clean project
This commit is contained in:
466
Assets/Oculus/Interaction/Editor/Utils/HandAnimatorWizard.cs
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466
Assets/Oculus/Interaction/Editor/Utils/HandAnimatorWizard.cs
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using Oculus.Interaction.Input;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Animations;
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using System.Collections.Generic;
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using System.IO;
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namespace Oculus.Interaction.HandPosing.Editor
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{
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/// <summary>
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/// This wizard helps creating a set of fixed Animation Clips using HandTracking
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/// to be used in a skinned synthetic hand with an Animator.
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/// Assign a HandSkeletonVisual and click the buttons as you perform the relevant
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/// poses with your tracked hand. The output will be an Animator that can be directly
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/// used in a Skinned hand. Once you are done you can automatically create the opposite
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/// hand data by providing the strings internally used for differentiating the left and
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/// right transforms. (typically _l_ and _r_)
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/// Works great in conjunction with FromOVRControllerHandData.cs
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/// </summary>
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public class HandAnimatorWizard : ScriptableWizard
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{
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[SerializeField]
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private HandVisual _handVisual;
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[SerializeField]
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private string _folder = "GeneratedAnimations";
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[SerializeField]
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private string _controllerName = "HandController";
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[Space]
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[InspectorButton("RecordHandFist")]
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[SerializeField]
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private string _recordHandFist;
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[SerializeField]
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private AnimationClip _handFist;
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[InspectorButton("RecordHand3qtrFist")]
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[SerializeField]
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private string _recordHand3qtrFist;
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[SerializeField]
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private AnimationClip _hand3qtrFist;
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[InspectorButton("RecordHandMidFist")]
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[SerializeField]
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private string _recordHandMidFist;
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[SerializeField]
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private AnimationClip _handMidFist;
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[InspectorButton("RecordHandPinch")]
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[SerializeField]
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private string _recordHandPinch;
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[SerializeField]
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private AnimationClip _handPinch;
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[InspectorButton("RecordHandCap")]
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[SerializeField]
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private string _recordHandCap;
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[SerializeField]
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private AnimationClip _handCap;
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[InspectorButton("RecordThumbUp")]
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[SerializeField]
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private string _recordThumbUp;
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[SerializeField]
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private AnimationClip _thumbUp;
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[InspectorButton("RecordIndexPoint")]
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[SerializeField]
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private string _recordIndexPoint;
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[SerializeField]
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private AnimationClip _indexPoint;
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[Space]
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[InspectorButton("GenerateMasks")]
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[SerializeField]
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private string _generateMasks;
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[SerializeField]
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private AvatarMask _indexMask;
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[SerializeField]
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private AvatarMask _thumbMask;
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[Space]
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[InspectorButton("GenerateAnimatorAsset")]
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[SerializeField]
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private string _generateAnimator;
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[Space(40f)]
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[SerializeField]
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private string _handLeftPrefix = "_l_";
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[SerializeField]
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private string _handRightPrefix = "_r_";
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[InspectorButton("GenerateMirrorAnimatorAsset")]
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[SerializeField]
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private string _generateMirrorAnimator;
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private Transform Root => _handVisual.Joints[0].parent;
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private static readonly List<HandJointId> INDEX_MASK = new List<HandJointId>()
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{
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HandJointId.HandIndex1,
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HandJointId.HandIndex2,
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HandJointId.HandIndex3,
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HandJointId.HandIndexTip
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};
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private static readonly List<HandJointId> THUMB_MASK = new List<HandJointId>()
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{
