clean project
This commit is contained in:
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/************************************************************************************
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||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
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||||
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using UnityEngine;
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namespace Oculus.Interaction.Input
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{
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public class AnimatedHandOVR : MonoBehaviour
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{
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public const string ANIM_LAYER_NAME_POINT = "Point Layer";
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public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
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public const string ANIM_PARAM_NAME_FLEX = "Flex";
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public const float INPUT_RATE_CHANGE = 20.0f;
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[SerializeField]
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private OVRInput.Controller _controller = OVRInput.Controller.None;
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[SerializeField]
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private Animator _animator = null;
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private int _animLayerIndexThumb = -1;
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private int _animLayerIndexPoint = -1;
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private int _animParamIndexFlex = -1;
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private bool _isPointing = false;
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private bool _isGivingThumbsUp = false;
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private float _pointBlend = 0.0f;
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private float _thumbsUpBlend = 0.0f;
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protected virtual void Start()
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{
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_animLayerIndexPoint = _animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
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_animLayerIndexThumb = _animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
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_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
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}
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protected virtual void Update()
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{
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UpdateCapTouchStates();
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_pointBlend = InputValueRateChange(_isPointing, _pointBlend);
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_thumbsUpBlend = InputValueRateChange(_isGivingThumbsUp, _thumbsUpBlend);
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UpdateAnimStates();
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}
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private void UpdateCapTouchStates()
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{
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_isPointing = !OVRInput.Get(OVRInput.NearTouch.PrimaryIndexTrigger, _controller);
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_isGivingThumbsUp = !OVRInput.Get(OVRInput.NearTouch.PrimaryThumbButtons, _controller);
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}
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/// <summary>
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/// Based on InputValueRateChange from OVR Samples it ensures
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/// the animation blending happens with controlled timing instead of instantly
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/// </summary>
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/// <param name="isDown">Direction of the animation</param>
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/// <param name="value">Value to change</param>
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/// <returns>The input value increased or decreased at a fixed rate</returns>
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private float InputValueRateChange(bool isDown, float value)
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{
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float rateDelta = Time.deltaTime * INPUT_RATE_CHANGE;
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float sign = isDown ? 1.0f : -1.0f;
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return Mathf.Clamp01(value + rateDelta * sign);
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}
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private void UpdateAnimStates()
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{
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// Flex
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// blend between open hand and fully closed fist
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float flex = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, _controller);
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_animator.SetFloat(_animParamIndexFlex, flex);
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// Point
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_animator.SetLayerWeight(_animLayerIndexPoint, _pointBlend);
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// Thumbs up
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_animator.SetLayerWeight(_animLayerIndexThumb, _thumbsUpBlend);
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float pinch = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, _controller);
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_animator.SetFloat("Pinch", pinch);
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}
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#region Inject
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public void InjectAllAnimatedHandOVR(OVRInput.Controller controller, Animator animator)
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{
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InjectController(controller);
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InjectAnimator(animator);
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}
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public void InjectController(OVRInput.Controller controller)
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{
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_controller = controller;
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}
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public void InjectAnimator(Animator animator)
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{
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_animator = animator;
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2864da2f393a3e948bb12ec4ac9b1782
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,283 @@
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/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
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using System;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Serialization;
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namespace Oculus.Interaction.Input
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{
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struct UsageMapping
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{
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public UsageMapping(ControllerButtonUsage usage, OVRInput.Touch touch)
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{
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Usage = usage;
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Touch = touch;
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Button = OVRInput.Button.None;
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}
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public UsageMapping(ControllerButtonUsage usage, OVRInput.Button button)
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{
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Usage = usage;
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Touch = OVRInput.Touch.None;
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Button = button;
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}
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public bool IsTouch => Touch != OVRInput.Touch.None;
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public bool IsButton => Button != OVRInput.Button.None;
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public ControllerButtonUsage Usage { get; }
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public OVRInput.Touch Touch { get; }
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public OVRInput.Button Button { get; }
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}
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/// <summary>
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/// Returns the Pointer Pose for the active controller model
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/// as found in the official prefabs.
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/// This point is usually located at the front tip of the controller.
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/// </summary>
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struct OVRPointerPoseSelector
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{
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private static readonly Pose[] QUEST1_POINTERS = new Pose[2]
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{
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new Pose(new Vector3(-0.00779999979f,-0.00410000002f,0.0375000015f),
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Quaternion.Euler(359.209534f, 6.45196056f, 6.95544577f)),
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new Pose(new Vector3(0.00779999979f,-0.00410000002f,0.0375000015f),
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Quaternion.Euler(359.209534f, 353.548035f, 353.044556f))
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};
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private static readonly Pose[] QUEST2_POINTERS = new Pose[2]
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{
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new Pose(new Vector3(0.00899999961f, -0.00321028521f, 0.030869998f),
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Quaternion.Euler(359.209534f, 6.45196056f, 6.95544577f)),
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new Pose(new Vector3(-0.00899999961f, -0.00321028521f, 0.030869998f),
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Quaternion.Euler(359.209534f, 353.548035f, 353.044556f))
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};
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public Pose LocalPointerPose { get; private set; }
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public OVRPointerPoseSelector(Handedness handedness)
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{
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OVRPlugin.SystemHeadset headset = OVRPlugin.GetSystemHeadsetType();
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switch (headset)
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{
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case OVRPlugin.SystemHeadset.Oculus_Quest_2:
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case OVRPlugin.SystemHeadset.Oculus_Link_Quest_2:
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LocalPointerPose = QUEST2_POINTERS[(int)handedness];
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break;
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default:
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LocalPointerPose = QUEST1_POINTERS[(int)handedness];
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break;
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}
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}
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}
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public class FromOVRControllerDataSource : DataSource<ControllerDataAsset, ControllerDataSourceConfig>
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{
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[Header("OVR Data Source")]
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[SerializeField, Interface(typeof(IOVRCameraRigRef))]
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private MonoBehaviour _cameraRigRef;
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[Header("Shared Configuration")]
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[SerializeField]
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private Handedness _handedness;
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[SerializeField, Interface(typeof(ITrackingToWorldTransformer))]
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private MonoBehaviour _trackingToWorldTransformer;
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private ITrackingToWorldTransformer TrackingToWorldTransformer;
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[SerializeField, Interface(typeof(IDataSource<HmdDataAsset, HmdDataSourceConfig>))]
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private MonoBehaviour _hmdData;
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private IDataSource<HmdDataAsset, HmdDataSourceConfig> HmdData;
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private readonly ControllerDataAsset _controllerDataAsset = new ControllerDataAsset();
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private OVRInput.Controller _ovrController;
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private Transform _ovrControllerAnchor;
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private ControllerDataSourceConfig _config;
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private OVRPointerPoseSelector _pointerPoseSelector;
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public IOVRCameraRigRef CameraRigRef { get; private set; }
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#region OVR Controller Mappings
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// Mappings from Unity XR CommonUsage to Oculus Button/Touch.
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private static readonly UsageMapping[] ControllerUsageMappings =
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{
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new UsageMapping(ControllerButtonUsage.PrimaryButton, OVRInput.Button.One),
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new UsageMapping(ControllerButtonUsage.PrimaryTouch, OVRInput.Touch.One),
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new UsageMapping(ControllerButtonUsage.SecondaryButton, OVRInput.Button.Two),
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new UsageMapping(ControllerButtonUsage.SecondaryTouch, OVRInput.Touch.Two),
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new UsageMapping(ControllerButtonUsage.GripButton,
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OVRInput.Button.PrimaryHandTrigger),
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new UsageMapping(ControllerButtonUsage.TriggerButton,
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OVRInput.Button.PrimaryIndexTrigger),
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new UsageMapping(ControllerButtonUsage.MenuButton, OVRInput.Button.Start),
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new UsageMapping(ControllerButtonUsage.Primary2DAxisClick,
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OVRInput.Button.PrimaryThumbstick),
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new UsageMapping(ControllerButtonUsage.Primary2DAxisTouch,
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||||
OVRInput.Touch.PrimaryThumbstick),
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||||
new UsageMapping(ControllerButtonUsage.Thumbrest, OVRInput.Touch.PrimaryThumbRest)
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||||
};
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||||
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||||
#endregion
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||||
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||||
protected void Awake()
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{
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||||
TrackingToWorldTransformer = _trackingToWorldTransformer as ITrackingToWorldTransformer;
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||||
HmdData = _hmdData as IDataSource<HmdDataAsset, HmdDataSourceConfig>;
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||||
CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
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||||
}
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protected override void Start()
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{
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base.Start();
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||||
Assert.IsNotNull(CameraRigRef);
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Assert.IsNotNull(TrackingToWorldTransformer);
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||||
Assert.IsNotNull(HmdData);
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if (_handedness == Handedness.Left)
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{
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Assert.IsNotNull(CameraRigRef.LeftController);
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_ovrControllerAnchor = CameraRigRef.LeftController;
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||||
_ovrController = OVRInput.Controller.LTouch;
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}
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else
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{
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Assert.IsNotNull(CameraRigRef.RightController);
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_ovrControllerAnchor = CameraRigRef.RightController;
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_ovrController = OVRInput.Controller.RTouch;
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||||
}
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||||
_pointerPoseSelector = new OVRPointerPoseSelector(_handedness);
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||||
}
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||||
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||||
private void InitConfig()
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||||
{
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||||
if (_config != null)
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||||
{
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||||
return;
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||||
}
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||||
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||||
_config = new ControllerDataSourceConfig()
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||||
{
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||||
Handedness = _handedness,
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||||
TrackingToWorldTransformer = TrackingToWorldTransformer,
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||||
HmdData = HmdData
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||||
};
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||||
}
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||||
protected override void UpdateData()
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||||
{
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||||
var worldToTrackingSpace = CameraRigRef.CameraRig.transform.worldToLocalMatrix;
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Transform ovrController = _ovrControllerAnchor;
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||||
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_controllerDataAsset.IsDataValid = true;
|
||||
_controllerDataAsset.IsConnected =
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(OVRInput.GetConnectedControllers() & _ovrController) > 0;
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||||
if (!_controllerDataAsset.IsConnected)
|
||||
{
|
||||
// revert state fields to their defaults
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_controllerDataAsset.IsTracked = default;
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||||
_controllerDataAsset.ButtonUsageMask = default;
|
||||
_controllerDataAsset.RootPoseOrigin = default;
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||||
return;
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||||
}
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||||
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||||
_controllerDataAsset.IsTracked = true;
|
||||
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||||
// Update button usages
|
||||
_controllerDataAsset.ButtonUsageMask = ControllerButtonUsage.None;
|
||||
OVRInput.Controller controllerMask = _ovrController;
|
||||
foreach (UsageMapping mapping in ControllerUsageMappings)
|
||||
{
|
||||
bool usageActive;
|
||||
if (mapping.IsTouch)
|
||||
{
|
||||
usageActive = OVRInput.Get(mapping.Touch, controllerMask);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.IsTrue(mapping.IsButton);
|
||||
usageActive = OVRInput.Get(mapping.Button, controllerMask);
|
||||
}
|
||||
|
||||
if (usageActive)
|
||||
{
|
||||
_controllerDataAsset.ButtonUsageMask |= mapping.Usage;
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||||
}
|
||||
}
|
||||
|
||||
// Update poses
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||||
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||||
// Convert controller pose from world to tracking space.
|
||||
Pose worldRoot = new Pose(ovrController.position, ovrController.rotation);
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||||
_controllerDataAsset.RootPose.position = worldToTrackingSpace.MultiplyPoint3x4(worldRoot.position);
|
||||
_controllerDataAsset.RootPose.rotation = worldToTrackingSpace.rotation * worldRoot.rotation;
|
||||
_controllerDataAsset.RootPoseOrigin = PoseOrigin.RawTrackedPose;
|
||||
|
||||
|
||||
// Convert controller pointer pose from local to tracking space.
|
||||
Pose pointerPose = PoseUtils.Multiply(worldRoot, _pointerPoseSelector.LocalPointerPose);
|
||||
_controllerDataAsset.PointerPose.position = worldToTrackingSpace.MultiplyPoint3x4(pointerPose.position);
|
||||
_controllerDataAsset.PointerPose.rotation = worldToTrackingSpace.rotation * pointerPose.rotation;
|
||||
_controllerDataAsset.PointerPoseOrigin = PoseOrigin.RawTrackedPose;
|
||||
|
||||
}
|
||||
|
||||
protected override ControllerDataAsset DataAsset => _controllerDataAsset;
|
||||
|
||||
// It is important that this creates an object on the fly, as it is possible it is called
|
||||
// from other components Awake methods.
