clean project

This commit is contained in:
Helar Jaadla
2022-03-07 17:52:41 +02:00
parent a174b45bd2
commit cbeb10ec35
5100 changed files with 837159 additions and 0 deletions

View File

@@ -0,0 +1,30 @@
// The MIT License
// Copyright © 2015 Inigo Quilez
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software
// and associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
//subject to the following conditions: The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS",
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
//
// From https://www.shadertoy.com/view/4llXD7
// Signed distance to a 2D rounded box with four individual corner sizes
// p = position, b = box half width/height
// r = corner radiuses (top right, bottom right, top left, bottom left)
float sdRoundBox( in float2 p, in float2 b, in float4 r )
{
// We choose the radius based on the quadrant we're in
// We cap the radius based on the minimum of the box half width/height
r.xy = (p.x>0.0)?r.xy : r.zw;
r.x = (p.y>0.0)?r.x : r.y;
r.x = min(2.0f*r.x, min(b.x, b.y));
float2 q = abs(p)-b+r.x;
return min(max(q.x,q.y),0.0) + length(max(q,0.0)) - r.x;
}

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 08ccfd326dc882d47941507381213d87
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 92c05a6af32962547a482660ef461c67
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0e93701f7111c8343b48fc4a99b918d5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,179 @@
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEditor;
namespace Oculus.Interaction.InterfaceSupport
{
/// <summary>
/// This property drawer is the meat of the interface support implementation. When
/// the value of field with this attribute is modified, the new value is tested
/// against the interface expected. If the component matches, the new value is
/// accepted. Otherwise, the old value is maintained.
/// </summary>
[CustomPropertyDrawer(typeof(InterfaceAttribute))]
public class InterfaceDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (property.serializedObject.isEditingMultipleObjects) return;
if (property.propertyType != SerializedPropertyType.ObjectReference)
{
EditorGUI.LabelField(position, label.text, "InterfaceType Attribute can only be used with MonoBehaviour Components.");
return;
}
Type[] attTypes = GetInterfaceTypes(property);
// Pick a specific component
MonoBehaviour oldComponent = property.objectReferenceValue as MonoBehaviour;
string oldComponentName = "";
GameObject temporaryGameObject = null;
string attTypesName = GetTypesName(attTypes);
if (Event.current.type == EventType.Repaint)
{
if (oldComponent == null)
{
temporaryGameObject = new GameObject("None (" + attTypesName + ")");
oldComponent = temporaryGameObject.AddComponent<InterfaceMono>();
}
else
{
oldComponentName = oldComponent.name;
oldComponent.name = oldComponentName + " (" + attTypesName + ")";
}
}
MonoBehaviour currentComponent = EditorGUI.ObjectField(position, label, oldComponent, typeof(MonoBehaviour), true) as MonoBehaviour;
if (Event.current.type == EventType.Repaint)
{
if (temporaryGameObject != null)
GameObject.DestroyImmediate(temporaryGameObject);
else
oldComponent.name = oldComponentName;
}
// If a component is assigned, make sure it is the interface we are looking for.
if (currentComponent != null)
{
// Make sure component is of the right interface
if(!IsAssignableFromTypes(currentComponent.GetType(), attTypes))
// Component failed. Check game object.
foreach (Type attType in attTypes)
{
currentComponent = currentComponent.gameObject.GetComponent(attType) as MonoBehaviour;
if (currentComponent == null)
{
break;
}
}
// Item failed test. Do not override old component
if (currentComponent == null)
{
if (oldComponent != null && !IsAssignableFromTypes(oldComponent.GetType(), attTypes))
{
temporaryGameObject = new GameObject("None (" + attTypesName + ")");
MonoBehaviour temporaryComponent = temporaryGameObject.AddComponent<InterfaceMono>();
currentComponent = EditorGUI.ObjectField(position, label, temporaryComponent, typeof(MonoBehaviour), true) as MonoBehaviour;
GameObject.DestroyImmediate(temporaryGameObject);
}
}
}
property.objectReferenceValue = currentComponent;
property.serializedObject.ApplyModifiedProperties();
}
private bool IsAssignableFromTypes(Type source, Type[] targets)
{
foreach (Type t in targets)
{
if (!t.IsAssignableFrom(source))
{
return false;
}
}
return true;
}
private static string GetTypesName(Type[] attTypes)
{
if (attTypes.Length == 1)
{
return GetTypeName(attTypes[0]);
}
string typesString = "";
for (int i = 0; i < attTypes.Length; i++)
{
if (i > 0)
{
typesString += ", ";
}
typesString += GetTypeName(attTypes[i]);
}
return typesString;
}
private static string GetTypeName(Type attType)
{
if (!attType.IsGenericType)
{
return attType.Name;
}
var genericTypeNames = attType.GenericTypeArguments.Select(GetTypeName);
return $"{attType.Name}<{string.Join(", ", genericTypeNames)}>";
}
private Type[] GetInterfaceTypes(SerializedProperty property)
{
InterfaceAttribute att = (InterfaceAttribute)attribute;
Type[] t = att.Types;
if (!String.IsNullOrEmpty(att.TypeFromFieldName))
{
var thisType = property.serializedObject.targetObject.GetType();
while (thisType != null)
{
var referredFieldInfo = thisType.GetField(att.TypeFromFieldName,
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (referredFieldInfo != null)
{
t = new Type[1] { referredFieldInfo.FieldType };
break;
}
thisType = thisType.BaseType;
}
}
return t ?? singleMonoBehaviourType;
}
private static readonly Type[] singleMonoBehaviourType = new Type[1] {typeof(MonoBehaviour)};
}
public sealed class InterfaceMono : MonoBehaviour { }
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b2fd211401b34f246897eb204ff3ca43
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
{
"name": "Oculus.Interaction.InterfaceSupport",
"references": [
"GUID:2a230cb87a1d3ba4a98bdc0ddae76e6c"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 62f0806efa855234fa40d98ad397e1ca
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,47 @@
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
using UnityEngine;
using System;
namespace Oculus.Interaction
{
/// <summary>
/// When this attribute is attached to a MonoBehaviour field within a
/// Unity Object, this allows an interface to be specified in to to
/// entire only a specific type of MonoBehaviour can be attached.
/// </summary>
public class InterfaceAttribute : PropertyAttribute
{
public Type[] Types = null;
public string TypeFromFieldName;
/// <summary>
/// Creates a new Interface attribute.
/// </summary>
/// <param name="type">The type of interface which is allowed.</param>
public InterfaceAttribute(Type type, params Type[] types)
{
Types = new Type[types.Length + 1];
Types[0] = type;
for (int i = 0; i < types.Length; i++)
{
Types[i + 1] = types[i];
}
}
public InterfaceAttribute(string typeFromFieldName)
{
this.TypeFromFieldName = typeFromFieldName;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 548b4f28547edc44d95c20e74bcc8c70
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,24 @@
MIT License
Copyright (c) 2020 TheDudeFromCI
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
// Unity Interface Support based on
// https://github.com/TheDudeFromCI/Unity-Interface-Support/

