clean project
This commit is contained in:
@@ -0,0 +1,128 @@
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction
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{
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[ExecuteAlways]
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public class DotGridProperties : MonoBehaviour
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{
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[SerializeField]
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private MaterialPropertyBlockEditor _materialPropertyBlockEditor;
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[SerializeField]
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private int _columns;
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[SerializeField]
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private int _rows;
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[SerializeField]
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private float _radius;
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[SerializeField]
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private Color _color;
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public int Columns
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{
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get
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{
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return _columns;
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}
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set
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{
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_columns = value;
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}
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}
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public int Rows
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{
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get
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{
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return _rows;
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}
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set
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{
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_rows = value;
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}
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}
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public float Radius
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{
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get
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{
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return _radius;
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}
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set
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{
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_radius = value;
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}
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}
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public Color Color
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{
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get
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{
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return _color;
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}
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set
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{
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_color = value;
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}
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}
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private bool _change = false;
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private readonly int _colorShaderID = Shader.PropertyToID("_Color");
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private readonly int _dimensionsShaderID = Shader.PropertyToID("_Dimensions");
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protected virtual void Start()
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{
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Assert.IsNotNull(_materialPropertyBlockEditor);
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_change = true;
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}
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protected virtual void Update()
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{
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if (!_change || _materialPropertyBlockEditor == null)
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{
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return;
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}
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MaterialPropertyBlock block = _materialPropertyBlockEditor.MaterialPropertyBlock;
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block.SetColor(_colorShaderID, _color);
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block.SetVector(_dimensionsShaderID, new Vector4((float)_columns, (float)_rows, _radius, 0));
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_materialPropertyBlockEditor.UpdateMaterialPropertyBlock();
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_change = false;
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}
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protected virtual void OnValidate()
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{
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_change = true;
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}
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#region Inject
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public void InjectAllDotGridProperties(MaterialPropertyBlockEditor editor)
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{
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InjectMaterialPropertyBlockEditor(editor);
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}
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public void InjectMaterialPropertyBlockEditor(MaterialPropertyBlockEditor editor)
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{
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_materialPropertyBlockEditor = editor;
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e88dc9128cf44114596fb50087e9ee4f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,139 @@
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction
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{
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[Serializable]
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public struct MaterialPropertyVector
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{
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public string name;
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public Vector4 value;
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}
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[Serializable]
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public struct MaterialPropertyColor
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{
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public string name;
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public Color value;
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}
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[Serializable]
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public struct MaterialPropertyFloat
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{
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public string name;
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public float value;
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}
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[ExecuteAlways]
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public class MaterialPropertyBlockEditor : MonoBehaviour
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{
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[SerializeField]
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private List<Renderer> _renderers;
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[SerializeField]
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private List<MaterialPropertyVector> _vectorProperties;
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[SerializeField]
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private List<MaterialPropertyColor> _colorProperties;
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[SerializeField]
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private List<MaterialPropertyFloat> _floatProperties;
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public List<Renderer> Renderers => _renderers;
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public List<MaterialPropertyVector> VectorProperties => _vectorProperties;
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public List<MaterialPropertyColor> ColorProperties => _colorProperties;
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public List<MaterialPropertyFloat> FloatProperties => _floatProperties;
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private MaterialPropertyBlock _materialPropertyBlock = null;
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protected virtual void Awake()
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{
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if (_renderers == null)
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{
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Renderer renderer = GetComponent<Renderer>();
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if (renderer != null)
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{
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_renderers = new List<Renderer>()
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{
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renderer
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};
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}
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}
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UpdateMaterialPropertyBlock();
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}
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protected virtual void Start()
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{
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UpdateMaterialPropertyBlock();
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}
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public MaterialPropertyBlock MaterialPropertyBlock
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{
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get
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{
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if (_materialPropertyBlock == null)
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{
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_materialPropertyBlock = new MaterialPropertyBlock();
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}
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return _materialPropertyBlock;
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}
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}
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public void UpdateMaterialPropertyBlock()
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{
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var materialPropertyBlock = MaterialPropertyBlock;
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if (_vectorProperties != null)
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{
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foreach (var property in _vectorProperties)
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{
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_materialPropertyBlock.SetVector(property.name, property.value);
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}
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}
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if (_colorProperties != null)
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{
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foreach (var property in _colorProperties)
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{
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_materialPropertyBlock.SetColor(property.name, property.value);
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}
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}
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if (_floatProperties != null)
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{
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foreach (var property in _floatProperties)
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{
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_materialPropertyBlock.SetFloat(property.name, property.value);
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}
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}
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if (_renderers != null)
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{