|
||||
public override ControllerDataSourceConfig Config
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_config == null)
|
||||
{
|
||||
InitConfig();
|
||||
}
|
||||
|
||||
return _config;
|
||||
}
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllFromOVRControllerDataSource(UpdateModeFlags updateMode, IDataSource updateAfter,
|
||||
Handedness handedness, ITrackingToWorldTransformer trackingToWorldTransformer,
|
||||
IDataSource<HmdDataAsset, HmdDataSourceConfig> hmdData)
|
||||
{
|
||||
base.InjectAllDataSource(updateMode, updateAfter);
|
||||
InjectHandedness(handedness);
|
||||
InjectTrackingToWorldTransformer(trackingToWorldTransformer);
|
||||
InjectHmdData(hmdData);
|
||||
}
|
||||
|
||||
public void InjectHandedness(Handedness handedness)
|
||||
{
|
||||
_handedness = handedness;
|
||||
}
|
||||
|
||||
public void InjectTrackingToWorldTransformer(ITrackingToWorldTransformer trackingToWorldTransformer)
|
||||
{
|
||||
_trackingToWorldTransformer = trackingToWorldTransformer as MonoBehaviour;
|
||||
TrackingToWorldTransformer = trackingToWorldTransformer;
|
||||
}
|
||||
|
||||
public void InjectHmdData(IDataSource<HmdDataAsset,HmdDataSourceConfig> hmdData)
|
||||
{
|
||||
_hmdData = hmdData as MonoBehaviour;
|
||||
HmdData = hmdData;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: ee6b94f7bc105c24ea3746dc4141a7eb
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,270 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public class FromOVRControllerHandDataSource : DataSource<HandDataAsset, HandDataSourceConfig>
|
||||
{
|
||||
[SerializeField]
|
||||
private Transform[] _bones;
|
||||
|
||||
[SerializeField]
|
||||
private AnimationCurve _pinchCurve = AnimationCurve.EaseInOut(0.1f, 0f, 0.9f, 1f);
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _rootOffset;
|
||||
[SerializeField]
|
||||
private Vector3 _rootAngleOffset;
|
||||
|
||||
[Header("OVR Data Source")]
|
||||
[SerializeField, Interface(typeof(IOVRCameraRigRef))]
|
||||
private MonoBehaviour _cameraRigRef;
|
||||
private IOVRCameraRigRef CameraRigRef;
|
||||
|
||||
[Header("Shared Configuration")]
|
||||
[SerializeField]
|
||||
private Handedness _handedness;
|
||||
|
||||
[SerializeField, Interface(typeof(ITrackingToWorldTransformer))]
|
||||
private MonoBehaviour _trackingToWorldTransformer;
|
||||
private ITrackingToWorldTransformer TrackingToWorldTransformer;
|
||||
|
||||
[SerializeField, Interface(typeof(IDataSource<HmdDataAsset, HmdDataSourceConfig>))]
|
||||
private MonoBehaviour _hmdData;
|
||||
private IDataSource<HmdDataAsset, HmdDataSourceConfig> HmdData;
|
||||
|
||||
private readonly HandDataAsset _handDataAsset = new HandDataAsset();
|
||||
private OVRInput.Controller _ovrController;
|
||||
private Transform _ovrControllerAnchor;
|
||||
private HandDataSourceConfig _config;
|
||||
private Pose _poseOffset;
|
||||
|
||||
|
||||
public static Quaternion WristFixupRotation { get; } =
|
||||
new Quaternion(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
|
||||
protected override HandDataAsset DataAsset => _handDataAsset;
|
||||
|
||||
private HandSkeleton _skeleton;
|
||||
|
||||
public override HandDataSourceConfig Config
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_config == null)
|
||||
{
|
||||
InitConfig();
|
||||
}
|
||||
|
||||
return _config;
|
||||
}
|
||||
}
|
||||
|
||||
protected void Awake()
|
||||
{
|
||||
_skeleton = HandSkeletonOVR.CreateSkeletonData(_handedness);
|
||||
TrackingToWorldTransformer = _trackingToWorldTransformer as ITrackingToWorldTransformer;
|
||||
HmdData = _hmdData as IDataSource<HmdDataAsset, HmdDataSourceConfig>;
|
||||
CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
Assert.IsNotNull(CameraRigRef);
|
||||
Assert.IsNotNull(TrackingToWorldTransformer);
|
||||
Assert.IsNotNull(HmdData);
|
||||
if (_handedness == Handedness.Left)
|
||||
{
|
||||
Assert.IsNotNull(CameraRigRef.LeftHand);
|
||||
_ovrControllerAnchor = CameraRigRef.LeftController;
|
||||
_ovrController = OVRInput.Controller.LTouch;
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.IsNotNull(CameraRigRef.RightHand);
|
||||
_ovrControllerAnchor = CameraRigRef.RightController;
|
||||
_ovrController = OVRInput.Controller.RTouch;
|
||||
}
|
||||
|
||||
Pose offset = new Pose(_rootOffset, Quaternion.Euler(_rootAngleOffset));
|
||||
if (_handedness == Handedness.Left)
|
||||
{
|
||||
offset.position.x = -offset.position.x;
|
||||
offset.rotation = Quaternion.Euler(180f, 0f, 0f) * offset.rotation;
|
||||
}
|
||||
_poseOffset = offset;
|
||||
|
||||
InitConfig();
|
||||
|
||||
}
|
||||
|
||||
private void UpdateSkeleton()
|
||||
{
|
||||
for (int i = 0; i < _skeleton.joints.Length; i++)
|
||||
{
|
||||
_skeleton.joints[i].pose.position = _bones[i].localPosition;
|
||||
_skeleton.joints[i].pose.rotation = _bones[i].localRotation;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitConfig()
|
||||
{
|
||||
if (_config != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateSkeleton();
|
||||
|
||||
_config = new HandDataSourceConfig()
|
||||
{
|
||||
Handedness = _handedness,
|
||||
TrackingToWorldTransformer = TrackingToWorldTransformer,
|
||||
HandSkeleton = _skeleton,
|
||||
HmdData = HmdData
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateData()
|
||||
{
|
||||
_handDataAsset.IsDataValid = true;
|
||||
_handDataAsset.IsConnected = (OVRInput.GetConnectedControllers() & _ovrController) > 0;
|
||||
if (!_handDataAsset.IsConnected)
|
||||
{
|
||||
// revert state fields to their defaults
|
||||
_handDataAsset.IsTracked = default;
|
||||
_handDataAsset.RootPoseOrigin = default;
|
||||
_handDataAsset.PointerPoseOrigin = default;
|
||||
_handDataAsset.IsHighConfidence = default;
|
||||
for (var fingerIdx = 0; fingerIdx < Constants.NUM_FINGERS; fingerIdx++)
|
||||
{
|
||||
_handDataAsset.IsFingerPinching[fingerIdx] = default;
|
||||
_handDataAsset.IsFingerHighConfidence[fingerIdx] = default;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
_handDataAsset.IsTracked = true;
|
||||
_handDataAsset.IsHighConfidence = true;
|
||||
_handDataAsset.HandScale = 1f;
|
||||
|
||||
_handDataAsset.IsDominantHand =
|
||||
OVRInput.GetDominantHand() == OVRInput.Handedness.LeftHanded
|
||||
&& _handedness == Handedness.Left
|
||||
|| (OVRInput.GetDominantHand() == OVRInput.Handedness.RightHanded
|
||||
&& _handedness == Handedness.Right);
|
||||
|
||||
float indexStrength = _pinchCurve.Evaluate(OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, _ovrController));
|
||||
float gripStrength = _pinchCurve.Evaluate(OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, _ovrController));
|
||||
|
||||
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Thumb] = true;
|
||||
_handDataAsset.IsFingerPinching[(int)HandFinger.Thumb] = indexStrength >= 1f || gripStrength >= 1f;
|
||||
_handDataAsset.FingerPinchStrength[(int)HandFinger.Thumb] = Mathf.Max(indexStrength, gripStrength);
|
||||
|
||||
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Index] = true;
|
||||
_handDataAsset.IsFingerPinching[(int)HandFinger.Index] = indexStrength >= 1f;
|
||||
_handDataAsset.FingerPinchStrength[(int)HandFinger.Index] = indexStrength;
|
||||
|
||||
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Middle] = true;
|
||||
_handDataAsset.IsFingerPinching[(int)HandFinger.Middle] = gripStrength >= 1f;
|
||||
_handDataAsset.FingerPinchStrength[(int)HandFinger.Middle] = gripStrength;
|
||||
|
||||
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Ring] = true;
|
||||
_handDataAsset.IsFingerPinching[(int)HandFinger.Ring] = gripStrength >= 1f;
|
||||
_handDataAsset.FingerPinchStrength[(int)HandFinger.Ring] = gripStrength;
|
||||
|
||||
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Pinky] = true;
|
||||
_handDataAsset.IsFingerPinching[(int)HandFinger.Pinky] = gripStrength >= 1f;
|
||||
_handDataAsset.FingerPinchStrength[(int)HandFinger.Pinky] = gripStrength;
|
||||
|
||||
_handDataAsset.PointerPoseOrigin = PoseOrigin.RawTrackedPose;
|
||||
_handDataAsset.PointerPose = new Pose(
|
||||
OVRInput.GetLocalControllerPosition(_ovrController),
|
||||
OVRInput.GetLocalControllerRotation(_ovrController));
|
||||
|
||||
for (int i = 0; i < _bones.Length; i++)
|
||||
{
|
||||
_handDataAsset.Joints[i] = _bones[i].localRotation;
|
||||
}
|
||||
|
||||
_handDataAsset.Joints[0] = WristFixupRotation;
|
||||
|
||||
// Convert controller pose from world to tracking space.
|
||||
Pose pose = new Pose(_ovrControllerAnchor.position, _ovrControllerAnchor.rotation);
|
||||
pose = Config.TrackingToWorldTransformer.ToTrackingPose(pose);
|
||||
|
||||
PoseUtils.Multiply(pose, _poseOffset, ref _handDataAsset.Root);
|
||||
_handDataAsset.RootPoseOrigin = PoseOrigin.RawTrackedPose;
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllFromOVRControllerHandDataSource(UpdateModeFlags updateMode, IDataSource updateAfter,
|
||||
Handedness handedness, ITrackingToWorldTransformer trackingToWorldTransformer,
|
||||
IDataSource<HmdDataAsset, HmdDataSourceConfig> hmdData, Transform[] bones, AnimationCurve pinchCurve,
|
||||
Vector3 rootOffset, Vector3 rootAngleOffset)
|
||||
{
|
||||
base.InjectAllDataSource(updateMode, updateAfter);
|
||||
InjectHandedness(handedness);
|
||||
InjectTrackingToWorldTransformer(trackingToWorldTransformer);
|
||||
InjectHmdData(hmdData);
|
||||
InjectBones(bones);
|
||||
InjectPinchCurve(pinchCurve);
|
||||
InjectRootOffset(rootOffset);
|
||||
InjectRootAngleOffset(rootAngleOffset);
|
||||
}
|
||||
|
||||
public void InjectHandedness(Handedness handedness)
|
||||
{
|
||||
_handedness = handedness;
|
||||
}
|
||||
|
||||
public void InjectTrackingToWorldTransformer(ITrackingToWorldTransformer trackingToWorldTransformer)
|
||||
{
|
||||
_trackingToWorldTransformer = trackingToWorldTransformer as MonoBehaviour;
|
||||
TrackingToWorldTransformer = trackingToWorldTransformer;
|
||||
}
|
||||
|
||||
public void InjectHmdData(IDataSource<HmdDataAsset, HmdDataSourceConfig> hmdData)
|
||||
{
|
||||
_hmdData = hmdData as MonoBehaviour;
|
||||
HmdData = hmdData;
|
||||
}
|
||||
|
||||
public void InjectBones(Transform[] bones)
|
||||
{
|
||||
_bones = bones;
|
||||
}
|
||||
|
||||
public void InjectPinchCurve(AnimationCurve pinchCurve)
|
||||
{
|
||||
_pinchCurve = pinchCurve;
|
||||
}
|
||||
|
||||
public void InjectRootOffset(Vector3 rootOffset)
|
||||
{
|
||||
_rootOffset = rootOffset;
|
||||
}
|
||||
|
||||
public void InjectRootAngleOffset(Vector3 rootAngleOffset)
|
||||
{
|
||||
_rootAngleOffset = rootAngleOffset;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb7d6cff5f17513488d465cdc4efd298
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,247 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Serialization;
|
||||
using static OVRSkeleton;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public class FromOVRHandDataSource : DataSource<HandDataAsset, HandDataSourceConfig>
|
||||
{
|
||||
[Header("OVR Data Source")]
|
||||
[SerializeField, Interface(typeof(IOVRCameraRigRef))]
|
||||
private MonoBehaviour _cameraRigRef;
|
||||
|
||||
[Header("Shared Configuration")]
|
||||
[SerializeField]
|
||||
private Handedness _handedness;
|
||||
|
||||
[SerializeField, Interface(typeof(ITrackingToWorldTransformer))]
|
||||
private MonoBehaviour _trackingToWorldTransformer;
|
||||
private ITrackingToWorldTransformer TrackingToWorldTransformer;
|
||||
|
||||
[SerializeField, Interface(typeof(IHandSkeletonProvider))]
|
||||
private MonoBehaviour _handSkeletonProvider;
|
||||
private IHandSkeletonProvider HandSkeletonProvider;
|
||||
|
||||
[SerializeField, Interface(typeof(IDataSource<HmdDataAsset, HmdDataSourceConfig>))]
|
||||
private MonoBehaviour _hmdData;
|
||||
private IDataSource<HmdDataAsset, HmdDataSourceConfig> HmdData;
|
||||
|
||||
private readonly HandDataAsset _handDataAsset = new HandDataAsset();
|
||||
private OVRHand _ovrHand;
|
||||
private OVRInput.Controller _ovrController;
|
||||
private float _lastHandScale;
|
||||
private HandDataSourceConfig _config;
|
||||
|
||||
private IOVRCameraRigRef CameraRigRef;
|
||||
|
||||
protected override HandDataAsset DataAsset => _handDataAsset;
|
||||
|
||||
// Wrist rotations that come from OVR need correcting.
|
||||
public static Quaternion WristFixupRotation { get; } =
|
||||
new Quaternion(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
|
||||
// It is important that this creates an object on the fly, as it is possible it is called
|
||||
// from other components Start methods.
