clean project
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using TMPro;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction
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{
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public class VersionTextVisual : MonoBehaviour
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{
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[SerializeField]
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private TextMeshPro _text;
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protected virtual void Start()
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{
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Assert.IsNotNull(_text);
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_text.text = "Version: " + Application.version;
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}
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#region Inject
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public void InjectAllVersionTextVisual(TextMeshPro text)
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{
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InjectText(text);
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}
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public void InjectText(TextMeshPro text)
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{
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_text = text;
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}
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#endregion
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}
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}
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