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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using System;
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// This Virtual Selector can provide interactions with a sample selector
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/// that can be toggled from within the Unity insepctor using the HandleSelected Flag
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/// </summary>
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public class VirtualSelector : MonoBehaviour, ISelector
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{
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[SerializeField]
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private bool _selectFlag;
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public event Action WhenSelected = delegate { };
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public event Action WhenUnselected = delegate { };
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private bool _currentlySelected;
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public void Select()
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{
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_selectFlag = true;
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UpdateSelection();
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}
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public void Unselect()
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{
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_selectFlag = false;
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UpdateSelection();
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}
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protected virtual void OnValidate()
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{
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UpdateSelection();
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}
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protected void UpdateSelection()
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{
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if (_currentlySelected != _selectFlag)
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{
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_currentlySelected = _selectFlag;
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if (_currentlySelected)
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{
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WhenSelected();
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}
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else
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{
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WhenUnselected();
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}
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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