|
||||
public override HandDataSourceConfig Config => _config ?? InitConfig();
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
TrackingToWorldTransformer = _trackingToWorldTransformer as ITrackingToWorldTransformer;
|
||||
HmdData = _hmdData as IDataSource<HmdDataAsset, HmdDataSourceConfig>;
|
||||
CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
|
||||
HandSkeletonProvider = _handSkeletonProvider as IHandSkeletonProvider;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
Assert.IsNotNull(CameraRigRef);
|
||||
Assert.IsNotNull(TrackingToWorldTransformer);
|
||||
Assert.IsNotNull(HandSkeletonProvider);
|
||||
Assert.IsNotNull(HmdData);
|
||||
if (_handedness == Handedness.Left)
|
||||
{
|
||||
_ovrHand = CameraRigRef.LeftHand;
|
||||
_ovrController = OVRInput.Controller.LHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
_ovrHand = CameraRigRef.RightHand;
|
||||
_ovrController = OVRInput.Controller.RHand;
|
||||
}
|
||||
}
|
||||
|
||||
private HandDataSourceConfig InitConfig()
|
||||
{
|
||||
if (_config != null)
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
|
||||
_config = new HandDataSourceConfig()
|
||||
{
|
||||
Handedness = _handedness,
|
||||
TrackingToWorldTransformer = TrackingToWorldTransformer,
|
||||
HandSkeleton = HandSkeletonProvider[_handedness],
|
||||
HmdData = HmdData
|
||||
};
|
||||
|
||||
return _config;
|
||||
}
|
||||
|
||||
protected override void UpdateData()
|
||||
{
|
||||
_handDataAsset.IsDataValid = true;
|
||||
_handDataAsset.IsConnected =
|
||||
(OVRInput.GetConnectedControllers() & _ovrController) > 0;
|
||||
|
||||
if (_ovrHand != null)
|
||||
{
|
||||
var skeletonProvider = (IOVRSkeletonDataProvider)_ovrHand;
|
||||
var poseData = skeletonProvider.GetSkeletonPoseData();
|
||||
if (poseData.IsDataValid && poseData.RootScale <= 0.0f)
|
||||
{
|
||||
if (_lastHandScale <= 0.0f)
|
||||
{
|
||||
poseData.IsDataValid = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
poseData.RootScale = _lastHandScale;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_lastHandScale = poseData.RootScale;
|
||||
}
|
||||
|
||||
if (poseData.IsDataValid && _handDataAsset.IsConnected)
|
||||
{
|
||||
UpdateDataPoses(poseData);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// revert state fields to their defaults
|
||||
_handDataAsset.IsConnected = default;
|
||||
_handDataAsset.IsTracked = default;
|
||||
_handDataAsset.RootPoseOrigin = default;
|
||||
_handDataAsset.PointerPoseOrigin = default;
|
||||
_handDataAsset.IsHighConfidence = default;
|
||||
for (var fingerIdx = 0; fingerIdx < Constants.NUM_FINGERS; fingerIdx++)
|
||||
{
|
||||
_handDataAsset.IsFingerPinching[fingerIdx] = default;
|
||||
_handDataAsset.IsFingerHighConfidence[fingerIdx] = default;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateDataPoses(SkeletonPoseData poseData)
|
||||
{
|
||||
_handDataAsset.HandScale = poseData.RootScale;
|
||||
_handDataAsset.IsTracked = _ovrHand.IsTracked;
|
||||
_handDataAsset.IsHighConfidence = poseData.IsDataHighConfidence;
|
||||
_handDataAsset.IsDominantHand = _ovrHand.IsDominantHand;
|
||||
_handDataAsset.RootPoseOrigin = _handDataAsset.IsTracked
|
||||
? PoseOrigin.RawTrackedPose
|
||||
: PoseOrigin.None;
|
||||
|
||||
for (var fingerIdx = 0; fingerIdx < Constants.NUM_FINGERS; fingerIdx++)
|
||||
{
|
||||
var ovrFingerIdx = (OVRHand.HandFinger)fingerIdx;
|
||||
bool isPinching = _ovrHand.GetFingerIsPinching(ovrFingerIdx);
|
||||
_handDataAsset.IsFingerPinching[fingerIdx] = isPinching;
|
||||
|
||||
bool isHighConfidence =
|
||||
_ovrHand.GetFingerConfidence(ovrFingerIdx) == OVRHand.TrackingConfidence.High;
|
||||
_handDataAsset.IsFingerHighConfidence[fingerIdx] = isHighConfidence;
|
||||
|
||||
float fingerPinchStrength = _ovrHand.GetFingerPinchStrength(ovrFingerIdx);
|
||||
_handDataAsset.FingerPinchStrength[fingerIdx] = fingerPinchStrength;
|
||||
}
|
||||
|
||||
// Read the poses directly from the poseData, so it isn't in conflict with
|
||||
// any modifications that the application makes to OVRSkeleton
|
||||
_handDataAsset.Root = new Pose()
|
||||
{
|
||||
position = poseData.RootPose.Position.FromFlippedZVector3f(),
|
||||
rotation = poseData.RootPose.Orientation.FromFlippedZQuatf()
|
||||
};
|
||||
|
||||
if (_ovrHand.IsPointerPoseValid)
|
||||
{
|
||||
_handDataAsset.PointerPoseOrigin = PoseOrigin.RawTrackedPose;
|
||||
_handDataAsset.PointerPose = new Pose(_ovrHand.PointerPose.localPosition,
|
||||
_ovrHand.PointerPose.localRotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
_handDataAsset.PointerPoseOrigin = PoseOrigin.None;
|
||||
}
|
||||
|
||||
// Hand joint rotations X axis needs flipping to get to Unity's coordinate system.
|
||||
var bones = poseData.BoneRotations;
|
||||
for (int i = 0; i < bones.Length; i++)
|
||||
{
|
||||
// When using Link in the Unity Editor, the first frame of hand data
|
||||
// sometimes contains bad joint data.
|
||||
_handDataAsset.Joints[i] = float.IsNaN(bones[i].w)
|
||||
? Config.HandSkeleton.joints[i].pose.rotation
|
||||
: bones[i].FromFlippedXQuatf();
|
||||
}
|
||||
|
||||
_handDataAsset.Joints[0] = WristFixupRotation;
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllFromOVRHandDataSource(UpdateModeFlags updateMode, IDataSource updateAfter,
|
||||
Handedness handedness, ITrackingToWorldTransformer trackingToWorldTransformer,
|
||||
IHandSkeletonProvider handSkeletonProvider, IDataSource<HmdDataAsset, HmdDataSourceConfig> hmdData)
|
||||
{
|
||||
base.InjectAllDataSource(updateMode, updateAfter);
|
||||
InjectHandedness(handedness);
|
||||
InjectTrackingToWorldTransformer(trackingToWorldTransformer);
|
||||
InjectHandSkeletonProvider(handSkeletonProvider);
|
||||
InjectHmdData(hmdData);
|
||||
}
|
||||
|
||||
public void InjectHandedness(Handedness handedness)
|
||||
{
|
||||
_handedness = handedness;
|
||||
}
|
||||
|
||||
public void InjectTrackingToWorldTransformer(ITrackingToWorldTransformer trackingToWorldTransformer)
|
||||
{
|
||||
_trackingToWorldTransformer = trackingToWorldTransformer as MonoBehaviour;
|
||||
TrackingToWorldTransformer = trackingToWorldTransformer;
|
||||
}
|
||||
|
||||
public void InjectHandSkeletonProvider(IHandSkeletonProvider handSkeletonProvider)
|
||||
{
|
||||
_handSkeletonProvider = handSkeletonProvider as MonoBehaviour;
|
||||
HandSkeletonProvider = handSkeletonProvider;
|
||||
}
|
||||
|
||||
public void InjectHmdData(IDataSource<HmdDataAsset,HmdDataSourceConfig> hmdData)
|
||||
{
|
||||
_hmdData = hmdData as MonoBehaviour;
|
||||
HmdData = hmdData;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4855895ba1c44959a306beb7ae318fc2
|
||||
timeCreated: 1630528577
|
||||
@@ -0,0 +1,157 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public class FromOVRHmdDataSource : DataSource<HmdDataAsset, HmdDataSourceConfig>
|
||||
{
|
||||
[Header("OVR Data Source")]
|
||||
[SerializeField, Interface(typeof(IOVRCameraRigRef))]
|
||||
private MonoBehaviour _cameraRigRef;
|
||||
|
||||
public IOVRCameraRigRef CameraRigRef { get; private set; }
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("If true, uses OVRManager.headPoseRelativeOffset rather than sensor data for " +
|
||||
"HMD pose.")]
|
||||
private bool _useOvrManagerEmulatedPose = false;
|
||||
|
||||
[Header("Shared Configuration")]
|
||||
[SerializeField, Interface(typeof(ITrackingToWorldTransformer))]
|
||||
private MonoBehaviour _trackingToWorldTransformer;
|
||||
private ITrackingToWorldTransformer TrackingToWorldTransformer;
|
||||
|
||||
private HmdDataAsset _hmdDataAsset = new HmdDataAsset();
|
||||
private HmdDataSourceConfig _config;
|
||||
|
||||
protected void Awake()
|
||||
{
|
||||
CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
|
||||
TrackingToWorldTransformer = _trackingToWorldTransformer as ITrackingToWorldTransformer;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
Assert.IsNotNull(CameraRigRef);
|
||||
Assert.IsNotNull(TrackingToWorldTransformer);
|
||||
InitConfig();
|
||||
}
|
||||
private void InitConfig()
|
||||
{
|
||||
if (_config != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_config = new HmdDataSourceConfig()
|
||||
{
|
||||
TrackingToWorldTransformer = TrackingToWorldTransformer
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateData()
|
||||
{
|
||||
bool hmdPresent = OVRNodeStateProperties.IsHmdPresent();
|
||||
ref var centerEyePose = ref _hmdDataAsset.Root;
|
||||
if (_useOvrManagerEmulatedPose)
|
||||
{
|
||||
Quaternion emulatedRotation = Quaternion.Euler(
|
||||
-OVRManager.instance.headPoseRelativeOffsetRotation.x,
|
||||
-OVRManager.instance.headPoseRelativeOffsetRotation.y,
|
||||
OVRManager.instance.headPoseRelativeOffsetRotation.z);
|
||||
centerEyePose.rotation = emulatedRotation;
|
||||
centerEyePose.position = OVRManager.instance.headPoseRelativeOffsetTranslation;
|
||||
hmdPresent = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var previousEyePose = new Pose();
|
||||
|
||||
if (_hmdDataAsset.IsTracked)
|
||||
{
|
||||
previousEyePose = _hmdDataAsset.Root;
|
||||
}
|
||||
|
||||
if (hmdPresent)
|
||||
{
|
||||
// These are already in Unity's coordinate system (LHS)
|
||||
if (!OVRNodeStateProperties.GetNodeStatePropertyVector3(XRNode.CenterEye,
|
||||
NodeStatePropertyType.Position, OVRPlugin.Node.EyeCenter,
|
||||
OVRPlugin.Step.Render, out centerEyePose.position))
|
||||
{
|
||||
centerEyePose.position = previousEyePose.position;
|
||||
}
|
||||
|
||||
if (!OVRNodeStateProperties.GetNodeStatePropertyQuaternion(XRNode.CenterEye,
|
||||
NodeStatePropertyType.Orientation, OVRPlugin.Node.EyeCenter,
|
||||
OVRPlugin.Step.Render, out centerEyePose.rotation))
|
||||
{
|
||||
centerEyePose.rotation = previousEyePose.rotation;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
centerEyePose = previousEyePose;
|
||||
}
|
||||
}
|
||||
|
||||
_hmdDataAsset.IsTracked = hmdPresent;
|
||||
_hmdDataAsset.FrameId = Time.frameCount;
|
||||
}
|
||||
|
||||
protected override HmdDataAsset DataAsset => _hmdDataAsset;
|
||||
|
||||
// It is important that this creates an object on the fly, as it is possible it is called
|
||||
// from other components Awake methods.
