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Assets/Oculus/Interaction/Editor/Utils/OptionalDrawer.cs
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Assets/Oculus/Interaction/Editor/Utils/OptionalDrawer.cs
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEditor;
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namespace Oculus.Interaction.Editor
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{
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/// <summary>
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/// Adds an [Optional] label in the inspector over any SerializedField with this attribute.
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/// </summary>
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[CustomPropertyDrawer(typeof(OptionalAttribute))]
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public class OptionalDrawer : DecoratorDrawer
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{
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private static readonly float HEADER_SIZE_AS_PERCENT = 0.25f;
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public override float GetHeight()
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{
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return base.GetHeight() * ( 1f + HEADER_SIZE_AS_PERCENT );
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}
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public override void OnGUI(Rect position)
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{
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position.y += GetHeight() * HEADER_SIZE_AS_PERCENT / ( 1f + HEADER_SIZE_AS_PERCENT );
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EditorGUI.LabelField(position, "[Optional]");
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}
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}
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}
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