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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using System;
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using UnityEngine;
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using UnityEngine.Assertions;
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using Oculus.Interaction.UnityCanvas;
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namespace Oculus.Interaction
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{
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public class CanvasMeshPointable : MonoBehaviour, IPointable
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{
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[SerializeField]
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private CanvasRenderTextureMesh _canvasRenderTextureMesh;
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[SerializeField, Interface(typeof(IPointable))]
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private MonoBehaviour _pointable;
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private IPointable Pointable;
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public event Action<PointerArgs> OnPointerEvent = delegate { };
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protected bool _started = false;
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protected virtual void Awake()
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{
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Pointable = _pointable as IPointable;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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Assert.IsNotNull(_canvasRenderTextureMesh);
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Assert.IsNotNull(Pointable);
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (!_started)
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{
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return;
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}
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Pointable.OnPointerEvent += InvokePointerEvent;
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}
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protected virtual void OnDisable()
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{
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if (!_started)
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{
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return;
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}
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Pointable.OnPointerEvent -= InvokePointerEvent;
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}
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private void InvokePointerEvent(PointerArgs args)
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{
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Vector3 transformPosition =
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_canvasRenderTextureMesh.ImposterToCanvasTransformPoint(args.Position);
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OnPointerEvent(new PointerArgs(args.Identifier,
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args.PointerEvent,
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transformPosition,
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args.Rotation));
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}
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#region Inject
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public void InjectAllCanvasMeshPointable(CanvasRenderTextureMesh canvasRenderTextureMesh,
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IPointable pointable)
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{
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InjectCanvasRenderTextureMesh(canvasRenderTextureMesh);
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InjectPointable(pointable);
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}
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public void InjectPointable(IPointable pointable)
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{
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_pointable = pointable as MonoBehaviour;
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Pointable = pointable;
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}
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public void InjectCanvasRenderTextureMesh(CanvasRenderTextureMesh canvasRenderTextureMesh)
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{
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_canvasRenderTextureMesh = canvasRenderTextureMesh;
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}
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#endregion
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}
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}
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