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HandJointId.HandThumb0,
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HandJointId.HandThumb1,
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HandJointId.HandThumb2,
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HandJointId.HandThumb3,
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HandJointId.HandThumbTip
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};
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private const string FLEX_PARAM = "Flex";
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private const string PINCH_PARAM = "Pinch";
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[MenuItem("Oculus/Interaction/Hand Animator Generator")]
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private static void CreateWizard()
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{
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ScriptableWizard.DisplayWizard<HandAnimatorWizard>("Hand Animator Generator", "Close");
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}
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private void OnWizardCreate() { }
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private void RecordHandFist()
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{
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_handFist = GenerateClipAsset("HandFist");
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}
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private void RecordHand3qtrFist()
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{
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_hand3qtrFist = GenerateClipAsset("Hand3qtrFist");
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}
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private void RecordHandMidFist()
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{
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_handMidFist = GenerateClipAsset("HandMidFist");
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}
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private void RecordHandPinch()
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{
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_handPinch = GenerateClipAsset("HandPinch");
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}
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private void RecordHandCap()
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{
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_handCap = GenerateClipAsset("HandCap");
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}
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private void RecordThumbUp()
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{
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_thumbUp = GenerateClipAsset("ThumbUp");
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}
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private void RecordIndexPoint()
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{
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_indexPoint = GenerateClipAsset("IndexPoint");
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}
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public void GenerateMasks()
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{
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_indexMask = GenerateMaskAsset(INDEX_MASK, "indexMask");
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_thumbMask = GenerateMaskAsset(THUMB_MASK, "thumbMask");
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}
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private void GenerateAnimatorAsset()
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{
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HandClips clips = new HandClips()
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{
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handFist = _handFist,
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hand3qtrFist = _hand3qtrFist,
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handMidFist = _handMidFist,
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handPinch = _handPinch,
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handCap = _handCap,
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thumbUp = _thumbUp,
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indexPoint = _indexPoint,
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indexMask = _indexMask,
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thumbMask = _thumbMask
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};
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GetHandPrefixes(out string prefix, out string mirrorPrefix);
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string path = GenerateAnimatorPath(prefix);
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CreateAnimator(path, clips);
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}
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private void GenerateMirrorAnimatorAsset()
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{
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HandClips clips = new HandClips()
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{
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handFist = GenerateMirrorClipAsset(_handFist),
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hand3qtrFist = GenerateMirrorClipAsset(_hand3qtrFist),
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handMidFist = GenerateMirrorClipAsset(_handMidFist),
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handPinch = GenerateMirrorClipAsset(_handPinch),
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handCap = GenerateMirrorClipAsset(_handCap),
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thumbUp = GenerateMirrorClipAsset(_thumbUp),
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indexPoint = GenerateMirrorClipAsset(_indexPoint),
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indexMask = GenerateMirrorMaskAsset(_indexMask),
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thumbMask = GenerateMirrorMaskAsset(_thumbMask)
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};
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GetHandPrefixes(out string prefix, out string mirrorPrefix);
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string path = GenerateAnimatorPath(mirrorPrefix);
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CreateAnimator(path, clips);
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}
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private AnimationClip GenerateClipAsset(string title)
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{
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GetHandPrefixes(out string prefix, out string mirrorPrefix);
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AnimationClip clip = new AnimationClip();
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for (int i = (int)HandJointId.HandStart; i < (int)HandJointId.HandEnd; ++i)
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{
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Transform jointTransform = _handVisual.Joints[i];
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string path = GetGameObjectPath(jointTransform, Root);
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RegisterLocalPose(ref clip, jointTransform.GetPose(Space.Self), path);
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}
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StoreAsset(clip, $"{title}{prefix}.anim");
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return clip;
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}
