clean project

This commit is contained in:
Helar Jaadla
2022-03-07 17:52:41 +02:00
parent a174b45bd2
commit cbeb10ec35
5100 changed files with 837159 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
using System;
using UnityEngine;
namespace Oculus.Interaction.Input
{
public class Hmd : DataModifier<HmdDataAsset, HmdDataSourceConfig>, IHmd
{
public ITrackingToWorldTransformer TrackingToWorldTransformer =>
Config.TrackingToWorldTransformer;
public event Action HmdUpdated = delegate { };
protected override void Apply(HmdDataAsset data)
{
// Default implementation does nothing, to allow instantiation of this modifier directly
}
public override void MarkInputDataRequiresUpdate()
{
base.MarkInputDataRequiresUpdate();
if (Started)
{
HmdUpdated();
}
}
public bool GetRootPose(out Pose pose)
{
var currentData = GetData();
if (!currentData.IsTracked)
{
pose = Pose.identity;
return false;
}
pose = TrackingToWorldTransformer.ToWorldPose(currentData.Root);
return true;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2606bf2f0c914a7aba4390f29ba2eb6e
timeCreated: 1629334585

View File

@@ -0,0 +1,32 @@
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
using System;
using UnityEngine;
namespace Oculus.Interaction.Input
{
[Serializable]
public class HmdDataAsset : ICopyFrom<HmdDataAsset>
{
public Pose Root;
public bool IsTracked;
public int FrameId;
public void CopyFrom(HmdDataAsset source)
{
Root = source.Root;
IsTracked = source.IsTracked;
FrameId = source.FrameId;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 332eb9fb3feb493aa2632f2739bf3d41
timeCreated: 1629321466

View File

@@ -0,0 +1,22 @@
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
namespace Oculus.Interaction.Input
{
/// <summary>
/// A set of constants that are passed to each child of a Hand modifier tree from the root DataSource.
/// </summary>
public class HmdDataSourceConfig
{
public ITrackingToWorldTransformer TrackingToWorldTransformer { get; set; }
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5e6945eb8bd2e9941a48a55b14cda4d5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,62 @@
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
using System;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Input
{
/// <summary>
/// A set of constants that are passed to each child of a Hand modifier tree from the root DataSource.
/// </summary>
public class HmdRef : MonoBehaviour, IHmd
{
[SerializeField, Interface(typeof(Hmd))]
private MonoBehaviour _hmd;
private IHmd Hmd;
public event Action HmdUpdated
{
add => Hmd.HmdUpdated += value;
remove => Hmd.HmdUpdated -= value;
}
protected virtual void Awake()
{
Hmd = _hmd as IHmd;
}
protected virtual void Start()
{
Assert.IsNotNull(Hmd);
}
public bool GetRootPose(out Pose pose)
{
return Hmd.GetRootPose(out pose);
}
#region Inject
public void InjectAllHmdRef(IHmd hmd)
{
InjectHmd(hmd);
}
public void InjectHmd(IHmd hmd)
{
_hmd = hmd as MonoBehaviour;
Hmd = hmd;
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 484167e684014224c9a8bff92b293c6a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,23 @@
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
https://developer.oculus.com/licenses/oculussdk/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
using System;
using UnityEngine;
namespace Oculus.Interaction.Input
{
public interface IHmd
{
bool GetRootPose(out Pose pose);
event Action HmdUpdated;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d92925b93eb01cf4ba528518efe2705a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: