clean project
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using Oculus.Interaction.Input;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Serialization;
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namespace Oculus.Interaction
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{
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public class ControllerOffset : MonoBehaviour
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{
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[SerializeField, Interface(typeof(IController))]
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private MonoBehaviour _controller;
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public IController Controller { get; private set; }
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[SerializeField]
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private Vector3 _offset;
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[SerializeField]
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private Quaternion _rotation = Quaternion.identity;
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private Pose _cachedPose = Pose.identity;
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protected bool _started = false;
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protected virtual void Awake()
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{
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Controller = _controller as IController;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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Assert.IsNotNull(Controller);
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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Controller.ControllerUpdated += HandleControllerUpdated;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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Controller.ControllerUpdated -= HandleControllerUpdated;
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}
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}
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private void HandleControllerUpdated()
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{
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if (Controller.TryGetPose(out Pose rootPose))
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{
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GetOffset(ref _cachedPose);
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_cachedPose.Postmultiply(rootPose);
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transform.SetPose(_cachedPose);
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}
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}
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public void GetOffset(ref Pose pose)
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{
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pose.position = _offset;
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pose.rotation = _rotation;
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}
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public void GetWorldPose(ref Pose pose)
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{
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pose.position = this.transform.position;
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pose.rotation = this.transform.rotation;
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}
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#region Inject
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public void InjectController(IController controller)
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{
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_controller = controller as MonoBehaviour;
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Controller = controller;
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}
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public void InjectOffset(Vector3 offset)
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{
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_offset = offset;
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}
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public void InjectRotation(Quaternion rotation)
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{
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_rotation = rotation;
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}
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public void InjectAllControllerOffset(IController controller,
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Vector3 offset, Quaternion rotation)
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{
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InjectController(controller);
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InjectOffset(offset);
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InjectRotation(rotation);
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 488896fe86105104a8453d9f173cf62a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,98 @@
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using Oculus.Interaction.Input;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Serialization;
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namespace Oculus.Interaction
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{
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public class ControllerPointerPose : MonoBehaviour, IActiveState
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{
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[SerializeField, Interface(typeof(IController))]
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private MonoBehaviour _controller;
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public IController Controller { get; private set; }
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[SerializeField]
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private Vector3 _offset;
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protected bool _started = false;
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public bool Active { get; private set; }
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protected virtual void Awake()
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{
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Controller = _controller as IController;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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Assert.IsNotNull(Controller);
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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Controller.ControllerUpdated += HandleControllerUpdated;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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Controller.ControllerUpdated -= HandleControllerUpdated;
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}
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}
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private void HandleControllerUpdated()
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{
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IController controller = Controller;
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if (controller.TryGetPointerPose(out Pose pose))
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{
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pose.position += pose.rotation * _offset;
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transform.SetPose(pose);
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Active = true;
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}
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else
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{
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Active = false;
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}
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}
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#region Inject
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public void InjectController(IController controller)
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{
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_controller = controller as MonoBehaviour;
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Controller = controller;
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}
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public void InjectOffset(Vector3 offset)
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{
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_offset = offset;
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}
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public void InjectAllHandPointerPose(IController controller,
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Vector3 offset)
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{
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InjectController(controller);
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InjectOffset(offset);
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 438e12c9002f2c8489c81a2d3472b18d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,117 @@
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using Oculus.Interaction.Input;
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using System;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Serialization;
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namespace Oculus.Interaction
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{
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public class ControllerSelector : MonoBehaviour, ISelector
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{
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public enum ControllerSelectorLogicOperator
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{
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Any = 0,
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All = 1
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}
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[SerializeField, Interface(typeof(IController))]
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private MonoBehaviour _controller;
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[SerializeField]
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private ControllerButtonUsage _controllerButtonUsage;
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[SerializeField]
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private ControllerSelectorLogicOperator _requireButtonUsages =
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ControllerSelectorLogicOperator.Any;
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#region Properties
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public ControllerButtonUsage ControllerButtonUsage
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{
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get
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{
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return _controllerButtonUsage;
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}
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set
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{
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_controllerButtonUsage = value;
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}
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}
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public ControllerSelectorLogicOperator RequireButtonUsages
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{
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get
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{
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return _requireButtonUsages;
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}
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set
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{
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_requireButtonUsages = value;
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}
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}
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#endregion
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public IController Controller { get; private set; }
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public event Action WhenSelected = delegate { };
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public event Action WhenUnselected = delegate { };
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private bool _selected;
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protected virtual void Awake()
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{
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Controller = _controller as IController;
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}
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protected virtual void Start()
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{
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Assert.IsNotNull(Controller);
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}
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protected virtual void Update()
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{
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bool selected = _requireButtonUsages == ControllerSelectorLogicOperator.All
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? Controller.IsButtonUsageAllActive(_controllerButtonUsage)
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: Controller.IsButtonUsageAnyActive(_controllerButtonUsage);
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if (selected)
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{
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if (_selected) return;
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_selected = true;
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WhenSelected();
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}
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else
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{
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if (!_selected) return;
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_selected = false;
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WhenUnselected();
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}
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}
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#region Inject
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public void InjectAllControllerSelector(IController controller)
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{
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InjectController(controller);
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}
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public void InjectController(IController controller)
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{
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_controller = controller as MonoBehaviour;;
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Controller = controller;
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}
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#endregion
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}
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}
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||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d2303af7d4c7114681742031c4a0ac6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
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