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private AvatarMask GenerateMaskAsset(List<HandJointId> maskData, string title)
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{
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GetHandPrefixes(out string prefix, out string mirrorPrefix);
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AvatarMask mask = new AvatarMask();
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List<string> paths = new List<string>(maskData.Count);
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foreach (var maskJoints in maskData)
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{
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Transform jointTransform = _handVisual.Joints[(int)maskJoints];
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string localPath = GetGameObjectPath(jointTransform, Root);
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paths.Add(localPath);
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}
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mask.transformCount = paths.Count;
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for (int i = 0; i < paths.Count; ++i)
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{
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mask.SetTransformPath(i, paths[i]);
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mask.SetTransformActive(i, true);
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}
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StoreAsset(mask, $"{title}{prefix}.mask");
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return mask;
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}
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private AnimationClip GenerateMirrorClipAsset(AnimationClip originalClip)
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{
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if (originalClip == null)
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{
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Debug.LogError("Please generate a valid Clip first");
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return null;
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}
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GetHandPrefixes(out string prefix, out string mirrorPrefix);
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AnimationClip mirrorClip = new AnimationClip();
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EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(originalClip);
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foreach (EditorCurveBinding curveBinding in curveBindings)
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{
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string mirrorPath = curveBinding.path.Replace(prefix, mirrorPrefix);
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AnimationCurve curve = AnimationUtility.GetEditorCurve(originalClip, curveBinding);
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float invertFactor = curveBinding.propertyName.Contains("LocalPosition") ? -1f : 1f;
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AnimationCurve mirrorCurve = new AnimationCurve();
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for (int i = 0; i < curve.length; i++)
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{
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mirrorCurve.AddKey(curve[i].time, curve[i].value * invertFactor);
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||||
}
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mirrorClip.SetCurve(mirrorPath, curveBinding.type, curveBinding.propertyName, mirrorCurve);
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}
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StoreAsset(mirrorClip, originalClip.name.Replace(prefix, mirrorPrefix));
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return mirrorClip;
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}
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private AvatarMask GenerateMirrorMaskAsset(AvatarMask originalMask)
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{
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if (originalMask == null)
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||||
{
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||||
Debug.LogError("Please generate a valid mask first");
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return null;
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}
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GetHandPrefixes(out string prefix, out string mirrorPrefix);
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||||
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||||
AvatarMask mirrorMask = new AvatarMask();
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||||
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mirrorMask.transformCount = originalMask.transformCount;
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||||
for (int i = 0; i < originalMask.transformCount; ++i)
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{
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||||
string mirrorPath = originalMask.GetTransformPath(i).Replace(prefix, mirrorPrefix);
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bool active = originalMask.GetTransformActive(i);
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mirrorMask.SetTransformPath(i, mirrorPath);
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mirrorMask.SetTransformActive(i, active);
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}
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StoreAsset(mirrorMask, originalMask.name.Replace(prefix, mirrorPrefix));
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return mirrorMask;
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}
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private void RegisterLocalPose(ref AnimationClip clip, Pose pose, string path)
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{
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Vector3 euler = pose.rotation.eulerAngles;
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clip.SetCurve(path, typeof(Transform), "localEulerAngles.x", AnimationCurve.Constant(0f, 0.01f, euler.x));
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clip.SetCurve(path, typeof(Transform), "localEulerAngles.y", AnimationCurve.Constant(0f, 0.01f, euler.y));
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clip.SetCurve(path, typeof(Transform), "localEulerAngles.z", AnimationCurve.Constant(0f, 0.01f, euler.z));
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Vector3 pos = pose.position;
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clip.SetCurve(path, typeof(Transform), "localPosition.x", AnimationCurve.Constant(0f, 0.01f, pos.x));
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||||
clip.SetCurve(path, typeof(Transform), "localPosition.y", AnimationCurve.Constant(0f, 0.01f, pos.y));
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clip.SetCurve(path, typeof(Transform), "localPosition.z", AnimationCurve.Constant(0f, 0.01f, pos.z));
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}
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private AnimatorController CreateAnimator(string path, HandClips clips)
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{
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AnimatorController animator = AnimatorController.CreateAnimatorControllerAtPath(path);
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animator.AddParameter(FLEX_PARAM, AnimatorControllerParameterType.Float);
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animator.AddParameter(PINCH_PARAM, AnimatorControllerParameterType.Float);