|
||||
public override HmdDataSourceConfig Config
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_config == null)
|
||||
{
|
||||
InitConfig();
|
||||
}
|
||||
|
||||
return _config;
|
||||
}
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllFromOVRHmdDataSource(UpdateModeFlags updateMode, IDataSource updateAfter,
|
||||
bool useOvrManagerEmulatedPose, ITrackingToWorldTransformer trackingToWorldTransformer)
|
||||
{
|
||||
base.InjectAllDataSource(updateMode, updateAfter);
|
||||
InjectUseOvrManagerEmulatedPose(useOvrManagerEmulatedPose);
|
||||
InjectTrackingToWorldTransformer(trackingToWorldTransformer);
|
||||
}
|
||||
|
||||
public void InjectUseOvrManagerEmulatedPose(bool useOvrManagerEmulatedPose)
|
||||
{
|
||||
_useOvrManagerEmulatedPose = useOvrManagerEmulatedPose;
|
||||
}
|
||||
|
||||
public void InjectTrackingToWorldTransformer(ITrackingToWorldTransformer trackingToWorldTransformer)
|
||||
{
|
||||
_trackingToWorldTransformer = trackingToWorldTransformer as MonoBehaviour;
|
||||
TrackingToWorldTransformer = trackingToWorldTransformer;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f273abee0604ad2409c9bbc9a60e461e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,188 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public class HandPhysicsCapsules : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private HandVisual _handVisual;
|
||||
|
||||
private GameObject _capsulesGO;
|
||||
private List<BoneCapsule> _capsules;
|
||||
public IList<BoneCapsule> Capsules { get; private set; }
|
||||
private OVRPlugin.Skeleton2 _skeleton;
|
||||
private bool _capsulesAreActive;
|
||||
protected bool _started;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
Assert.IsNotNull(_handVisual);
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
|
||||
_skeleton = _handVisual.Hand.Handedness == Handedness.Left
|
||||
? OVRSkeletonData.LeftSkeleton
|
||||
: OVRSkeletonData.RightSkeleton;
|
||||
_capsulesGO = new GameObject("Capsules");
|
||||
_capsulesGO.transform.SetParent(transform, false);
|
||||
_capsulesGO.transform.localPosition = Vector3.zero;
|
||||
_capsulesGO.transform.localRotation = Quaternion.identity;
|
||||
|
||||
_capsules = new List<BoneCapsule>(new BoneCapsule[_skeleton.NumBoneCapsules]);
|
||||
Capsules = _capsules.AsReadOnly();
|
||||
|
||||
for (int i = 0; i < _capsules.Count; ++i)
|
||||
{
|
||||
Transform boneTransform = _handVisual.Joints[_skeleton.BoneCapsules[i].BoneIndex];
|
||||
BoneCapsule capsule = new BoneCapsule();
|
||||
_capsules[i] = capsule;
|
||||
|
||||
capsule.BoneIndex = _skeleton.BoneCapsules[i].BoneIndex;
|
||||
|
||||
capsule.CapsuleRigidbody = new GameObject((boneTransform.name).ToString() + "_CapsuleRigidbody")
|
||||
.AddComponent<Rigidbody>();
|
||||
capsule.CapsuleRigidbody.mass = 1.0f;
|
||||
capsule.CapsuleRigidbody.isKinematic = true;
|
||||
capsule.CapsuleRigidbody.useGravity = false;
|
||||
capsule.CapsuleRigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative;
|
||||
|
||||
GameObject rbGO = capsule.CapsuleRigidbody.gameObject;
|
||||
rbGO.transform.SetParent(_capsulesGO.transform, false);
|
||||
rbGO.transform.position = boneTransform.position;
|
||||
rbGO.transform.rotation = boneTransform.rotation;
|
||||
rbGO.SetActive(false);
|
||||
|
||||
capsule.CapsuleCollider = new GameObject((boneTransform.name).ToString() + "_CapsuleCollider")
|
||||
.AddComponent<CapsuleCollider>();
|
||||
capsule.CapsuleCollider.isTrigger = false;
|
||||
|
||||
var p0 = _skeleton.BoneCapsules[i].StartPoint.FromFlippedXVector3f();
|
||||
var p1 = _skeleton.BoneCapsules[i].EndPoint.FromFlippedXVector3f();
|
||||
var delta = p1 - p0;
|
||||
var mag = delta.magnitude;
|
||||
var rot = Quaternion.FromToRotation(Vector3.right, delta);
|
||||
capsule.CapsuleCollider.radius = _skeleton.BoneCapsules[i].Radius;
|
||||
capsule.CapsuleCollider.height = mag + _skeleton.BoneCapsules[i].Radius * 2.0f;
|
||||
capsule.CapsuleCollider.direction = 0;
|
||||
capsule.CapsuleCollider.center = Vector3.right * mag * 0.5f;
|
||||
|
||||
GameObject ccGO = capsule.CapsuleCollider.gameObject;
|
||||
ccGO.transform.SetParent(rbGO.transform, false);
|
||||
ccGO.transform.localPosition = p0;
|
||||
ccGO.transform.localRotation = rot;
|
||||
}
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
_handVisual.WhenHandVisualUpdated += HandleHandVisualUpdated;
|
||||
}
|
||||
}
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
_handVisual.WhenHandVisualUpdated -= HandleHandVisualUpdated;
|
||||
|
||||
if (_capsules != null)
|
||||
{
|
||||
for (int i = 0; i < _capsules.Count; ++i)
|
||||
{
|
||||
var capsuleGO = _capsules[i].CapsuleRigidbody.gameObject;
|
||||
capsuleGO.SetActive(false);
|
||||
}
|
||||
_capsulesAreActive = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void FixedUpdate()
|
||||
{
|
||||
if (_capsulesAreActive && !_handVisual.IsVisible)
|
||||
{
|
||||
for (int i = 0; i < _capsules.Count; ++i)
|
||||
{
|
||||
var capsuleGO = _capsules[i].CapsuleRigidbody.gameObject;
|
||||
capsuleGO.SetActive(false);
|
||||
}
|
||||
_capsulesAreActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleHandVisualUpdated()
|
||||
{
|
||||
_capsulesAreActive = _handVisual.IsVisible;
|
||||
|
||||
for (int i = 0; i < _capsules.Count; ++i)
|
||||
{
|
||||
BoneCapsule capsule = _capsules[i];
|
||||
var capsuleGO = capsule.CapsuleRigidbody.gameObject;
|
||||
|
||||
if (_capsulesAreActive)
|
||||
{
|
||||
Transform boneTransform = _handVisual.Joints[(int)capsule.BoneIndex];
|
||||
|
||||
if (capsuleGO.activeSelf)
|
||||
{
|
||||
capsule.CapsuleRigidbody.MovePosition(boneTransform.position);
|
||||
capsule.CapsuleRigidbody.MoveRotation(boneTransform.rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
capsuleGO.SetActive(true);
|
||||
capsule.CapsuleRigidbody.position = boneTransform.position;
|
||||
capsule.CapsuleRigidbody.rotation = boneTransform.rotation;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (capsuleGO.activeSelf)
|
||||
{
|
||||
capsuleGO.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllOVRHandPhysicsCapsules(HandVisual hand)
|
||||
{
|
||||
InjectHandSkeleton(hand);
|
||||
}
|
||||
|
||||
public void InjectHandSkeleton(HandVisual hand)
|
||||
{
|
||||
_handVisual = hand;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class BoneCapsule
|
||||
{
|
||||
public short BoneIndex { get; set; }
|
||||
public Rigidbody CapsuleRigidbody { get; set; }
|
||||
public CapsuleCollider CapsuleCollider { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1e477b940c8a084ab4f2dda703b49ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,69 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public class HandSkeletonOVR : MonoBehaviour, IHandSkeletonProvider
|
||||
{
|
||||
private readonly HandSkeleton[] _skeletons = { null, null };
|
||||
|
||||
public HandSkeleton this[Handedness handedness] => _skeletons[(int)handedness];
|
||||
|
||||
protected void Awake()
|
||||
{
|
||||
_skeletons[0] = CreateSkeletonData(Handedness.Left);
|
||||
_skeletons[1] = CreateSkeletonData(Handedness.Right);
|
||||
}
|
||||
|
||||
public static HandSkeleton CreateSkeletonData(Handedness handedness)
|
||||
{
|
||||
HandSkeleton handSkeleton = new HandSkeleton();
|
||||
|
||||
// When running in the editor, the call to load the skeleton from OVRPlugin may fail. Use baked skeleton
|
||||
// data.
|
||||
if (handedness == Handedness.Left)
|
||||
{
|
||||
ApplyToSkeleton(OVRSkeletonData.LeftSkeleton, handSkeleton);
|
||||
}
|
||||
else
|
||||
{
|
||||
ApplyToSkeleton(OVRSkeletonData.RightSkeleton, handSkeleton);
|
||||
}
|
||||
|
||||
return handSkeleton;
|
||||
}
|
||||
|
||||
private static void ApplyToSkeleton(in OVRPlugin.Skeleton2 ovrSkeleton, HandSkeleton handSkeleton)
|
||||
{
|
||||
int numJoints = handSkeleton.joints.Length;
|
||||
Assert.AreEqual(ovrSkeleton.NumBones, numJoints);
|
||||
|
||||
for (int i = 0; i < numJoints; ++i)
|
||||
{
|
||||
ref var srcPose = ref ovrSkeleton.Bones[i].Pose;
|
||||
handSkeleton.joints[i] = new HandSkeletonJoint()
|
||||
{
|
||||
pose = new Pose()
|
||||
{
|
||||
position = srcPose.Position.FromFlippedXVector3f(),
|
||||
rotation = srcPose.Orientation.FromFlippedXQuatf()
|
||||
},
|
||||
parent = ovrSkeleton.Bones[i].ParentBoneIndex
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86bd0d3098d25db4c9c839739557480b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,138 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
// When it is desired for HandDataAsset to drive OVRSkeleton, the DataSources:
|
||||
// Must execute after OVRHands (so that the modifier stack can read the latest IsTracked value)
|
||||
// Must execute before OVRSkeleton (so that the created IOVRSkeletonDataProvider injected into
|
||||
// OVRSkeleton can read from the updated HandDataAsset)
|
||||
// By deriving from InputDataProviderUpdateTrigger, we ensure that the InputData will be
|
||||
// invalidated at the right time (at priority -85), so that it is recalculated just-in-time
|
||||
// in the skeleton data callbacks (at priority -80)
|
||||
[DefaultExecutionOrder(-85)]
|
||||
public class InputDataProviderUpdateTriggerOVR : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Interface(typeof(IDataSource))]
|
||||
private MonoBehaviour _dataSource;
|
||||
private IDataSource DataSource;
|
||||
|
||||
[SerializeField]
|
||||
private bool _enableUpdate = true;
|
||||
[SerializeField]
|
||||
private bool _enableFixedUpdate = true;
|
||||
|
||||
[SerializeField, Interface(typeof(IOVRCameraRigRef)), Optional]
|
||||
private MonoBehaviour _cameraRigRef;
|
||||
|
||||
protected bool _started = false;
|
||||
|
||||
public IOVRCameraRigRef CameraRigRef { get; private set; } = null;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
DataSource = _dataSource as IDataSource;
|
||||
CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
Assert.IsNotNull(DataSource);
|
||||
if (_cameraRigRef != null)
|
||||
{
|
||||
Assert.IsNotNull(CameraRigRef);
|
||||
}
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
if (CameraRigRef != null)
|
||||
{
|
||||
CameraRigRef.OnAnchorsUpdated += MarkRequiresUpdate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MarkRequiresUpdate()
|
||||
{
|
||||
DataSource.MarkInputDataRequiresUpdate();
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (_enableUpdate)
|
||||
{
|
||||
MarkRequiresUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void FixedUpdate()
|
||||
{
|
||||
if (_enableFixedUpdate)
|
||||
{
|
||||
MarkRequiresUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
if (CameraRigRef != null)
|
||||
{
|
||||
CameraRigRef.OnAnchorsUpdated -= MarkRequiresUpdate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllInputDataProviderUpdateTriggerOVR(IDataSource dataSource, bool enableUpdate, bool enableFixedUpdate)
|
||||
{
|
||||
InjectDataSource(dataSource);
|
||||
InjectEnableUpdate(enableUpdate);
|
||||
InjectEnableFixedUpdate(enableFixedUpdate);
|
||||
}
|
||||
|
||||
public void InjectDataSource(IDataSource dataSource)
|
||||
{
|
||||
_dataSource = dataSource as MonoBehaviour;
|
||||
DataSource = dataSource;
|
||||
}
|
||||
|
||||
public void InjectEnableUpdate(bool enableUpdate)
|
||||
{
|
||||
_enableUpdate = enableUpdate;
|
||||
}
|
||||
|
||||
public void InjectEnableFixedUpdate(bool enableFixedUpdate)
|
||||
{
|
||||
_enableFixedUpdate = enableFixedUpdate;
|
||||
}
|
||||
|
||||
public void InjectOptionalCameraRigRef(IOVRCameraRigRef cameraRigRef)
|
||||
{
|
||||
_cameraRigRef = cameraRigRef as MonoBehaviour;
|
||||
CameraRigRef = cameraRigRef;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7198950508e319a40b9b3ca5c3960e58
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,133 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public interface IOVRCameraRigRef
|
||||
{
|
||||
OVRCameraRig CameraRig { get; }
|
||||
/// <summary>
|
||||
/// Returns a valid OVRHand object representing the left hand, if one exists on the
|
||||
/// OVRCameraRig. If none is available, returns null.
|
||||
/// </summary>
|
||||
OVRHand LeftHand { get; }
|
||||
/// <summary>
|
||||
/// Returns a valid OVRHand object representing the right hand, if one exists on the
|
||||
/// OVRCameraRig. If none is available, returns null.
|
||||
/// </summary>
|
||||
OVRHand RightHand { get; }
|
||||
Transform LeftController { get; }
|
||||
Transform RightController { get; }
|
||||
|
||||
event Action OnAnchorsUpdated;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Points to an OVRCameraRig instance. This level of indirection provides a single
|
||||
/// configuration point on the root of a prefab.
|
||||
/// Must execute before all other OVR related classes so that the fields are
|
||||
/// initialized correctly and ready to use.
|
||||
/// </summary>
|
||||
[DefaultExecutionOrder(-90)]
|
||||
public class OVRCameraRigRef : MonoBehaviour, IOVRCameraRigRef
|
||||
{
|
||||
[Header("Configuration")]
|
||||
[SerializeField]
|
||||
private OVRCameraRig _ovrCameraRig;
|
||||
|
||||
[SerializeField]
|
||||
private bool _requireOvrHands = true;
|
||||
|
||||
public OVRCameraRig CameraRig => _ovrCameraRig;
|
||||
|
||||
private OVRHand _leftHand;
|
||||
private OVRHand _rightHand;
|
||||
public OVRHand LeftHand => GetHandCached(ref _leftHand, _ovrCameraRig.leftHandAnchor);
|
||||
public OVRHand RightHand => GetHandCached(ref _rightHand, _ovrCameraRig.rightHandAnchor);
|
||||
|
||||
public Transform LeftController => _ovrCameraRig.leftControllerAnchor;
|
||||
public Transform RightController => _ovrCameraRig.rightControllerAnchor;
|
||||
|
||||
public event Action OnAnchorsUpdated = delegate { };
|
||||
|
||||
protected bool _started = false;
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
Assert.IsNotNull(_ovrCameraRig);
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
_ovrCameraRig.UpdatedAnchors += OnUpdateAnchors;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
_ovrCameraRig.UpdatedAnchors -= OnUpdateAnchors;
|
||||
}
|
||||
}
|
||||
|
||||
private OVRHand GetHandCached(ref OVRHand cachedValue, Transform handAnchor)
|
||||
{
|
||||
if (cachedValue != null)
|
||||
{
|
||||
return cachedValue;
|
||||
}
|
||||
|
||||
cachedValue = handAnchor.GetComponentInChildren<OVRHand>(true);
|
||||
if (_requireOvrHands)
|
||||
{
|
||||
Assert.IsNotNull(cachedValue);
|
||||
}
|
||||
|
||||
return cachedValue;
|
||||
}
|
||||
|
||||
private void OnUpdateAnchors(OVRCameraRig ovrCameraRig)
|
||||
{
|
||||
OnAnchorsUpdated();
|
||||
}
|
||||
|
||||
#region Inject
|
||||
public void InjectAllOVRCameraRigRef(OVRCameraRig ovrCameraRig, bool requireHands)
|
||||
{
|
||||
InjectOVRCameraRig(ovrCameraRig);
|
||||
InjectRequireHands(requireHands);
|
||||
}
|
||||
|
||||
public void InjectOVRCameraRig(OVRCameraRig ovrCameraRig)
|
||||
{
|
||||
_ovrCameraRig = ovrCameraRig;
|
||||
// Clear the cached values to force new values to be read on next access
|
||||
_leftHand = null;
|
||||
_rightHand = null;
|
||||
}
|
||||
|
||||
public void InjectRequireHands(bool requireHands)
|
||||
{
|
||||
_requireOvrHands = requireHands;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7b47e36715521d4e8a30d2c5b6e83e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,55 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the active status of an OVRInput device based on whether
|
||||
/// OVRInput's current active controller matches any of the controller
|
||||
/// types set up in the inspector. OVRInput `Controllers` include
|
||||
/// types like Touch, L Touch, R TouchR, Hands, L Hand, R Hand
|
||||
/// </summary>
|
||||
public class OVRInputDeviceActiveState : MonoBehaviour, IActiveState
|
||||
{
|
||||
[SerializeField]
|
||||
private List<OVRInput.Controller> _controllerTypes;
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (OVRInput.Controller controllerType in _controllerTypes)
|
||||
{
|
||||
if (OVRInput.GetConnectedControllers() == controllerType) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllOVRInputDeviceActiveState(List<OVRInput.Controller> controllerTypes)
|
||||
{
|
||||
InjectControllerTypes(controllerTypes);
|
||||
}
|
||||
|
||||
public void InjectControllerTypes(List<OVRInput.Controller> controllerTypes)
|
||||
{
|
||||
_controllerTypes = controllerTypes;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce6a3535bf452cd42a0b2fb1c571b76e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,171 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public class OVRSkeletonData
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// This method can be used to generate a serialized skeleton in C# format.
