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96
Assets/Oculus/Interaction/Editor/Grab/GrabbingRuleEditor.cs
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96
Assets/Oculus/Interaction/Editor/Grab/GrabbingRuleEditor.cs
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using Oculus.Interaction.Input;
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction.GrabAPI
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{
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[CustomPropertyDrawer(typeof(GrabbingRule))]
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public class GrabbingRuleEditor : PropertyDrawer
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{
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private static Dictionary<string, bool> _unfolds = new Dictionary<string, bool>();
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private static readonly string[] FINGER_PROPERTY_NAMES = new string[]
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{
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"_thumbRequirement",
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"_indexRequirement",
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"_middleRequirement",
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"_ringRequirement",
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"_pinkyRequirement",
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};
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private const float ROW_HEIGHT = 20f;
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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InitializeUnfold(property);
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if (_unfolds[property.propertyPath])
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{
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return ROW_HEIGHT * (Constants.NUM_FINGERS + 2);
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}
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else
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{
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return ROW_HEIGHT * 1;
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}
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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InitializeUnfold(property);
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Rect rowRect = new Rect(position.x, position.y, position.width, ROW_HEIGHT);
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_unfolds[property.propertyPath] = EditorGUI.Foldout(rowRect, _unfolds[property.propertyPath], label, true);
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if (_unfolds[property.propertyPath])
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{
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EditorGUI.indentLevel++;
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for (int i = 0; i < Constants.NUM_FINGERS; i++)
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{
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rowRect.y += ROW_HEIGHT;
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SerializedProperty finger = property.FindPropertyRelative(FINGER_PROPERTY_NAMES[i]);
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HandFinger fingerID = (HandFinger)i;
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FingerRequirement current = (FingerRequirement)finger.intValue;
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FingerRequirement selected = (FingerRequirement)EditorGUI.EnumPopup(rowRect, $"{fingerID}: ", current);
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finger.intValue = (int)selected;
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}
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rowRect.y += ROW_HEIGHT;
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DrawFlagProperty<FingerUnselectMode>(property, rowRect, "Unselect Mode", "_unselectMode", false);
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EditorGUI.indentLevel--;
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}
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EditorGUI.EndProperty();
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}
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private void InitializeUnfold(SerializedProperty property)
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{
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if (!_unfolds.ContainsKey(property.propertyPath))
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{
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_unfolds.Add(property.propertyPath, false);
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}
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}
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private void DrawFlagProperty<TEnum>(SerializedProperty parentProperty, Rect position, string title, string fieldName, bool isFlags) where TEnum : Enum
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{
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SerializedProperty fieldProperty = parentProperty.FindPropertyRelative(fieldName);
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TEnum value = (TEnum)Enum.ToObject(typeof(TEnum), fieldProperty.intValue);
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Enum selectedValue = isFlags ?
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EditorGUI.EnumFlagsField(position, title, value)
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: EditorGUI.EnumPopup(position, title, value);
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fieldProperty.intValue = (int)Enum.ToObject(typeof(TEnum), selectedValue);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 17f32e95fcaa23e45a5ac1297f201be2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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