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Assets/Oculus/Interaction/Samples/Scripts/StayInView.cs
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Assets/Oculus/Interaction/Samples/Scripts/StayInView.cs
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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namespace Oculus.Interaction.Samples
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{
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public class StayInView : MonoBehaviour
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{
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[SerializeField]
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private Transform _eyeCenter;
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[SerializeField]
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private float _extraDistanceForward = 0;
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[SerializeField]
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private bool _zeroOutEyeHeight = true;
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void Update()
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{
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transform.rotation = Quaternion.identity;
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transform.position = _eyeCenter.position;
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transform.Rotate(0, _eyeCenter.rotation.eulerAngles.y, 0, Space.Self);
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transform.position = _eyeCenter.position + transform.forward.normalized * _extraDistanceForward;
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if (_zeroOutEyeHeight)
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transform.position = new Vector3(transform.position.x, 0, transform.position.z);
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}
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}
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}
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