clean project
This commit is contained in:
@@ -0,0 +1,67 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class ActiveStateDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Interface(typeof(IActiveState))]
|
||||
private MonoBehaviour _activeState;
|
||||
private IActiveState ActiveState { get; set; }
|
||||
|
||||
[SerializeField]
|
||||
private Renderer _target;
|
||||
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
private Material _material;
|
||||
private bool _lastActiveValue = false;
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||||
|
||||
protected virtual void Awake()
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||||
{
|
||||
ActiveState = _activeState as IActiveState;
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||||
Assert.IsNotNull(ActiveState);
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||||
Assert.IsNotNull(_target);
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||||
_material = _target.material;
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||||
|
||||
SetMaterialColor(_lastActiveValue ? _activeColor : _normalColor);
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||||
}
|
||||
|
||||
private void OnDestroy()
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||||
{
|
||||
Destroy(_material);
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||||
}
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||||
|
||||
protected virtual void Update()
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||||
{
|
||||
bool isActive = ActiveState.Active;
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||||
if (_lastActiveValue != isActive)
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||||
{
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||||
SetMaterialColor(isActive ? _activeColor : _normalColor);
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||||
_lastActiveValue = isActive;
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||||
}
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||||
}
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||||
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||||
private void SetMaterialColor(Color activeColor)
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||||
{
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||||
_material.color = activeColor;
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||||
_target.enabled = _material.color.a > 0.0f;
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||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38d73b2d0c0ee504587e0237ec474ca4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using Oculus.Interaction.Input;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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||||
using UnityEngine.Assertions;
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||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class FingerFeatureSkeletalDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private LineRenderer _lineRenderer;
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||||
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
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||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
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||||
|
||||
[SerializeField]
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||||
private float _lineWidth = 0.005f;
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||||
|
||||
private IHand _hand;
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||||
private FingerFeatureStateProvider _featureState;
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||||
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||||
private bool _lastFeatureActiveValue = false;
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||||
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||||
private IReadOnlyList<HandJointId> _jointsCovered = null;
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||||
private HandFinger _finger;
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||||
private ShapeRecognizer.FingerFeatureConfig _fingerFeatureConfig;
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||||
private bool _initializedPositions;
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||||
private bool _initialized;
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||||
|
||||
protected virtual void Awake()
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||||
{
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||||
Assert.IsNotNull(_lineRenderer);
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||||
UpdateFeatureActiveValueAndVisual(false);
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||||
}
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||||
|
||||
private void UpdateFeatureActiveValueAndVisual(bool newValue)
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||||
{
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||||
var colorToUse = newValue ? _activeColor : _normalColor;
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||||
_lineRenderer.startColor = colorToUse;
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||||
_lineRenderer.endColor = colorToUse;
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||||
_lastFeatureActiveValue = newValue;
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||||
}
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||||
|
||||
public void Initialize(
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||||
IHand hand,
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||||
HandFinger finger,
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||||
ShapeRecognizer.FingerFeatureConfig fingerFeatureConfig)
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||||
{
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||||
_hand = hand;
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||||
_initialized = true;
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||||
|
||||
bool foundAspect = hand.GetHandAspect(out _featureState);
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||||
Assert.IsTrue(foundAspect);
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||||
|
||||
var featureValueProvider = _featureState.GetValueProvider(finger);
