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Assets/Oculus/Interaction/Samples/Scripts/SceneLoader.cs
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39
Assets/Oculus/Interaction/Samples/Scripts/SceneLoader.cs
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Oculus.Interaction.Samples
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{
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public class SceneLoader : MonoBehaviour
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{
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private bool _loading = false;
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public void Load(string sceneName)
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{
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if (_loading) return;
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_loading = true;
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StartCoroutine(LoadSceneAsync(sceneName));
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}
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private IEnumerator LoadSceneAsync(string sceneName)
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{
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AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
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while (!asyncLoad.isDone)
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{
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yield return null;
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}
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}
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}
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}
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