clean project

This commit is contained in:
Helar Jaadla
2022-03-07 17:52:41 +02:00
parent a174b45bd2
commit cbeb10ec35
5100 changed files with 837159 additions and 0 deletions

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/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
using System;
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// This Virtual Selector can provide interactions with a sample selector
/// that can be toggled from within the Unity insepctor using the HandleSelected Flag
/// </summary>
public class VirtualSelector : MonoBehaviour, ISelector
{
[SerializeField]
private bool _selectFlag;
public event Action WhenSelected = delegate { };
public event Action WhenUnselected = delegate { };
private bool _currentlySelected;
public void Select()
{
_selectFlag = true;
UpdateSelection();
}
public void Unselect()
{
_selectFlag = false;
UpdateSelection();
}
protected virtual void OnValidate()
{
UpdateSelection();
}
protected void UpdateSelection()
{
if (_currentlySelected != _selectFlag)
{
_currentlySelected = _selectFlag;
if (_currentlySelected)
{
WhenSelected();
}
else
{
WhenUnselected();
}
}
}
}
}

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