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||||
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||||
_jointsCovered = featureValueProvider.GetJointsAffected(
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||||
finger,
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||||
fingerFeatureConfig.Feature);
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||||
_finger = finger;
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||||
_fingerFeatureConfig = fingerFeatureConfig;
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||||
|
||||
_initializedPositions = false;
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||||
}
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||||
|
||||
protected virtual void Update()
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||||
{
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||||
if (!_initialized || !_hand.IsTrackedDataValid)
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||||
{
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||||
ToggleLineRendererEnableState(false);
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||||
return;
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||||
}
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||||
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||||
ToggleLineRendererEnableState(true);
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UpdateDebugSkeletonLineRendererJoints();
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||||
UpdateFeatureActiveValue();
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||||
}
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||||
|
||||
private void ToggleLineRendererEnableState(bool enableState)
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||||
{
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||||
if (_lineRenderer.enabled == enableState)
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||||
{
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||||
return;
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||||
}
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||||
_lineRenderer.enabled = enableState;
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||||
}
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||||
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||||
private void UpdateDebugSkeletonLineRendererJoints()
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||||
{
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||||
if (!_initializedPositions)
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||||
{
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||||
_lineRenderer.positionCount = _jointsCovered.Count;
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||||
_initializedPositions = true;
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||||
}
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||||
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||||
if (Mathf.Abs(_lineRenderer.startWidth - _lineWidth) > Mathf.Epsilon)
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||||
{
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||||
_lineRenderer.startWidth = _lineWidth;
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||||
_lineRenderer.endWidth = _lineWidth;
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||||
}
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||||
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||||
int numJoints = _jointsCovered.Count;
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||||
for (int i = 0; i < numJoints; i++)
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||||
{
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||||
if (_hand.GetJointPose(_jointsCovered[i], out Pose jointPose))
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||||
{
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||||
_lineRenderer.SetPosition(i, jointPose.position);
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||||
}
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||||
}
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||||
}
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||||
|
||||
private void UpdateFeatureActiveValue()
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||||
{
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||||
bool isActive = _featureState.IsStateActive(_finger, _fingerFeatureConfig.Feature,
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_fingerFeatureConfig.Mode, _fingerFeatureConfig.State);
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||||
if (isActive != _lastFeatureActiveValue)
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||||
{
|
||||
UpdateFeatureActiveValueAndVisual(isActive);
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df12566059c64f34a8985d7383779198
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,76 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
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||||
{
|
||||
public class HandShapeSkeletalDebugVisual : MonoBehaviour
|
||||
{
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||||
[SerializeField]
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||||
private ShapeRecognizerActiveState _shapeRecognizerActiveState;
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||||
|
||||
[SerializeField]
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||||
private GameObject _fingerFeatureDebugVisualPrefab;
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||||
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||||
protected virtual void Awake()
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||||
{
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||||
Assert.IsNotNull(_shapeRecognizerActiveState);
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Assert.IsNotNull(_fingerFeatureDebugVisualPrefab);
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||||
}
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||||
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||||
protected virtual void Start()
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||||
{
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var statesByFinger = AllFeatureStates()