|
||||
public static string CreateString(OVRPlugin.Skeleton2 skeleton)
|
||||
{
|
||||
string bonesJson = "";
|
||||
for (int i = 0; i < skeleton.NumBones; i++)
|
||||
{
|
||||
var bone = skeleton.Bones[i];
|
||||
bonesJson +=
|
||||
"new OVRPlugin.Bone() { " +
|
||||
"Id=OVRPlugin.BoneId." + bone.Id.ToString() + ", " +
|
||||
"ParentBoneIndex=" + bone.ParentBoneIndex + ", " +
|
||||
"Pose=new OVRPlugin.Posef() { " +
|
||||
"Position=new OVRPlugin.Vector3f() {x=" + bone.Pose.Position.x + "f,y=" + bone.Pose.Position.y + "f,z=" + bone.Pose.Position.z + "f}, " +
|
||||
"Orientation=new OVRPlugin.Quatf(){x=" + bone.Pose.Orientation.x + "f,y=" + bone.Pose.Orientation.y + "f,z=" + bone.Pose.Orientation.z + "f,w=" + bone.Pose.Orientation.w + "f}}}";
|
||||
if (i != skeleton.Bones.Length - 1)
|
||||
{
|
||||
bonesJson += ",";
|
||||
}
|
||||
bonesJson += "\n";
|
||||
}
|
||||
|
||||
string boneCapsulesJson = "";
|
||||
for (int i = 0; i < skeleton.NumBoneCapsules; i++)
|
||||
{
|
||||
var cap = skeleton.BoneCapsules[i];
|
||||
boneCapsulesJson += "new OVRPlugin.BoneCapsule() { BoneIndex=" + cap.BoneIndex + ", Radius=" + cap.Radius + "f, " +
|
||||
"StartPoint=new OVRPlugin.Vector3f() {x=" + cap.StartPoint.x + "f,y=" + cap.StartPoint.y + "f,z=" + cap.StartPoint.z + "f}, " +
|
||||
"EndPoint=new OVRPlugin.Vector3f() {x=" + cap.EndPoint.x + "f,y=" + cap.EndPoint.y + "f,z=" + cap.EndPoint.z + "f}}";
|
||||
if (i != skeleton.Bones.Length - 1)
|
||||
{
|
||||
boneCapsulesJson += ",";
|
||||
}
|
||||
boneCapsulesJson += "\n";
|
||||
}
|
||||
|
||||
return "new OVRPlugin.Skeleton2() { " +
|
||||
"Type=OVRPlugin.SkeletonType." + skeleton.Type.ToString() + ", " +
|
||||
"NumBones=" + skeleton.NumBones + ", " +
|
||||
"NumBoneCapsules=" + skeleton.NumBoneCapsules + ", " +
|
||||
"Bones=new OVRPlugin.Bone[] {" + bonesJson + "}, " +
|
||||
"BoneCapsules=new OVRPlugin.BoneCapsule[] {" + boneCapsulesJson + "}" +
|
||||
"};";
|
||||
}
|
||||
#endif
|
||||
|
||||
public static readonly OVRPlugin.Skeleton2 LeftSkeleton = new OVRPlugin.Skeleton2()
|
||||
{
|
||||
Type = OVRPlugin.SkeletonType.HandLeft,
|
||||
NumBones = 24,
|
||||
NumBoneCapsules = 19,
|
||||
Bones = new OVRPlugin.Bone[] {
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Start, ParentBoneIndex=-1, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0f,y=0f,z=0f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_ForearmStub, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0f,y=0f,z=0f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Thumb0, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.0200693f,y=0.0115541f,z=-0.01049652f}, Orientation=new OVRPlugin.Quatf(){x=0.3753869f,y=0.4245841f,z=-0.007778856f,w=0.8238644f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Thumb1, ParentBoneIndex=2, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02485256f,y=-9.31E-10f,z=-1.863E-09f}, Orientation=new OVRPlugin.Quatf(){x=0.2602303f,y=0.02433088f,z=0.125678f,w=0.9570231f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Thumb2, ParentBoneIndex=3, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.03251291f,y=5.82E-10f,z=1.863E-09f}, Orientation=new OVRPlugin.Quatf(){x=-0.08270377f,y=-0.0769617f,z=-0.08406223f,w=0.9900357f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Thumb3, ParentBoneIndex=4, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.0337931f,y=3.26E-09f,z=1.863E-09f}, Orientation=new OVRPlugin.Quatf(){x=0.08350593f,y=0.06501573f,z=-0.05827406f,w=0.9926752f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Index1, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.09599624f,y=0.007316455f,z=-0.02355068f}, Orientation=new OVRPlugin.Quatf(){x=0.03068309f,y=-0.01885559f,z=0.04328144f,w=0.9984136f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Index2, ParentBoneIndex=6, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.0379273f,y=-5.82E-10f,z=-5.97E-10f}, Orientation=new OVRPlugin.Quatf(){x=-0.02585241f,y=-0.007116061f,z=0.003292944f,w=0.999635f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Index3, ParentBoneIndex=7, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02430365f,y=-6.73E-10f,z=-6.75E-10f}, Orientation=new OVRPlugin.Quatf(){x=-0.016056f,y=-0.02714872f,z=-0.072034f,w=0.9969034f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Middle1, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.09564661f,y=0.002543155f,z=-0.001725906f}, Orientation=new OVRPlugin.Quatf(){x=-0.009066326f,y=-0.05146559f,z=0.05183575f,w=0.9972874f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Middle2, ParentBoneIndex=9, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.042927f,y=-8.51E-10f,z=-1.193E-09f}, Orientation=new OVRPlugin.Quatf(){x=-0.01122823f,y=-0.004378874f,z=-0.001978267f,w=0.9999254f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Middle3, ParentBoneIndex=10, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02754958f,y=3.09E-10f,z=1.128E-09f}, Orientation=new OVRPlugin.Quatf(){x=-0.03431955f,y=-0.004611839f,z=-0.09300701f,w=0.9950631f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Ring1, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.0886938f,y=0.006529308f,z=0.01746524f}, Orientation=new OVRPlugin.Quatf(){x=-0.05315936f,y=-0.1231034f,z=0.04981349f,w=0.9897162f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Ring2, ParentBoneIndex=12, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.0389961f,y=0f,z=5.24E-10f}, Orientation=new OVRPlugin.Quatf(){x=-0.03363252f,y=-0.00278984f,z=0.00567602f,w=0.9994143f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Ring3, ParentBoneIndex=13, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02657339f,y=1.281E-09f,z=1.63E-09f}, Orientation=new OVRPlugin.Quatf(){x=-0.003477462f,y=0.02917945f,z=-0.02502854f,w=0.9992548f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Pinky0, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.03407356f,y=0.009419836f,z=0.02299858f}, Orientation=new OVRPlugin.Quatf(){x=-0.207036f,y=-0.1403428f,z=0.0183118f,w=0.9680417f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Pinky1, ParentBoneIndex=15, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.04565055f,y=9.97679E-07f,z=-2.193963E-06f}, Orientation=new OVRPlugin.Quatf(){x=0.09111304f,y=0.00407137f,z=0.02812923f,w=0.9954349f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Pinky2, ParentBoneIndex=16, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.03072042f,y=1.048E-09f,z=-1.75E-10f}, Orientation=new OVRPlugin.Quatf(){x=-0.03761665f,y=-0.04293772f,z=-0.01328605f,w=0.9982809f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Pinky3, ParentBoneIndex=17, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02031138f,y=-2.91E-10f,z=9.31E-10f}, Orientation=new OVRPlugin.Quatf(){x=0.0006447434f,y=0.04917067f,z=-0.02401883f,w=0.9985014f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_ThumbTip, ParentBoneIndex=5, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02459077f,y=-0.001026974f,z=0.0006703701f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_IndexTip, ParentBoneIndex=8, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02236338f,y=-0.00102507f,z=0.0002956076f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_MiddleTip, ParentBoneIndex=11, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02496492f,y=-0.001137299f,z=0.0003086528f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_RingTip, ParentBoneIndex=14, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02432613f,y=-0.001608172f,z=0.000257905f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_PinkyTip, ParentBoneIndex=18, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0.02192238f,y=-0.001216086f,z=-0.0002464796f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
},
|
||||
BoneCapsules = new OVRPlugin.BoneCapsule[] {
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=0, Radius=0.01822828f, StartPoint=new OVRPlugin.Vector3f() {x=0.02755879f,y=0.01404149f,z=-0.01685145f}, EndPoint=new OVRPlugin.Vector3f() {x=0.07794081f,y=0.009090679f,z=-0.02178327f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=0, Radius=0.02323196f, StartPoint=new OVRPlugin.Vector3f() {x=0.02632602f,y=0.008661013f,z=-0.006531342f}, EndPoint=new OVRPlugin.Vector3f() {x=0.07255958f,y=0.004580691f,z=-0.003326343f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=0, Radius=0.01608828f, StartPoint=new OVRPlugin.Vector3f() {x=0.0297035f,y=0.00920606f,z=0.01111641f}, EndPoint=new OVRPlugin.Vector3f() {x=0.07271415f,y=0.007254403f,z=0.01574543f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=0, Radius=0.02346085f, StartPoint=new OVRPlugin.Vector3f() {x=0.02844799f,y=0.008827154f,z=0.01446979f}, EndPoint=new OVRPlugin.Vector3f() {x=0.06036391f,y=0.009573798f,z=0.02133043f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=3, Radius=0.01838252f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=2.561E-09f,z=1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.03251291f,y=6.98E-10f,z=-3.492E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=4, Radius=0.01028295f, StartPoint=new OVRPlugin.Vector3f() {x=7.451E-09f,y=2.794E-09f,z=-3.725E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.03379309f,y=6.519E-09f,z=-8.382E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=5, Radius=0.009768805f, StartPoint=new OVRPlugin.Vector3f() {x=7.451E-09f,y=5.588E-09f,z=-4.657E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.01500075f,y=-0.0006525163f,z=0.0005929575f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=6, Radius=0.01029526f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=0f,z=-1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.03792731f,y=4.66E-10f,z=-3.725E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=7, Radius=0.008038102f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=-9.31E-10f,z=-1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.02430364f,y=-1.863E-09f,z=-3.725E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=8, Radius=0.007636196f, StartPoint=new OVRPlugin.Vector3f() {x=-1.4901E-08f,y=-1.863E-09f,z=0f}, EndPoint=new OVRPlugin.Vector3f() {x=0.01507758f,y=-0.0005028695f,z=6.049499E-05f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=9, Radius=0.01117394f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=-4.66E-10f,z=9.31E-10f}, EndPoint=new OVRPlugin.Vector3f() {x=0.042927f,y=-2.328E-09f,z=-9.31E-10f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=10, Radius=0.008030958f, StartPoint=new OVRPlugin.Vector3f() {x=1.4901E-08f,y=-4.66E-10f,z=0f}, EndPoint=new OVRPlugin.Vector3f() {x=0.02754962f,y=-4.66E-10f,z=-1.863E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=11, Radius=0.007629411f, StartPoint=new OVRPlugin.Vector3f() {x=1.4901E-08f,y=-3.725E-09f,z=0f}, EndPoint=new OVRPlugin.Vector3f() {x=0.01719159f,y=-0.0007450115f,z=0.0004036371f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=12, Radius=0.009922137f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=2.33E-10f,z=2.328E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.03899612f,y=0f,z=4.66E-10f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=13, Radius=0.007611672f, StartPoint=new OVRPlugin.Vector3f() {x=1.4901E-08f,y=-4.66E-10f,z=1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.02657339f,y=1.397E-09f,z=0f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=14, Radius=0.007231089f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=9.31E-10f,z=2.328E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.01632451f,y=-0.001288094f,z=0.0001235888f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=16, Radius=0.008483353f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=-2.33E-10f,z=1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.03072041f,y=-1.164E-09f,z=0f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=17, Radius=0.006764194f, StartPoint=new OVRPlugin.Vector3f() {x=-7.451E-09f,y=-1.717E-09f,z=1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.02031137f,y=1.46E-10f,z=1.863E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=18, Radius=0.006425985f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=0f,z=-1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=0.01507002f,y=-0.0006056242f,z=-2.491474E-05f}},
|
||||
}
|
||||
};
|
||||
|
||||
public static readonly OVRPlugin.Skeleton2 RightSkeleton = new OVRPlugin.Skeleton2()
|
||||
{
|
||||
Type = OVRPlugin.SkeletonType.HandRight,
|
||||
NumBones = 24,
|
||||
NumBoneCapsules = 19,
|
||||
