clean project
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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namespace Oculus.Interaction.Throw
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{
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/// <summary>
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/// Interface to input device that be used to drive mechanics like
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/// throwing (via velocity calculation).
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/// </summary>
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public interface IPoseInputDevice
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{
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bool IsInputValid { get; }
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bool IsHighConfidence { get; }
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bool GetRootPose(out Pose pose);
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(Vector3, Vector3) GetExternalVelocities();
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}
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}
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