipSyncToolLoader.totalLengthOfClipsProcessed = 0.0f;
for (int i = 0; i < Selection.objects.Length; ++i)
{
Object obj = Selection.objects[i];
if (obj is AudioClip)
{
AudioClip clip = (AudioClip)obj;
OVRLipSyncToolLoader.clipQueue.Add(clip);
OVRLipSyncToolLoader.totalLengthOfClips += clip.length;
}
}
OVRLipSyncToolLoader.processor = OVRLipSyncToolLoader.ProcessClips(useOfflineModel);
}
}

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/************************************************************************************
Filename : OVRNamedArrayPropertyDrawer.cs
Content : Adds a custom named array drawer to the Unity editor
Created : May 17th, 2018
Copyright : Copyright Facebook Technologies, LLC and its affiliates.
All rights reserved.
Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
you may not use the Oculus Audio SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
https://developer.oculus.com/licenses/audio-3.3/
Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
using UnityEngine;
using UnityEditor;
// Adds a custom named array drawer to the Unity editor
[CustomPropertyDrawer( typeof(OVRNamedArrayAttribute) )]
public class OVRNamedArrayPropertyDrawer : PropertyDrawer {
public override void OnGUI( Rect rect, SerializedProperty property, GUIContent label ) {
try {
int pos = int.Parse(property.propertyPath.Split('[', ']')[1]);
EditorGUI.PropertyField( rect, property,
new GUIContent( ( (OVRNamedArrayAttribute)attribute ).names[pos] ) );
} catch {
EditorGUI.PropertyField( rect, property, label );
}
}
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