Bones = new OVRPlugin.Bone[] {new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Start, ParentBoneIndex=-1, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0f,y=0f,z=0f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_ForearmStub, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=0f,y=0f,z=0f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Thumb0, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.0200693f,y=-0.0115541f,z=0.01049652f}, Orientation=new OVRPlugin.Quatf(){x=0.3753869f,y=0.4245841f,z=-0.007778856f,w=0.8238644f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Thumb1, ParentBoneIndex=2, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02485256f,y=2.328E-09f,z=0f}, Orientation=new OVRPlugin.Quatf(){x=0.2602303f,y=0.02433088f,z=0.125678f,w=0.9570231f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Thumb2, ParentBoneIndex=3, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.03251291f,y=-1.16E-10f,z=0f}, Orientation=new OVRPlugin.Quatf(){x=-0.08270377f,y=-0.0769617f,z=-0.08406223f,w=0.9900357f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Thumb3, ParentBoneIndex=4, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.0337931f,y=-3.26E-09f,z=-1.863E-09f}, Orientation=new OVRPlugin.Quatf(){x=0.08350593f,y=0.06501573f,z=-0.05827406f,w=0.9926752f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Index1, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.09599624f,y=-0.007316455f,z=0.02355068f}, Orientation=new OVRPlugin.Quatf(){x=0.03068309f,y=-0.01885559f,z=0.04328144f,w=0.9984136f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Index2, ParentBoneIndex=6, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.0379273f,y=1.16E-10f,z=5.97E-10f}, Orientation=new OVRPlugin.Quatf(){x=-0.02585241f,y=-0.007116061f,z=0.003292944f,w=0.999635f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Index3, ParentBoneIndex=7, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02430365f,y=6.73E-10f,z=6.75E-10f}, Orientation=new OVRPlugin.Quatf(){x=-0.016056f,y=-0.02714872f,z=-0.072034f,w=0.9969034f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Middle1, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.09564661f,y=-0.002543155f,z=0.001725906f}, Orientation=new OVRPlugin.Quatf(){x=-0.009066326f,y=-0.05146559f,z=0.05183575f,w=0.9972874f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Middle2, ParentBoneIndex=9, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.042927f,y=1.317E-09f,z=1.193E-09f}, Orientation=new OVRPlugin.Quatf(){x=-0.01122823f,y=-0.004378874f,z=-0.001978267f,w=0.9999254f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Middle3, ParentBoneIndex=10, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02754958f,y=-7.71E-10f,z=-1.12E-09f}, Orientation=new OVRPlugin.Quatf(){x=-0.03431955f,y=-0.004611839f,z=-0.09300701f,w=0.9950631f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Ring1, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.0886938f,y=-0.006529307f,z=-0.01746524f}, Orientation=new OVRPlugin.Quatf(){x=-0.05315936f,y=-0.1231034f,z=0.04981349f,w=0.9897162f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Ring2, ParentBoneIndex=12, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.0389961f,y=-4.66E-10f,z=-5.24E-10f}, Orientation=new OVRPlugin.Quatf(){x=-0.03363252f,y=-0.00278984f,z=0.00567602f,w=0.9994143f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Ring3, ParentBoneIndex=13, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02657339f,y=-1.281E-09f,z=-1.63E-09f}, Orientation=new OVRPlugin.Quatf(){x=-0.003477462f,y=0.02917945f,z=-0.02502854f,w=0.9992548f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Pinky0, ParentBoneIndex=0, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.03407356f,y=-0.009419835f,z=-0.02299858f}, Orientation=new OVRPlugin.Quatf(){x=-0.207036f,y=-0.1403428f,z=0.0183118f,w=0.9680417f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Pinky1, ParentBoneIndex=15, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.04565055f,y=-9.98611E-07f,z=2.193963E-06f}, Orientation=new OVRPlugin.Quatf(){x=0.09111304f,y=0.00407137f,z=0.02812923f,w=0.9954349f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Pinky2, ParentBoneIndex=16, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.03072042f,y=6.98E-10f,z=1.106E-09f}, Orientation=new OVRPlugin.Quatf(){x=-0.03761665f,y=-0.04293772f,z=-0.01328605f,w=0.9982809f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_Pinky3, ParentBoneIndex=17, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02031138f,y=-1.455E-09f,z=-1.397E-09f}, Orientation=new OVRPlugin.Quatf(){x=0.0006447434f,y=0.04917067f,z=-0.02401883f,w=0.9985014f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_ThumbTip, ParentBoneIndex=5, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02459077f,y=0.001026974f,z=-0.0006703701f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_IndexTip, ParentBoneIndex=8, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02236338f,y=0.00102507f,z=-0.0002956076f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_MiddleTip, ParentBoneIndex=11, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02496492f,y=0.001137299f,z=-0.0003086528f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_RingTip, ParentBoneIndex=14, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02432613f,y=0.001608172f,z=-0.000257905f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
new OVRPlugin.Bone() { Id=OVRPlugin.BoneId.Hand_PinkyTip, ParentBoneIndex=18, Pose=new OVRPlugin.Posef() { Position=new OVRPlugin.Vector3f() {x=-0.02192238f,y=0.001216086f,z=0.0002464796f}, Orientation=new OVRPlugin.Quatf(){x=0f,y=0f,z=0f,w=1f}}},
|
||||
},
|
||||
BoneCapsules = new OVRPlugin.BoneCapsule[] {new OVRPlugin.BoneCapsule() { BoneIndex=0, Radius=0.01822828f, StartPoint=new OVRPlugin.Vector3f() {x=-0.02755879f,y=-0.01404148f,z=0.01685145f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.07794081f,y=-0.009090678f,z=0.02178326f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=0, Radius=0.02323196f, StartPoint=new OVRPlugin.Vector3f() {x=-0.02632602f,y=-0.008661013f,z=0.006531343f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.07255958f,y=-0.004580691f,z=0.003326343f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=0, Radius=0.01608828f, StartPoint=new OVRPlugin.Vector3f() {x=-0.0297035f,y=-0.00920606f,z=-0.01111641f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.07271415f,y=-0.007254403f,z=-0.01574543f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=0, Radius=0.02346085f, StartPoint=new OVRPlugin.Vector3f() {x=-0.02844799f,y=-0.008827153f,z=-0.01446979f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.06036392f,y=-0.009573797f,z=-0.02133043f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=3, Radius=0.01838251f, StartPoint=new OVRPlugin.Vector3f() {x=3.725E-09f,y=-6.98E-10f,z=-2.794E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.03251291f,y=-6.98E-10f,z=2.561E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=4, Radius=0.01028296f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=-9.31E-10f,z=5.588E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.03379308f,y=-4.657E-09f,z=1.0245E-08f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=5, Radius=0.009768807f, StartPoint=new OVRPlugin.Vector3f() {x=-7.451E-09f,y=1.863E-09f,z=8.382E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.0150008f,y=0.0006525647f,z=-0.000592957f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=6, Radius=0.01029526f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=4.66E-10f,z=1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.03792731f,y=-4.66E-10f,z=3.725E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=7, Radius=0.008038101f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=9.31E-10f,z=1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.02430364f,y=1.863E-09f,z=3.725E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=8, Radius=0.007636196f, StartPoint=new OVRPlugin.Vector3f() {x=1.4901E-08f,y=1.863E-09f,z=0f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.01507759f,y=0.0005028695f,z=-6.052852E-05f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=9, Radius=0.01117394f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=0f,z=-9.31E-10f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.042927f,y=1.863E-09f,z=9.31E-10f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=10, Radius=0.008030958f, StartPoint=new OVRPlugin.Vector3f() {x=-1.4901E-08f,y=0f,z=0f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.02754962f,y=4.66E-10f,z=1.863E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=11, Radius=0.00762941f, StartPoint=new OVRPlugin.Vector3f() {x=-1.4901E-08f,y=1.863E-09f,z=0f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.01719156f,y=0.0007450022f,z=-0.0004036473f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=12, Radius=0.009922139f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=-2.33E-10f,z=-2.328E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.03899612f,y=4.66E-10f,z=-4.66E-10f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=13, Radius=0.007611674f, StartPoint=new OVRPlugin.Vector3f() {x=-1.4901E-08f,y=1.863E-09f,z=-1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.02657339f,y=0f,z=0f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=14, Radius=0.00723109f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=9.31E-10f,z=-2.328E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.01632455f,y=0.001288087f,z=-0.0001235851f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=16, Radius=0.008483353f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=2.33E-10f,z=-1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.03072041f,y=1.164E-09f,z=0f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=17, Radius=0.006764191f, StartPoint=new OVRPlugin.Vector3f() {x=7.451E-09f,y=1.717E-09f,z=1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.02031137f,y=-1.46E-10f,z=-1.863E-09f}},
|
||||
new OVRPlugin.BoneCapsule() { BoneIndex=18, Radius=0.006425982f, StartPoint=new OVRPlugin.Vector3f() {x=0f,y=0f,z=1.863E-09f}, EndPoint=new OVRPlugin.Vector3f() {x=-0.01507004f,y=0.0006056186f,z=2.490915E-05f}},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfb63309ade4ca04dbff7beff6784781
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,690 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Serialization;
|
||||
using static OVRMesh;
|
||||
using static OVRMeshRenderer;
|
||||
using static OVRSkeleton;
|
||||
using static OVRSkeletonRenderer;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public delegate HandDataAsset HandInputDataReadFunction();
|
||||
|
||||
internal class OVRInputHandComponents
|
||||
{
|
||||
public OVRInputHandComponents(Transform handAnchor)
|
||||
{
|
||||
Anchor = handAnchor;
|
||||
OvrHand = handAnchor.GetComponentInChildren<OVRHand>(true);
|
||||
if (OvrHand != null)
|
||||
{
|
||||
OvrMesh = OvrHand.GetComponent<OVRMesh>();
|
||||
OvrMeshRenderer = OvrHand.GetComponent<OVRMeshRenderer>();
|
||||
OvrSkeleton = OvrHand.GetComponent<OVRSkeleton>();
|
||||
OvrSkeletonRenderer = OvrHand.GetComponent<OVRSkeletonRenderer>();
|
||||
}
|
||||
}
|
||||
|
||||
public Transform Anchor { get; }
|
||||
public OVRMesh OvrMesh { get; }
|
||||
public OVRMeshRenderer OvrMeshRenderer { get; }
|
||||
public OVRSkeleton OvrSkeleton { get; }
|
||||
public OVRSkeletonRenderer OvrSkeletonRenderer { get; }
|
||||
public OVRHand OvrHand { get; }
|
||||
}
|
||||
|
||||
public enum HandRenderPoseOriginBehavior
|
||||
{
|
||||
/// <summary>
|
||||
/// Show hand if it's PoseOrigin is RawTrackedPose or FilteredTrackedPose, regardless of the
|
||||
/// tracking confidence
|
||||
/// </summary>
|
||||
ShowTrackedOnly,
|
||||
|
||||
/// <summary>
|
||||
/// Show hand if it's PoseOrigin is RawTrackedPose or FilteredTrackedPose, and also has high
|
||||
/// tracking confidence
|
||||
/// </summary>
|
||||
ShowHighConfidenceTrackedOnly,
|
||||
|
||||
/// <summary>
|
||||
/// Show hand if it's PoseOrigin is any value other than None, and it is connected.
|
||||
/// </summary>
|
||||
ShowConnectedOnly,
|
||||
}
|
||||
|
||||
public class BaseOVRDataProvider
|
||||
{
|
||||
private readonly HandRenderPoseOriginBehavior _poseOriginBehavior;
|
||||
|
||||
protected BaseOVRDataProvider(HandRenderPoseOriginBehavior poseOriginBehavior)
|
||||
{
|
||||
this._poseOriginBehavior = poseOriginBehavior;
|
||||
}
|
||||
|
||||
public bool ToOvrConfidence(HandDataAsset handDataAsset)
|
||||
{
|
||||
|
||||
bool isRootPoseTracked =
|
||||
handDataAsset.RootPoseOrigin == PoseOrigin.RawTrackedPose ||
|
||||
handDataAsset.RootPoseOrigin == PoseOrigin.FilteredTrackedPose;
|
||||
switch (_poseOriginBehavior)
|
||||
{
|
||||
case HandRenderPoseOriginBehavior.ShowConnectedOnly:
|
||||
{
|
||||
bool isSyntheticPose =
|
||||
handDataAsset.RootPoseOrigin == PoseOrigin.SyntheticPose;
|
||||
return isRootPoseTracked || isSyntheticPose;
|
||||
}
|
||||
case HandRenderPoseOriginBehavior.ShowTrackedOnly:
|
||||
return isRootPoseTracked;
|
||||
case HandRenderPoseOriginBehavior.ShowHighConfidenceTrackedOnly:
|
||||
return isRootPoseTracked && handDataAsset.IsHighConfidence;
|
||||
default:
|
||||
// Should not reach this.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class FromDataAssetOVRMeshRendererDataProvider : BaseOVRDataProvider, IOVRMeshRendererDataProvider
|
||||
{
|
||||
public IOVRMeshRendererDataProvider originalProvider;
|
||||
public HandInputDataReadFunction handInputDataProvider;
|
||||
|
||||
public FromDataAssetOVRMeshRendererDataProvider(
|
||||
HandRenderPoseOriginBehavior poseOriginBehavior) : base(poseOriginBehavior)
|
||||
{
|
||||
}
|
||||
|
||||
public MeshRendererData GetMeshRendererData()
|
||||
{
|
||||
var data = originalProvider.GetMeshRendererData();
|
||||
|
||||
var handInputData = handInputDataProvider.Invoke();
|
||||
if (handInputData == null)
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
if (!data.IsDataValid)
|
||||
{
|
||||
data.ShouldUseSystemGestureMaterial = false;
|
||||
}
|
||||
|
||||
data.IsDataValid = handInputData.IsDataValid && handInputData.IsConnected;
|
||||
if (!data.IsDataValid)
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
data.IsDataHighConfidence = ToOvrConfidence(handInputData);
|
||||
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
public class FromDataAssetOVRSkeletonDataProvider : BaseOVRDataProvider, IOVRSkeletonDataProvider
|
||||
{
|
||||
public IOVRSkeletonDataProvider originalProvider;
|
||||
public HandInputDataReadFunction handInputDataProvider;
|
||||
public SkeletonType skeletonType;
|
||||
|
||||
private readonly OVRPlugin.Quatf[] _boneRotations =
|
||||
new OVRPlugin.Quatf[OVRSkeletonData.LeftSkeleton.NumBones];
|
||||
|
||||
private SkeletonPoseData _poseData;
|
||||
|
||||
public FromDataAssetOVRSkeletonDataProvider(
|
||||
HandRenderPoseOriginBehavior poseOriginBehavior) : base(poseOriginBehavior)
|
||||
{
|
||||
}
|
||||
|
||||
public static int InitialSkeletonChangeCount => 1;
|
||||
|
||||
public SkeletonPoseData GetSkeletonPoseData()
|
||||
{
|
||||
return _poseData;
|
||||
}
|
||||
|
||||
public void UpdateSkeletonPoseData()
|
||||
{
|
||||
_poseData = originalProvider.GetSkeletonPoseData();
|
||||
|
||||
// If the hand is not connected, treat it as if there is no valid data.
