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21
Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/LICENSE.txt
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21
Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/LICENSE.txt
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MIT License
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Copyright (c) 2018 aadebdeb
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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7
Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/LICENSE.txt.meta
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7
Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/LICENSE.txt.meta
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fileFormatVersion: 2
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guid: 4628488afe63ada4a901ff3b2bd66cb4
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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30
Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/Skybox_ThreeColorGradient.mat
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Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/Skybox_ThreeColorGradient.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Skybox_ThreeColorGradient
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m_Shader: {fileID: 4800000, guid: 87d58b1c0db8a6947bca68a506c1b428, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs: []
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m_Floats:
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- _DitherStrength: 32
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- _Exp: 0.98
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m_Colors:
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- _BottomColor: {r: 0.3372549, g: 0.34509805, b: 0.36862746, a: 1}
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- _MiddleColor: {r: 0.622944, g: 0.633456, b: 0.672, a: 1}
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- _TopColor: {r: 0.92941177, g: 0.91361177, b: 0.8662118, a: 1}
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- _Up: {r: 0, g: 1, b: 0, a: 1}
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m_BuildTextureStacks: []
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fileFormatVersion: 2
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guid: 220c53501a6feeb44842c61d7364609c
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NativeFormatImporter:
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82
Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/ThreeColorGradient.shader
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Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/ThreeColorGradient.shader
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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Shader "Skybox/ThreeColorGradient" {
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Properties {
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_TopColor ("Top Color", Color) = (1, 0.3, 0.3, 0)
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_MiddleColor ("MiddleColor", Color) = (1.0, 1.0, 0.8)
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_BottomColor ("Bottom Color", Color) = (0.3, 0.3, 1, 0)
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_Up ("Up", Vector) = (0, 1, 0)
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_Exp ("Exp", Range(0, 16)) = 1
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_DitherStrength("Dither Strength", int) = 16
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}
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SubShader {
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Tags {
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"RenderType" = "Background"
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"Queue" = "Background"
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"PreviewType" = "Skybox"
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}
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Pass {
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ZWrite Off
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Cull Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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fixed3 _TopColor, _BottomColor, _MiddleColor;
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float3 _Up;
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float _Exp;
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float _DitherStrength;
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struct appdata {
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float4 vertex : POSITION;
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float3 texcoord : TEXCOORD0;
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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float3 texcoord : TEXCOORD0;
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};
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v2f vert (appdata v) {
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = v.texcoord;
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return o;
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}
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inline half DitherAnimatedNoise(half2 screenPos) {
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half noise = frac(
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dot(uint3(screenPos, floor(fmod(_Time.y * 10, 4))), uint3(2, 7, 23) / 17.0f));
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noise -= 0.5; // remap from [0..1[ to [-0.5..0.5[
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half noiseScaled = (noise / _DitherStrength);
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return noiseScaled;
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}
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fixed4 frag (v2f i) : SV_TARGET {
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float3 texcoord = normalize(i.texcoord);
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half ditherNoise = DitherAnimatedNoise(i.vertex.xy);
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float3 up = normalize(_Up);
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float d = dot(texcoord, up);
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float s = sign(d);
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return fixed4(lerp(_MiddleColor, s < 0.0 ? _BottomColor : _TopColor, (pow(abs(d), _Exp) + ditherNoise )), 1);
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}
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ENDCG
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}
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}
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CustomEditor "GradientSkybox.LinearThreeColorGradientSkyboxGUI"
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}
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9
Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/ThreeColorGradient.shader.meta
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9
Assets/Oculus/Interaction/Samples/ThirdParty/GradientSkybox/ThreeColorGradient.shader.meta
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fileFormatVersion: 2
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guid: 87d58b1c0db8a6947bca68a506c1b428
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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