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b4104bbb012ef2b4b9e1d89fcb33b495
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2cf6fa74d1d9cce4c92e399ca08dc5e3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,203 @@
// Original source:
// https://github.com/leapmotion/UnityModules/blob/112b420d57150a69f10a05633abf958593305e9c/Assets/Plugins/LeapMotion/Modules/InteractionEngine/Plugins/PhysicsUtility.cs#L14
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 272d3d7ae5cbedd4b90fbe0d4ec1c6e3
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,99 @@
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
using UnityEngine;
namespace Oculus.Interaction.Throw
{
/// <summary>
/// Based on modified LeapMotion's PhysicsUtility class. See associated license.
/// </summary>
public class VelocityCalculatorUtilMethods
{
public static Vector3 ToLinearVelocity(Vector3 startPosition, Vector3 destinationPosition,
float deltaTime)
{
return Mathf.Abs(deltaTime) > Mathf.Epsilon ?
(destinationPosition - startPosition) / deltaTime :
Vector3.zero;
}
public static Vector3 ToAngularVelocity(Quaternion startQuaternion,
Quaternion destinationQuaternion, float deltaTime)
{
if (startQuaternion.Equals(destinationQuaternion) || deltaTime == 0f)
{
return Vector3.zero;
}
return DeltaRotationToAngularVelocity(
destinationQuaternion * Quaternion.Inverse(startQuaternion),
deltaTime);
}
public static Quaternion AngularVelocityToQuat(Vector3 angularVelocity)
{
float speed = angularVelocity.magnitude;
return Quaternion.AngleAxis(speed, angularVelocity.normalized);
}
public static (float, Vector3) QuatToAngleAxis(Quaternion inputQuat)
{
Vector3 axis;
float angle;
inputQuat.ToAngleAxis(out angle, out axis);
if (float.IsInfinity(axis.x))
{
axis = Vector3.zero;
angle = 0;
}
if (angle > 180)
{
angle -= 360.0f;
}
return (angle, axis);
}
public static Vector3 QuatToAngularVeloc(Quaternion inputQuat)
{
float angle;
Vector3 axis = Vector3.zero;
(angle, axis) =
VelocityCalculatorUtilMethods.QuatToAngleAxis(inputQuat);
return axis * angle;
}
public static Vector3 DeltaRotationToAngularVelocity(Quaternion deltaRotation,
float deltaTime)
{
Vector3 deltaAxis;
float deltaAngle;
(deltaAngle, deltaAxis) = QuatToAngleAxis(deltaRotation);
return Mathf.Abs(deltaTime) > Mathf.Epsilon ?
deltaAxis * deltaAngle * Mathf.Deg2Rad / deltaTime :
Vector3.zero;
}
public static (Vector3, Vector3) GetVelocityAndAngularVelocity(TransformSample startSample,
TransformSample endSample, float duration)
{
return (ToLinearVelocity(startSample.Position,
endSample.Position, duration),
ToAngularVelocity(startSample.Rotation,
endSample.Rotation, duration));
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f211c0da74b301b49b26f1f50248b2a6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: