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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using Oculus.Interaction.HandPosing;
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using System;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Serialization;
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namespace Oculus.Interaction.Samples
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{
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public class HideHandVisualOnGrab : MonoBehaviour
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{
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[SerializeField]
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private HandGrabInteractor _handGrabInteractor;
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[SerializeField]
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private HandVisual _handVisual;
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protected virtual void Start()
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{
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Assert.IsNotNull(_handVisual);
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}
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protected virtual void Update()
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{
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GameObject volume = null;
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if (_handGrabInteractor.State == InteractorState.Select)
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{
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volume = _handGrabInteractor.SelectedInteractable?.gameObject;
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}
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if (volume)
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{
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if (volume.TryGetComponent(out ShouldHideHandOnGrab component))
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{
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_handVisual.ForceOffVisibility = true;
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}
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}
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else
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{
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_handVisual.ForceOffVisibility = false;
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}
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}
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#region Inject
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public void InjectAll(HandGrabInteractor handGrabInteractor,
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HandVisual handVisual)
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{
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InjectHandGrabInteractor(handGrabInteractor);
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InjectHandVisual(handVisual);
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}
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private void InjectHandGrabInteractor(HandGrabInteractor handGrabInteractor)
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{
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_handGrabInteractor = handGrabInteractor;
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}
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private void InjectHandVisual(HandVisual handVisual)
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{
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_handVisual = handVisual;
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}
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#endregion
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}
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}
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