|
||||
var handInputData = handInputDataProvider.Invoke();
|
||||
|
||||
bool isValid = handInputData.IsDataValid && handInputData.IsConnected;
|
||||
_poseData.IsDataValid = isValid;
|
||||
if (!isValid)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _boneRotations.Length; i++)
|
||||
{
|
||||
_boneRotations[i] = handInputData.Joints[i].ToFlippedXQuatf();
|
||||
}
|
||||
|
||||
if (handInputData.HandScale <= 0.0f)
|
||||
{
|
||||
// If handScale is zero it will cause rendering artifacts on the hand meshes.
|
||||
handInputData.HandScale = 1.0f;
|
||||
}
|
||||
|
||||
_poseData.IsDataHighConfidence = ToOvrConfidence(handInputData);
|
||||
_poseData.BoneRotations = _boneRotations;
|
||||
_poseData.RootPose = new OVRPlugin.Posef()
|
||||
{
|
||||
Orientation = handInputData.Root.rotation.ToFlippedZQuatf(),
|
||||
Position = handInputData.Root.position.ToFlippedZVector3f()
|
||||
};
|
||||
_poseData.RootScale = handInputData.HandScale;
|
||||
}
|
||||
|
||||
public SkeletonType GetSkeletonType()
|
||||
{
|
||||
return skeletonType;
|
||||
}
|
||||
}
|
||||
|
||||
public class FromDataAssetOVRSkeletonRendererDataProvider : BaseOVRDataProvider, IOVRSkeletonRendererDataProvider
|
||||
{
|
||||
public HandInputDataReadFunction handInputDataProvider;
|
||||
public IOVRSkeletonRendererDataProvider originalProvider;
|
||||
|
||||
public FromDataAssetOVRSkeletonRendererDataProvider(
|
||||
HandRenderPoseOriginBehavior poseOriginBehavior) : base(poseOriginBehavior)
|
||||
{
|
||||
}
|
||||
|
||||
public SkeletonRendererData GetSkeletonRendererData()
|
||||
{
|
||||
var data = new SkeletonRendererData();
|
||||
var handInputData = handInputDataProvider.Invoke();
|
||||
if (handInputData == null)
|
||||
{
|
||||
return originalProvider.GetSkeletonRendererData();
|
||||
}
|
||||
|
||||
data.IsDataValid = handInputData.RootPoseOrigin != PoseOrigin.None;
|
||||
data.IsDataHighConfidence = ToOvrConfidence(handInputData);
|
||||
data.RootScale = handInputData.HandScale;
|
||||
data.ShouldUseSystemGestureMaterial = false;
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads hand & HMD pose data from the DataSources, and copies them onto the
|
||||
/// given OVRSkeleton. Can also provide more sophisticated control of the mesh rendering,
|
||||
/// to keep hand meshes visible when tracking is lost.
|
||||
///
|
||||
/// This class is not required if you are using the HandSkeletonVisual to render the hand.
|
||||
/// </summary>
|
||||
public class OVRSkeletonDataProviders : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Interface(typeof(IOVRCameraRigRef))]
|
||||
private MonoBehaviour _cameraRigRef;
|
||||
|
||||
public IOVRCameraRigRef CameraRigRef { get; private set; }
|
||||
|
||||
[Header("Update CameraRig Transforms")]
|
||||
[SerializeField, Interface(typeof(IDataSource<HmdDataAsset, HmdDataSourceConfig>))]
|
||||
private MonoBehaviour _hmdData;
|
||||
private IDataSource<HmdDataAsset, HmdDataSourceConfig> _hmdDataSource;
|
||||
|
||||
[SerializeField]
|
||||
private Hand _leftHand;
|
||||
|
||||
[SerializeField]
|
||||
private Hand _rightHand;
|
||||
|
||||
[SerializeField]
|
||||
private bool _modifyCameraRigAnchorTransforms = true;
|
||||
|
||||
[SerializeField]
|
||||
private bool _modifyHandTransformsLeft = true;
|
||||
|
||||
[SerializeField]
|
||||
private bool _modifyHandTransformsRight = true;
|
||||
|
||||
[Header("Hand Meshes")]
|
||||
[Tooltip("If true, use the following hand meshes in place of those provided by OVRPlugin")]
|
||||
[SerializeField]
|
||||
private bool _replaceHandMeshRendererProviders = true;
|
||||
|
||||
[SerializeField, Optional]
|
||||
private Mesh _leftHandMesh;
|
||||
|
||||
[SerializeField, Optional]
|
||||
private Mesh _rightHandMesh;
|
||||
|
||||
[SerializeField]
|
||||
private HandRenderPoseOriginBehavior _handRenderBehavior =
|
||||
HandRenderPoseOriginBehavior.ShowConnectedOnly;
|
||||
|
||||
OVRInputHandComponents _leftHandComponents;
|
||||
OVRInputHandComponents _rightHandComponents;
|
||||
private FromDataAssetOVRSkeletonDataProvider _leftHandOvrSkeletonDataProvider;
|
||||
private FromDataAssetOVRSkeletonDataProvider _rightHandOvrSkeletonDataProvider;
|
||||
|
||||
private const System.Reflection.BindingFlags PrivateInstanceFlags =
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance;
|
||||
|
||||
private const System.Reflection.BindingFlags InstanceFlags =
|
||||
PrivateInstanceFlags | System.Reflection.BindingFlags.Public;
|
||||
|
||||
public void SetModifyCameraRigAndHandTransformState(bool modifyCameraRig,
|
||||
bool modifyLeftHand, bool modifyRightHand)
|
||||
{
|
||||
_modifyCameraRigAnchorTransforms = modifyCameraRig;
|
||||
_modifyHandTransformsLeft = modifyLeftHand;
|
||||
_modifyHandTransformsRight = modifyRightHand;
|
||||
}
|
||||
|
||||
protected bool _started = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
|
||||
_hmdDataSource = _hmdData as IDataSource<HmdDataAsset, HmdDataSourceConfig>;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
Assert.IsNotNull(CameraRigRef);
|
||||
Assert.IsNotNull(_hmdDataSource);
|
||||
Assert.IsNotNull(_leftHand);
|
||||
Assert.IsNotNull(_rightHand);
|
||||
|
||||
OVRCameraRig cameraRig = CameraRigRef.CameraRig;
|
||||
Assert.IsNotNull(cameraRig);
|
||||
Assert.IsNotNull(cameraRig.leftHandAnchor);
|
||||
Assert.IsNotNull(cameraRig.rightHandAnchor);
|
||||
Assert.IsNotNull(cameraRig.centerEyeAnchor);
|
||||
|
||||
_leftHandComponents = new OVRInputHandComponents(cameraRig.leftHandAnchor);
|
||||
_rightHandComponents = new OVRInputHandComponents(cameraRig.rightHandAnchor);
|
||||
|
||||
HandDataAsset LeftHandProvider() =>
|
||||
_leftHand.isActiveAndEnabled
|
||||
? _leftHand.GetData()
|
||||
: null;
|
||||
|
||||
HandDataAsset RightHandProvider() =>
|
||||
_rightHand.isActiveAndEnabled
|
||||
? _rightHand.GetData()
|
||||
: null;
|
||||
|
||||
if (_replaceHandMeshRendererProviders && _leftHandComponents.OvrHand != null &&
|
||||
_rightHandComponents.OvrHand != null)
|
||||
{
|
||||
InitializeBakedMeshes();
|
||||
}
|
||||
|
||||
// Inject a custom DataProvider to provide confidence levels to the
|
||||
// OVRMeshRenderer
|
||||
InitializeMeshRendererDataProvider(_leftHandComponents, LeftHandProvider);
|
||||
InitializeMeshRendererDataProvider(_rightHandComponents, RightHandProvider);
|
||||
|
||||
// Inject a custom DataProvider to provide finger joints to the OVRSkeleton,
|
||||
// which are surfaced though the `Bones` property.
|
||||
// We update this providers state in this components Update method, so that we can
|
||||
// catch skeleton changes and notify the DataSources.
|
||||
_leftHandOvrSkeletonDataProvider = CreateHandSkeletonPoseDataProvider(
|
||||
_leftHandComponents, LeftHandProvider);
|
||||
_rightHandOvrSkeletonDataProvider = CreateHandSkeletonPoseDataProvider(
|
||||
_rightHandComponents, RightHandProvider);
|
||||
InitializeHandSkeletonPoseDataProvider(
|
||||
_leftHandComponents, _leftHandOvrSkeletonDataProvider);
|
||||
InitializeHandSkeletonPoseDataProvider(
|
||||
_rightHandComponents, _rightHandOvrSkeletonDataProvider);
|
||||
|
||||
// Inject a custom DataProvider to provide poses to the OVRSkeletonRenderer
|
||||
// (debug skeleton joint visualization)
|
||||
InitializeHandSkeletonRendererPoseDataProvider(_leftHandComponents, LeftHandProvider);
|
||||
InitializeHandSkeletonRendererPoseDataProvider(_rightHandComponents, RightHandProvider);
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
private void InitializeBakedMeshes()
|
||||
{
|
||||
/*
|
||||
Q: Why all the reflection to update OVRXYZ classes?
|
||||
A: Since OVRMesh, OVRSkeleton etc directly call OVRPlugin.XYZ methods, without any hooks,
|
||||
hooks, I can't easily get past the fact that on Oculus Link, when hand tracking is
|
||||
not active, OVRHands/OVRSkeleton do not work. (OVRPlugin.GetMesh returns nothing)
|
||||
The goal of this code below is to provide baked skeleton and mesh data to the OVR classes,
|
||||
classes, rather than them retrieving it from OVRPlugin. This allows OVRHands to
|
||||
render in the Editor using poses sourced from GRVF files, without needing to
|
||||
call the OVRPlugin API's.
|
||||
|
||||
Q: Why are the hand fingers all messed up!
|
||||
A: You might be using the mesh provided by the Oculus Integration (OculusHand_L or
|
||||
OculusHand_R). These meshes are not compatible with OVRSkeleton by themselves; they
|
||||
are intended for use with OVRCustomSkeleton. To fix this, use the provided meshes
|
||||
(HandLeft, HandRight).
|
||||
*/
|
||||
ReplaceSkeletonData(_leftHandComponents.OvrSkeleton, OVRSkeletonData.LeftSkeleton);
|
||||
ReplaceSkeletonData(_rightHandComponents.OvrSkeleton, OVRSkeletonData.RightSkeleton);
|
||||
|
||||
if (_leftHandMesh != null)
|
||||
{
|
||||
ReplaceHandMeshes(_leftHandComponents, _leftHandMesh);
|
||||
}
|
||||
|
||||
if (_rightHandMesh != null)
|
||||
{
|
||||
ReplaceHandMeshes(_rightHandComponents, _rightHandMesh);
|
||||
}
|
||||
// Inject a custom DataProvider to provide finger joints to the OVRSkeleton,
|
||||
// Inject a custom DataProvider to provide poses to the OVRSkeletonRenderer
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
_leftHand.HandUpdated += OnLeftHandDataAvailable;
|
||||
_rightHand.HandUpdated += OnRightHandDataAvailable;
|
||||
|
||||
// The root poses of the Hand and HMD must be updated just after OVRCameraRig, which is at
|
||||
// priority 0. Otherwise the changes will be overwritten in that update. To solve this, root
|
||||
// poses are updated in the OVRCameraRig.UpdatedAnchors callback.
|
||||
CameraRigRef.CameraRig.UpdatedAnchors += OnCameraRigUpdatedAnchors;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
CameraRigRef.CameraRig.UpdatedAnchors -= OnCameraRigUpdatedAnchors;
|
||||
_leftHand.HandUpdated -= OnLeftHandDataAvailable;
|
||||
_rightHand.HandUpdated -= OnRightHandDataAvailable;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
// Handle the case where OVRManager is not initialized (usually due to an HMD not being
|
||||
// plugged in, when using LINK.
|
||||
if (!OVRManager.OVRManagerinitialized && !CameraRigRef.CameraRig.useFixedUpdateForTracking)
|
||||
{
|
||||
CameraRigRef.CameraRig.EnsureGameObjectIntegrity();
|
||||
OverwriteHandTransforms();
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
// Handle the case where OVRManager is not initialized (usually due to an HMD not being
|
||||
// plugged in, when using LINK.