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.GroupBy(s => s.Item1)
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||||
.Select(group => new
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{
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||||
HandFinger = group.Key,
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FingerFeatures = group.SelectMany(item => item.Item2)
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||||
});
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||||
foreach (var g in statesByFinger)
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||||
{
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||||
foreach (var feature in g.FingerFeatures)
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||||
{
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||||
var boneDebugObject = Instantiate(_fingerFeatureDebugVisualPrefab);
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||||
var skeletalComp = boneDebugObject.GetComponent<FingerFeatureSkeletalDebugVisual>();
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||||
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||||
skeletalComp.Initialize(_shapeRecognizerActiveState.Hand, g.HandFinger, feature);
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||||
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||||
var debugVisTransform = boneDebugObject.transform;
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||||
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||||
debugVisTransform.parent = this.transform;
|
||||
|
||||
debugVisTransform.localScale = Vector3.one;
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||||
debugVisTransform.localRotation = Quaternion.identity;
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||||
debugVisTransform.localPosition = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<ValueTuple<HandFinger, IReadOnlyList<ShapeRecognizer.FingerFeatureConfig>>> AllFeatureStates()
|
||||
{
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||||
foreach (ShapeRecognizer shapeRecognizer in _shapeRecognizerActiveState.Shapes)
|
||||
{
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||||
foreach (var handFingerConfigs in shapeRecognizer.GetFingerFeatureConfigs())
|
||||
{
|
||||
yield return handFingerConfigs;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86fda5ce347f35d44a5c6faee65c6679
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,110 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class TransformFeatureDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Renderer _target;
|
||||
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshPro _targetText;
|
||||
|
||||
private TransformFeatureStateProvider _transformFeatureStateProvider;
|
||||
private TransformRecognizerActiveState _transformRecognizerActiveState;
|
||||
|
||||
private Material _material;
|
||||
|
||||
private bool _lastActiveValue;
|
||||
private TransformFeatureConfig _targetConfig;
|
||||
private bool _initialized;
|
||||
private Handedness _handedness;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_material = _target.material;
|
||||
Assert.IsNotNull(_material);
|
||||
Assert.IsNotNull(_targetText);
|
||||
|
||||
_material.color = _lastActiveValue ? _activeColor : _normalColor;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Destroy(_material);
|
||||
}
|
||||
|
||||
public void Initialize(
|
||||
Handedness handedness,
|
||||
TransformFeatureConfig targetConfig,
|
||||
TransformFeatureStateProvider transformFeatureStateProvider,
|
||||
TransformRecognizerActiveState transformActiveState)
|
||||
{
|
||||
_handedness = handedness;
|
||||
_initialized = true;
|
||||
_transformFeatureStateProvider = transformFeatureStateProvider;
|
||||
_transformRecognizerActiveState = transformActiveState;
|
||||
_targetConfig = targetConfig;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool isActive = false;
|
||||
TransformFeature feature = _targetConfig.Feature;
|
||||
if (_transformFeatureStateProvider.GetCurrentState(
|
||||
_transformRecognizerActiveState.TransformConfig,
|
||||
feature,
|
||||
out string currentState))
|
||||
{
|
||||
float? featureVal = _transformFeatureStateProvider.GetFeatureValue(
|
||||
_transformRecognizerActiveState.TransformConfig, feature);
|
||||
|
||||
isActive = _transformFeatureStateProvider.IsStateActive(
|
||||
_transformRecognizerActiveState.TransformConfig,
|
||||
feature,
|
||||
_targetConfig.Mode,
|
||||
_targetConfig.State);
|
||||
|
||||
string featureValStr = featureVal.HasValue ? featureVal.Value.ToString("F2") : "--";
|
||||
_targetText.text = $"{feature}\n" +
|
||||
$"{currentState} ({featureValStr})";
|
||||
}
|
||||
else
|
||||
{
|
||||
_targetText.text = $"{feature}\n";
|
||||
}
|
||||
|
||||
if (isActive != _lastActiveValue)
|
||||
{
|
||||
_material.color = isActive ? _activeColor : _normalColor;
|
||||
_lastActiveValue = isActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9390f6f5772c6d942a736437d338b667
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,61 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class TransformFeatureVectorDebugParentVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private TransformRecognizerActiveState _transformRecognizerActiveState;
|
||||
[SerializeField]
|
||||
private GameObject _vectorVisualPrefab;
|
||||
|
||||
public void GetTransformFeatureVectorAndWristPos(TransformFeature feature,
|
||||
bool isHandVector, ref Vector3? featureVec, ref Vector3? wristPos)
|
||||
{
|
||||
_transformRecognizerActiveState.GetFeatureVectorAndWristPos(feature, isHandVector,
|
||||
ref featureVec, ref wristPos);
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
Assert.IsNotNull(_transformRecognizerActiveState);
|
||||
Assert.IsNotNull(_vectorVisualPrefab);
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
var featureConfigs = _transformRecognizerActiveState.FeatureConfigs;
|
||||
foreach (var featureConfig in featureConfigs)
|
||||
{
|
||||
var feature = featureConfig.Feature;
|
||||
CreateVectorDebugView(feature, false);
|
||||
CreateVectorDebugView(feature, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateVectorDebugView(TransformFeature feature, bool trackingHandVector)
|
||||
{
|
||||
