clean project
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// Non-allocating HashSet extension methods mirroring MS implementation
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/// https://referencesource.microsoft.com/#system.core/system/Collections/Generic/HashSet.cs
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/// </summary>
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public static class HashSetExtensions
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{
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/// <summary>
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/// Take the union of this HashSet with other. Modifies this set.
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/// </summary>
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/// <param name="other">HashSet with items to add</param>
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public static void UnionWithNonAlloc<T>(this HashSet<T> hashSetToModify, HashSet<T> other)
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{
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if (hashSetToModify == null)
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{
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throw new ArgumentNullException(nameof(hashSetToModify));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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foreach (T item in other)
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{
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hashSetToModify.Add(item);
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}
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}
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/// <summary>
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/// Take the union of this HashSet with other. Modifies this set.
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/// </summary>
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/// <param name="other">IList with items to add</param>
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public static void UnionWithNonAlloc<T>(this HashSet<T> hashSetToModify, IList<T> other)
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{
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if (hashSetToModify == null)
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{
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throw new ArgumentNullException(nameof(hashSetToModify));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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for (int i = 0; i < other.Count; ++i)
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{
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hashSetToModify.Add(other[i]);
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}
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}
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/// <summary>
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/// Remove items in other from this set. Modifies this set
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/// </summary>
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/// <param name="other">HashSet with items to remove</param>
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public static void ExceptWithNonAlloc<T>(this HashSet<T> hashSetToModify, HashSet<T> other)
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{
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if (hashSetToModify == null)
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{
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throw new ArgumentNullException(nameof(hashSetToModify));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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if (hashSetToModify.Count == 0)
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{
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return;
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}
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if (other == hashSetToModify)
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{
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hashSetToModify.Clear();
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return;
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}
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foreach (T element in other)
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{
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hashSetToModify.Remove(element);
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}
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}
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/// <summary>
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/// Remove items in other from this set. Modifies this set
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/// </summary>
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/// <param name="other">IList with items to remove</param>
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public static void ExceptWithNonAlloc<T>(this HashSet<T> hashSetToModify, IList<T> other)
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{
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if (hashSetToModify == null)
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{
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throw new ArgumentNullException(nameof(hashSetToModify));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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if (hashSetToModify.Count == 0)
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{
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return;
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}
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for (int i = 0; i < other.Count; ++i)
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{
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hashSetToModify.Remove(other[i]);
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}
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}
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/// <summary>
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/// Checks if this set overlaps other (i.e. they share at least one item)
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/// </summary>
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/// <param name="other">HashSet to check overlap against</param>
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/// <returns>true if these have at least one common element; false if disjoint</returns>
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public static bool OverlapsNonAlloc<T>(this HashSet<T> hashSetToCheck, HashSet<T> other)
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{
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if (hashSetToCheck == null)
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{
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throw new ArgumentNullException(nameof(hashSetToCheck));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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if (hashSetToCheck.Count == 0)
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{
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return false;
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}
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foreach (T element in other)
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{
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if (hashSetToCheck.Contains(element))
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Checks if this set overlaps other (i.e. they share at least one item)
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/// </summary>
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/// <param name="other">IList to check overlap against</param>
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/// <returns>true if these have at least one common element; false if disjoint</returns>
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public static bool OverlapsNonAlloc<T>(this HashSet<T> hashSetToCheck, IList<T> other)
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{
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if (hashSetToCheck == null)
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{
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throw new ArgumentNullException(nameof(hashSetToCheck));
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}
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if (other == null)
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{
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throw new ArgumentNullException(nameof(other));
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}
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if (hashSetToCheck.Count == 0)
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{
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return false;
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}
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for (int i = 0; i < other.Count; ++i)
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{
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if (hashSetToCheck.Contains(other[i]))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 09d0907b32d460349ae989d67adb26ee
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,53 @@
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
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ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
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using System;
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// By adding BeginStart and EndStart at the beginning and end of Start, MonoBehaviours with
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/// OnEnable and OnDisable logic can wrap their contents within a _started flag and effectively
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/// skip over logic in those methods until after Start has been invoked.
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///
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/// To not bypass the Unity Lifecycle, the enabled property is used to disable the most derived
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/// MonoBehaviour, invoke Start up the hierarchy chain, and finally re-enable the MonoBehaviour.
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/// </summary>
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public static class MonoBehaviourStartExtensions
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{
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public static void BeginStart(this MonoBehaviour monoBehaviour, ref bool started,
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Action baseStart = null)
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{
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if (!started)
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{
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monoBehaviour.enabled = false;
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started = true;
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baseStart?.Invoke();
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started = false;
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}
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else
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{
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baseStart?.Invoke();
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}
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}
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public static void EndStart(this MonoBehaviour monoBehaviour, ref bool started)
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{
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if (!started)
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{
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started = true;
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monoBehaviour.enabled = true;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 7e905110e6125b442b02d7a80ba72015
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||||
MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
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