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animator.RemoveLayer(0);
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CreateLayer(animator, "Flex Layer", null);
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CreateLayer(animator, "Thumb Layer", clips.thumbMask);
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CreateLayer(animator, "Point Layer", clips.indexMask);
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||||
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CreateFlexStates(animator, 0, clips);
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CreateThumbUpStates(animator, 1, clips);
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CreatePointStates(animator, 2, clips);
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||||
return animator;
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}
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||||
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||||
private AnimatorControllerLayer CreateLayer(AnimatorController animator, string layerName, AvatarMask mask = null)
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||||
{
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||||
AnimatorControllerLayer layer = new AnimatorControllerLayer();
|
||||
layer.name = layerName;
|
||||
AnimatorStateMachine stateMachine = new AnimatorStateMachine();
|
||||
stateMachine.name = layer.name;
|
||||
AssetDatabase.AddObjectToAsset(stateMachine, animator);
|
||||
stateMachine.hideFlags = HideFlags.HideInHierarchy;
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||||
layer.stateMachine = stateMachine;
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||||
layer.avatarMask = mask;
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||||
animator.AddLayer(layer);
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||||
return layer;
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||||
}
|
||||
|
||||
private void CreateFlexStates(AnimatorController animator, int layerIndex, HandClips clips)
|
||||
{
|
||||
BlendTree blendTree;
|
||||
AnimatorState flexState = animator.CreateBlendTreeInController("Flex", out blendTree, layerIndex);
|
||||
blendTree.blendType = BlendTreeType.FreeformCartesian2D;
|
||||
blendTree.blendParameter = FLEX_PARAM;
|
||||
blendTree.blendParameterY = PINCH_PARAM;
|
||||
blendTree.AddChild(clips.handCap, new Vector2(0f, 0f));
|
||||
blendTree.AddChild(clips.handPinch, new Vector2(0f, 0.835f));
|
||||
blendTree.AddChild(clips.handPinch, new Vector2(0f, 1f));
|
||||
blendTree.AddChild(clips.handMidFist, new Vector2(0.5f, 0f));
|
||||
blendTree.AddChild(clips.handMidFist, new Vector2(0.5f, 1f));
|
||||
blendTree.AddChild(clips.hand3qtrFist, new Vector2(0.835f, 0f));
|
||||
blendTree.AddChild(clips.hand3qtrFist, new Vector2(0.835f, 1f));
|
||||
blendTree.AddChild(clips.handFist, new Vector2(1f, 0f));
|
||||
blendTree.AddChild(clips.handFist, new Vector2(1f, 1f));
|
||||
animator.layers[layerIndex].stateMachine.defaultState = flexState;
|
||||
}
|
||||
|
||||
private void CreateThumbUpStates(AnimatorController animator, int layerIndex, HandClips clips)
|
||||
{
|
||||
BlendTree blendTree;
|
||||
AnimatorState flexState = animator.CreateBlendTreeInController("Thumbs Up", out blendTree, layerIndex);
|
||||
blendTree.blendType = BlendTreeType.Simple1D;
|
||||
blendTree.blendParameter = FLEX_PARAM;
|
||||
blendTree.AddChild(clips.handCap, 0f);
|
||||
blendTree.AddChild(clips.thumbUp, 1f);
|
||||
blendTree.useAutomaticThresholds = true;
|
||||
animator.layers[layerIndex].stateMachine.defaultState = flexState;
|
||||
}
|
||||
|
||||
private void CreatePointStates(AnimatorController animator, int layerIndex, HandClips clips)
|
||||
{
|
||||
BlendTree blendTree;
|
||||
AnimatorState flexState = animator.CreateBlendTreeInController("Point", out blendTree, layerIndex);
|
||||
blendTree.blendType = BlendTreeType.Simple1D;
|
||||
blendTree.blendParameter = FLEX_PARAM;
|
||||
blendTree.AddChild(clips.handCap, 0f);
|
||||
blendTree.AddChild(clips.indexPoint, 1f);
|
||||
blendTree.useAutomaticThresholds = true;
|
||||
animator.layers[layerIndex].stateMachine.defaultState = flexState;
|
||||
}
|
||||
|
||||
private void StoreAsset(Object asset, string name)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
string targetFolder = Path.Combine("Assets", _folder);
|
||||
CreateFolder(targetFolder);
|
||||
string path = Path.Combine(targetFolder, name);
|
||||
AssetDatabase.CreateAsset(asset, path);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void CreateFolder(string targetFolder)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Directory.Exists(targetFolder))
|
||||
{
|
||||
Directory.CreateDirectory(targetFolder);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private string GenerateAnimatorPath(string prefix)
|
||||
{
|
||||
string targetFolder = Path.Combine("Assets", _folder);
|
||||
CreateFolder(targetFolder);
|
||||
string path = Path.Combine(targetFolder, $"{_controllerName}{prefix}.controller");
|
||||
return path;
|
||||
}
|
||||
|
||||
private static string GetGameObjectPath(Transform transform, Transform root)
|
||||
{
|
||||
string path = transform.name;
|
||||
while (transform.parent != null
|
||||
&& transform.parent != root)
|
||||
{
|
||||
transform = transform.parent;
|
||||
path = $"{transform.name}/{path}";
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
private void GetHandPrefixes(out string prefix, out string mirrorPrefix)
|
||||
{
|
||||
Handedness originalHandedness = _handVisual.Hand.Handedness;
|
||||
prefix = originalHandedness == Handedness.Left ? _handLeftPrefix : _handRightPrefix;
|
||||
mirrorPrefix = originalHandedness == Handedness.Left ? _handRightPrefix : _handLeftPrefix;
|
||||
}
|
||||
|
||||
private class HandClips
|
||||
{
|
||||
public AnimationClip handFist;
|
||||
public AnimationClip hand3qtrFist;
|
||||
public AnimationClip handMidFist;
|
||||
public AnimationClip handPinch;
|
||||
public AnimationClip handCap;
|
||||
public AnimationClip thumbUp;
|
||||
public AnimationClip indexPoint;
|
||||
|
||||
public AvatarMask indexMask;
|
||||
public AvatarMask thumbMask;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d513303388f205408a199c8f7a88885
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
37
Assets/Oculus/Interaction/Editor/Utils/OptionalDrawer.cs
Normal file
37
Assets/Oculus/Interaction/Editor/Utils/OptionalDrawer.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
/************************************************************************************
|
||||
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||||
https://developer.oculus.com/licenses/oculussdk/
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||||
ANY KIND, either express or implied. See the License for the specific language governing
|
||||
permissions and limitations under the License.
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Oculus.Interaction.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds an [Optional] label in the inspector over any SerializedField with this attribute.
|
||||
/// </summary>
|
||||
[CustomPropertyDrawer(typeof(OptionalAttribute))]
|
||||
public class OptionalDrawer : DecoratorDrawer
|
||||
{
|
||||
private static readonly float HEADER_SIZE_AS_PERCENT = 0.25f;
|
||||
|
||||
public override float GetHeight()
|
||||
{
|
||||
return base.GetHeight() * ( 1f + HEADER_SIZE_AS_PERCENT );
|
||||
}
|
||||
|
||||
public override void OnGUI(Rect position)
|
||||
{
|
||||
position.y += GetHeight() * HEADER_SIZE_AS_PERCENT / ( 1f + HEADER_SIZE_AS_PERCENT );
|
||||
EditorGUI.LabelField(position, "[Optional]");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f23e2cef5c87c842828dec6dd676b0b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user