var featureDebugVis = Instantiate(_vectorVisualPrefab, this.transform);
|
||||
var debugVisComp = featureDebugVis.GetComponent<TransformFeatureVectorDebugVisual>();
|
||||
|
||||
debugVisComp.Initialize(feature, trackingHandVector, this, trackingHandVector ?
|
||||
Color.blue : Color.black);
|
||||
var debugVisTransform = debugVisComp.transform;
|
||||
debugVisTransform.localRotation = Quaternion.identity;
|
||||
debugVisTransform.localPosition = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 8cd27ccbb9a942e47a1b2bfd53f957e4
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,93 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class TransformFeatureVectorDebugVisual : MonoBehaviour
|
||||
{
|
||||
public IHand Hand { get; private set; }
|
||||
|
||||
[SerializeField]
|
||||
private LineRenderer _lineRenderer;
|
||||
|
||||
[SerializeField]
|
||||
private float _lineWidth = 0.005f;
|
||||
|
||||
[SerializeField]
|
||||
private float _lineScale = 0.1f;
|
||||
|
||||
private bool _isInitialized = false;
|
||||
private TransformFeature _feature;
|
||||
private TransformFeatureVectorDebugParentVisual _parent;
|
||||
private bool _trackingHandVector = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
Assert.IsNotNull(_lineRenderer);
|
||||
|
||||
_lineRenderer.enabled = false;
|
||||
}
|
||||
|
||||
public void Initialize(TransformFeature feature,
|
||||
bool trackingHandVector,
|
||||
TransformFeatureVectorDebugParentVisual parent,
|
||||
Color lineColor)
|
||||
{
|
||||
_isInitialized = true;
|
||||
_lineRenderer.enabled = true;
|
||||
_lineRenderer.positionCount = 2;
|
||||
_lineRenderer.startColor = lineColor;
|
||||
_lineRenderer.endColor = lineColor;
|
||||
_feature = feature;
|
||||
_trackingHandVector = trackingHandVector;
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (!_isInitialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3? featureVec = null;
|
||||
Vector3? wristPos = null;
|
||||
_parent.GetTransformFeatureVectorAndWristPos(_feature,
|
||||
_trackingHandVector, ref featureVec, ref wristPos);
|
||||
|
||||
if (featureVec == null || wristPos == null)
|
||||
{
|
||||
if (_lineRenderer.enabled)
|
||||
{
|
||||
_lineRenderer.enabled = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_lineRenderer.enabled)
|
||||
{
|
||||
_lineRenderer.enabled = true;
|
||||
}
|
||||
if (Mathf.Abs(_lineRenderer.startWidth - _lineWidth) > Mathf.Epsilon)
|
||||
{
|
||||
_lineRenderer.startWidth = _lineWidth;
|
||||
_lineRenderer.endWidth = _lineWidth;
|
||||
}
|
||||
_lineRenderer.SetPosition(0, wristPos.Value);
|
||||
_lineRenderer.SetPosition(1, wristPos.Value + _lineScale*featureVec.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5b3b9e0179019c46a27bcc4ed7916ff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,135 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.PoseDetection.Debug
|
||||
{
|
||||
public class TransformRecognizerDebugVisual : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Hand _hand;
|
||||
|
||||
[SerializeField]
|
||||
private TransformRecognizerActiveState[] _transformRecognizerActiveStates;
|
||||
|
||||
[SerializeField]
|
||||
private Renderer _target;
|
||||
|
||||
[SerializeField]
|
||||
private Color _normalColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
private Color _activeColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _transformFeatureDebugVisualPrefab;
|
||||
|
||||
[SerializeField]
|
||||
private Transform _debugVisualParent;
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _featureSpacingVec = new Vector3(1.0f, 0.0f, 0.0f);
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _featureDebugLocalScale = new Vector3(0.3f, 0.3f, 0.3f);
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshPro _targetText;
|
||||
|
||||
private Material _material;
|
||||
private bool _lastActiveValue = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
Assert.IsNotNull(_hand);
|
||||
Assert.IsTrue(_transformRecognizerActiveStates != null &&
|
||||
_transformRecognizerActiveStates.Length > 0);
|
||||
Assert.IsNotNull(_target);
|
||||
Assert.IsNotNull(_transformFeatureDebugVisualPrefab);
|
||||
Assert.IsNotNull(_targetText);
|
||||
_material = _target.material;
|
||||
|
||||
_material.color = _lastActiveValue ? _activeColor : _normalColor;
|
||||
|
||||
if (_debugVisualParent == null)
|
||||
{
|
||||
_debugVisualParent = transform;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
|
||||
Vector3 totalDisp = Vector3.zero;
|
||||
string shapeNames = "";
|
||||
|
||||
foreach (var activeState in _transformRecognizerActiveStates)
|
||||
{
|
||||
bool foundAspect = activeState.Hand.GetHandAspect(out TransformFeatureStateProvider stateProvider);
|
||||
Assert.IsTrue(foundAspect);
|
||||
|
||||
var featureConfigs = activeState.FeatureConfigs;
|
||||
foreach (var featureConfig in featureConfigs)
|
||||
{
|
||||
var featureDebugVis = Instantiate(_transformFeatureDebugVisualPrefab, _debugVisualParent);
|
||||
var debugVisComp = featureDebugVis.GetComponent<TransformFeatureDebugVisual>();
|
||||
|
||||
debugVisComp.Initialize(activeState.Hand.Handedness, featureConfig, stateProvider,
|
||||
activeState);
|
||||
var debugVisTransform = debugVisComp.transform;
|
||||
debugVisTransform.localScale = _featureDebugLocalScale;
|
||||
debugVisTransform.localRotation = Quaternion.identity;
|
||||
debugVisTransform.localPosition = totalDisp;
|
||||
|
||||
totalDisp += _featureSpacingVec;
|
||||
|
||||
if (!String.IsNullOrEmpty(shapeNames)) { shapeNames += "\n "; }
|
||||
shapeNames += $"{featureConfig.Mode} {featureConfig.State} ({activeState.Hand.Handedness})";
|
||||
}
|
||||
}
|
||||
|
||||
_targetText.text = $"{shapeNames}";
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Destroy(_material);
|
||||
}
|
||||
|
||||
private bool AllActive()
|
||||
{
|
||||
foreach (var activeState in _transformRecognizerActiveStates)
|
||||
{
|
||||
if (!activeState.Active)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
bool isActive = AllActive();
|
||||
if (_lastActiveValue != isActive)
|
||||
{
|
||||
_material.color = isActive ? _activeColor : _normalColor;
|
||||
_lastActiveValue = isActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aca13d9f89c0c904a8d62bde280f5b52
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user