|
||||
if (!OVRManager.OVRManagerinitialized && CameraRigRef.CameraRig.useFixedUpdateForTracking)
|
||||
{
|
||||
CameraRigRef.CameraRig.EnsureGameObjectIntegrity();
|
||||
OverwriteHandTransforms();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCameraRigUpdatedAnchors(OVRCameraRig obj)
|
||||
{
|
||||
OverwriteHandTransforms();
|
||||
}
|
||||
|
||||
private void OnLeftHandDataAvailable()
|
||||
{
|
||||
_leftHandOvrSkeletonDataProvider.UpdateSkeletonPoseData();
|
||||
}
|
||||
|
||||
private void OnRightHandDataAvailable()
|
||||
{
|
||||
_rightHandOvrSkeletonDataProvider.UpdateSkeletonPoseData();
|
||||
}
|
||||
|
||||
private void OverwriteHandTransforms()
|
||||
{
|
||||
// Apply modified state back to the camera rig anchors
|
||||
if (_modifyCameraRigAnchorTransforms && _hmdData.isActiveAndEnabled)
|
||||
{
|
||||
var hmdInputData = _hmdDataSource.GetData();
|
||||
if (_modifyCameraRigAnchorTransforms && hmdInputData.IsTracked)
|
||||
{
|
||||
SetLocalTransform(CameraRigRef.CameraRig.centerEyeAnchor, hmdInputData.Root);
|
||||
}
|
||||
}
|
||||
|
||||
if (_modifyHandTransformsLeft && _leftHand.isActiveAndEnabled)
|
||||
{
|
||||
if (_modifyHandTransformsLeft && _leftHand.GetRootPose(out Pose rootPose))
|
||||
{
|
||||
SetTransform(_leftHandComponents.Anchor, rootPose);
|
||||
}
|
||||
}
|
||||
|
||||
if (_modifyHandTransformsRight && _rightHand.isActiveAndEnabled)
|
||||
{
|
||||
if (_modifyHandTransformsRight && _rightHand.GetRootPose(out Pose rootPose))
|
||||
{
|
||||
SetTransform(_rightHandComponents.Anchor, rootPose);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetLocalTransform(Transform transform, in Pose root)
|
||||
{
|
||||
transform.localPosition = root.position;
|
||||
transform.localRotation = root.rotation;
|
||||
}
|
||||
|
||||
private static void SetTransform(Transform transform, in Pose root)
|
||||
{
|
||||
transform.position = root.position;
|
||||
transform.rotation = root.rotation;
|
||||
}
|
||||
|
||||
private void ReplaceHandMeshes(OVRInputHandComponents handComponents, Mesh mesh)
|
||||
{
|
||||
if (handComponents.OvrMesh == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// OVRSkeleton and OVRMesh will not initialize the skeleton in editor mode if the hand
|
||||
// is not connected. This is a limitation with Link, the skeleton isn't available unless
|
||||
// hands are tracked.
|
||||
Assert.IsNotNull(mesh);
|
||||
|
||||
// Create a clone of the mesh, so that vertices in the asset file are not modified by
|
||||
// changes to sharedMesh.
|
||||
mesh = Instantiate(mesh);
|
||||
|
||||
InvokeSetField(handComponents.OvrMesh, "_mesh", mesh);
|
||||
InvokeSetProp(handComponents.OvrMesh, "IsInitialized", true);
|
||||
}
|
||||
|
||||
private void InitializeMeshRendererDataProvider(OVRInputHandComponents handComponents,
|
||||
HandInputDataReadFunction inputDataProvider)
|
||||
{
|
||||
if (handComponents.OvrMeshRenderer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dataProvider = new FromDataAssetOVRMeshRendererDataProvider(_handRenderBehavior)
|
||||
{
|
||||
handInputDataProvider = inputDataProvider,
|
||||
originalProvider = handComponents.OvrHand
|
||||
};
|
||||
|
||||
InvokeSetField(handComponents.OvrMeshRenderer, "_dataProvider", dataProvider);
|
||||
}
|
||||
|
||||
private FromDataAssetOVRSkeletonDataProvider CreateHandSkeletonPoseDataProvider(
|
||||
OVRInputHandComponents handComponents, HandInputDataReadFunction inputDataProvider)
|
||||
{
|
||||
var ovrMeshType = handComponents.OvrHand.GetComponent<IOVRMeshDataProvider>()
|
||||
.GetMeshType();
|
||||
SkeletonType skeletonType =
|
||||
ovrMeshType == MeshType.HandLeft ? SkeletonType.HandLeft : SkeletonType.HandRight;
|
||||
return new FromDataAssetOVRSkeletonDataProvider(_handRenderBehavior)
|
||||
{
|
||||
originalProvider = handComponents.OvrHand,
|
||||
skeletonType = skeletonType,
|
||||
handInputDataProvider = inputDataProvider
|
||||
};
|
||||
}
|
||||
|
||||
private void InitializeHandSkeletonPoseDataProvider(OVRInputHandComponents handComponents,
|
||||
FromDataAssetOVRSkeletonDataProvider dataProvider)
|
||||
{
|
||||
InvokeSetField(handComponents.OvrSkeleton, "_dataProvider", dataProvider);
|
||||
}
|
||||
|
||||
private void InitializeHandSkeletonRendererPoseDataProvider(
|
||||
OVRInputHandComponents handComponents, HandInputDataReadFunction inputDataProvider)
|
||||
{
|
||||
if (handComponents.OvrSkeletonRenderer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dataProvider = new FromDataAssetOVRSkeletonRendererDataProvider(_handRenderBehavior)
|
||||
{
|
||||
handInputDataProvider = inputDataProvider,
|
||||
originalProvider = handComponents.OvrHand
|
||||
};
|
||||
|
||||
InvokeSetField(handComponents.OvrSkeletonRenderer, "_dataProvider", dataProvider);
|
||||
}
|
||||
|
||||
private void ReplaceSkeletonData(OVRSkeleton ovrLeftHandSkeleton,
|
||||
OVRPlugin.Skeleton2 skeletonData)
|
||||
{
|
||||
var skeletonChangeCount = FromDataAssetOVRSkeletonDataProvider.InitialSkeletonChangeCount;
|
||||
var nullParams = new object[] { };
|
||||
|
||||
InvokeSetField(ovrLeftHandSkeleton, "_skeleton", skeletonData);
|
||||
|
||||
InvokeMethod(ovrLeftHandSkeleton, "InitializeBones", nullParams);
|
||||
InvokeMethod(ovrLeftHandSkeleton, "InitializeBindPose", nullParams);
|
||||
InvokeMethod(ovrLeftHandSkeleton, "InitializeCapsules", nullParams);
|
||||
InvokeSetProp(ovrLeftHandSkeleton, "IsInitialized", true);
|
||||
InvokeSetProp(ovrLeftHandSkeleton, "SkeletonChangedCount", -1);
|
||||
}
|
||||
|
||||
private static void InvokeMethod<T>(T instance, string methodName, object[] args)
|
||||
{
|
||||
var method = typeof(T).GetMethod(methodName, InstanceFlags);
|
||||
Assert.IsNotNull(method, methodName + " method must exist on type: " + nameof(T));
|
||||
method.Invoke(instance, args);
|
||||
}
|
||||
|
||||
private static void InvokeSetField<T>(T instance, string fieldName, object val)
|
||||
{
|
||||
var prop = typeof(T).GetField(fieldName, InstanceFlags);
|
||||
Assert.IsNotNull(prop, prop + " field must exist on type: " + nameof(T));
|
||||
prop.SetValue(instance, val);
|
||||
}
|
||||
|
||||
private static void InvokeSetProp<T>(T instance, string propName, object val)
|
||||
{
|
||||
var prop = typeof(T).GetProperty(propName, InstanceFlags);
|
||||
Assert.IsNotNull(prop, prop + " property must exist on type: " + nameof(T));
|
||||
prop.SetMethod.Invoke(instance, new[] { val });
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectOVRSkeletonDataProviders(IOVRCameraRigRef cameraRigRef,
|
||||
IDataSource<HmdDataAsset, HmdDataSourceConfig> hmdData,
|
||||
Hand leftHand, Hand rightHand, bool modifyCameraRigAnchorTransforms, bool modifyHandTransformsLeft,
|
||||
bool modifyHandTransformsRight, bool replaceHandMeshRendererProviders,
|
||||
HandRenderPoseOriginBehavior handRenderBehavior)
|
||||
{
|
||||
InjectCameraRigRef(cameraRigRef);
|
||||
InjectHmdData(hmdData);
|
||||
InjectLeftHand(leftHand);
|
||||
InjectRightHand(rightHand);
|
||||
InjectModifyCameraRigAnchorTransforms(modifyCameraRigAnchorTransforms);
|
||||
InjectModifyHandTransformsLeft(modifyHandTransformsLeft);
|
||||
InjectModifyHandTransformsRight(modifyHandTransformsRight);
|
||||
InjectReplaceHandMeshRendererProviders(replaceHandMeshRendererProviders);
|
||||
InjectHandRenderBehavior(handRenderBehavior);
|
||||
}
|
||||
|
||||
public void InjectCameraRigRef(IOVRCameraRigRef cameraRigRef)
|
||||
{
|
||||
_cameraRigRef = cameraRigRef as MonoBehaviour;
|
||||
CameraRigRef = cameraRigRef;
|
||||
}
|
||||
|
||||
public void InjectHmdData(IDataSource<HmdDataAsset,HmdDataSourceConfig> hmdData)
|
||||
{
|
||||
_hmdData = hmdData as MonoBehaviour;
|
||||
_hmdDataSource = hmdData;
|
||||
}
|
||||
|
||||
public void InjectLeftHand(Hand leftHand)
|
||||
{
|
||||
_leftHand = leftHand;
|
||||
}
|
||||
|
||||
public void InjectRightHand(Hand rightHand)
|
||||
{
|
||||
_rightHand = rightHand;
|
||||
}
|
||||
|
||||
public void InjectModifyCameraRigAnchorTransforms(bool modifyCameraRigAnchorTransforms)
|
||||
{
|
||||
_modifyCameraRigAnchorTransforms = modifyCameraRigAnchorTransforms;
|
||||
}
|
||||
|
||||
public void InjectModifyHandTransformsLeft(bool modifyHandTransformsLeft)
|
||||
{
|
||||
_modifyHandTransformsLeft = modifyHandTransformsLeft;
|
||||
}
|
||||
|
||||
public void InjectModifyHandTransformsRight(bool modifyHandTransformsRight)
|
||||
{
|
||||
_modifyHandTransformsRight = modifyHandTransformsRight;
|
||||
}
|
||||
|
||||
public void InjectReplaceHandMeshRendererProviders(bool replaceHandMeshRendererProviders)
|
||||
{
|
||||
_replaceHandMeshRendererProviders = replaceHandMeshRendererProviders;
|
||||
}
|
||||
|
||||
public void InjectHandRenderBehavior(HandRenderPoseOriginBehavior handRenderBehavior)
|
||||
{
|
||||
_handRenderBehavior = handRenderBehavior;
|
||||
}
|
||||
|
||||
public void InjectOptionalLeftHandMesh(Mesh handMesh)
|
||||
{
|
||||
_leftHandMesh = handMesh;
|
||||
}
|
||||
|
||||
public void InjectOptionalRightHandMesh(Mesh handMesh)
|
||||
{
|
||||
_rightHandMesh = handMesh;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ffac1ecd519bd1d409558219f47d07b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,39 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public class SetDisplayRefresh : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private float _desiredDisplayFrequency = 90f;
|
||||
|
||||
public void SetDesiredDisplayFrequency(float desiredDisplayFrequency)
|
||||
{
|
||||
var validFrequencies = OVRPlugin.systemDisplayFrequenciesAvailable;
|
||||
|
||||
if (validFrequencies.Contains(_desiredDisplayFrequency))
|
||||
{
|
||||
Debug.Log("[Oculus.Interaction] Setting desired display frequency to " + _desiredDisplayFrequency);
|
||||
OVRPlugin.systemDisplayFrequency = _desiredDisplayFrequency;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
SetDesiredDisplayFrequency(_desiredDisplayFrequency);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 215d90758f7ed4f42b7ad0a64d0dfec4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,79 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
namespace Oculus.Interaction.Input
|
||||
{
|
||||
public class TrackingToWorldTransformerOVR : MonoBehaviour, ITrackingToWorldTransformer
|
||||
{
|
||||
[SerializeField, Interface(typeof(IOVRCameraRigRef))]
|
||||
private MonoBehaviour _cameraRigRef;
|
||||
public IOVRCameraRigRef CameraRigRef { get; private set; }
|
||||
|
||||
public Transform Transform => CameraRigRef.CameraRig.transform;
|
||||
|
||||
/// <summary>
|
||||
/// Converts a tracking space pose to a world space pose (Applies any transform applied to the OVRCameraRig)
|
||||
/// </summary>
|
||||
public Pose ToWorldPose(Pose pose)
|
||||
{
|
||||
Transform trackingToWorldSpace = Transform;
|
||||
|
||||
pose.position = trackingToWorldSpace.TransformPoint(pose.position);
|
||||
pose.rotation = trackingToWorldSpace.rotation * pose.rotation;
|
||||
return pose;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a world space pose to a tracking space pose (Removes any transform applied to the OVRCameraRig)
|
||||
/// </summary>
|
||||
public Pose ToTrackingPose(in Pose worldPose)
|
||||
{
|
||||
Transform trackingToWorldSpace = Transform;
|
||||
|
||||
Vector3 position = trackingToWorldSpace.InverseTransformPoint(worldPose.position);
|
||||
Quaternion rotation = Quaternion.Inverse(trackingToWorldSpace.rotation) * worldPose.rotation;
|
||||
|
||||
return new Pose(position, rotation);
|
||||
}
|
||||
|
||||
public Quaternion WorldToTrackingWristJointFixup => FromOVRHandDataSource.WristFixupRotation;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
Assert.IsNotNull(CameraRigRef);
|
||||
}
|
||||
|
||||
#region Inject
|
||||
|
||||
public void InjectAllTrackingToWorldTransformerOVR(IOVRCameraRigRef cameraRigRef)
|
||||
{
|
||||
InjectCameraRigRef(cameraRigRef);
|
||||
}
|
||||
|
||||
public void InjectCameraRigRef(IOVRCameraRigRef cameraRigRef)
|
||||
{
|
||||
_cameraRigRef = cameraRigRef as MonoBehaviour;
|
||||
CameraRigRef = cameraRigRef;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 998a5646185efb9488265f3a2f35a99a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user