clean project
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using TMPro;
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using UnityEngine;
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namespace Oculus.Interaction.Samples
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{
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public class FadeTextAfterActive : MonoBehaviour
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{
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[SerializeField] float _fadeOutTime;
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[SerializeField] TextMeshPro _text;
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float _timeLeft;
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protected virtual void OnEnable()
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{
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_timeLeft = _fadeOutTime;
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_text.fontMaterial.color = new Color(_text.color.r, _text.color.g, _text.color.b, 255);
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}
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protected virtual void Update()
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{
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if (_timeLeft <= 0)
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{
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return;
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}
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float percentDone = 1 - _timeLeft / _fadeOutTime;
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float alpha = Mathf.SmoothStep(1, 0, percentDone);
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_text.color = new Color(_text.color.r, _text.color.g, _text.color.b, alpha);
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_timeLeft -= Time.deltaTime;
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}
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}
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}
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