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foreach (Renderer renderer in _renderers)
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{
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renderer.SetPropertyBlock(materialPropertyBlock);
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}
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}
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}
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protected virtual void Update()
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{
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UpdateMaterialPropertyBlock();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d5e48d93b64a9ae4f9fd5a728c8f51af
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,242 @@
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
|
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|
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction
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{
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[ExecuteAlways]
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public class RoundedBoxProperties : MonoBehaviour
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{
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[SerializeField]
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private MaterialPropertyBlockEditor _editor;
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[SerializeField]
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private float _width = 1.0f;
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[SerializeField]
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private float _height = 1.0f;
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[SerializeField]
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private Color _color = Color.white;
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[SerializeField]
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private Color _borderColor = Color.black;
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[SerializeField]
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private float _radiusTopLeft;
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[SerializeField]
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private float _radiusTopRight;
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[SerializeField]
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private float _radiusBottomLeft;
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[SerializeField]
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private float _radiusBottomRight;
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[SerializeField]
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private float _borderInnerRadius;
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[SerializeField]
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private float _borderOuterRadius;
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#region Properties
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public float Width
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{
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get
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{
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return _width;
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}
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set
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{
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_width = value;
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}
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}
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public float Height
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{
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get
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{
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return _height;
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}
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set
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{
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_height = value;
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}
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}
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public Color Color
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{
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get
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{
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return _color;
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}
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set
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{
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_color = value;
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}
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}
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public Color BorderColor
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{
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get
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{
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return _borderColor;
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}
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set
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{
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_borderColor = value;
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}
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}
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public float RadiusTopLeft
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{
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get
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{
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return _radiusTopLeft;
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}
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set
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{
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_radiusTopLeft = value;
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}
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}
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public float RadiusTopRight
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{
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get
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{
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return _radiusTopRight;
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}
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set
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{
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_radiusTopRight = value;
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}
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}
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public float RadiusBottomLeft
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{
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get
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{
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return _radiusBottomLeft;
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}
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set
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{
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_radiusBottomLeft = value;
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}
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}
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public float RadiusBottomRight
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{
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get
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{
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return _radiusBottomRight;
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}
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set
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{
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_radiusBottomRight = value;
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}
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}
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public float BorderInnerRadius
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{
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get
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{
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return _borderInnerRadius;
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}
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set
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{
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_borderInnerRadius = value;
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}
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}
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public float BorderOuterRadius
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{
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get
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{
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return _borderOuterRadius;
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}
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set
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{
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_borderOuterRadius = value;
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}
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}
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#endregion
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private readonly int _colorShaderID = Shader.PropertyToID("_Color");
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private readonly int _borderColorShaderID = Shader.PropertyToID("_BorderColor");
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private readonly int _radiiShaderID = Shader.PropertyToID("_Radii");
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private readonly int _dimensionsShaderID = Shader.PropertyToID("_Dimensions");
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protected virtual void Awake()
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{
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UpdateSize();
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UpdateMaterialPropertyBlock();
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}
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||||
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||||
protected virtual void Start()
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||||
{
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Assert.IsNotNull(_editor);
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UpdateSize();
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UpdateMaterialPropertyBlock();
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}
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||||
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private void UpdateSize()
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{
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transform.localScale = new Vector3(_width + _borderOuterRadius * 2,
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_height + _borderOuterRadius * 2,
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1.0f);
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||||
}
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||||
|
||||
private void UpdateMaterialPropertyBlock()
|
||||
{
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||||
if (_editor == null)
|
||||
{
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||||
_editor = GetComponent<MaterialPropertyBlockEditor>();
|
||||
if (_editor == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
MaterialPropertyBlock block = _editor.MaterialPropertyBlock;
|
||||
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block.SetColor(_colorShaderID, _color);
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block.SetColor(_borderColorShaderID, _borderColor);
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||||
block.SetVector(_radiiShaderID,
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new Vector4(
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||||
_radiusTopRight,
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||||
_radiusBottomRight,
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||||
_radiusTopLeft,
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||||
_radiusBottomLeft
|
||||
));
|
||||
block.SetVector(_dimensionsShaderID,
|
||||
new Vector4(
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||||
transform.localScale.x,
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||||
transform.localScale.y,
|
||||
_borderInnerRadius,
|
||||
_borderOuterRadius
|
||||
));
|
||||
|
||||
_editor.UpdateMaterialPropertyBlock();
|
||||
}
|
||||
|
||||
protected virtual void OnValidate()
|
||||
{
|
||||
UpdateSize();
|
||||
UpdateMaterialPropertyBlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a0ad4ecf30771d44bf163058922924b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user