clean project
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using UnityEngine;
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using System.Collections;
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using System;
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public class PoseEditHelper : MonoBehaviour {
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public Transform poseRoot;
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void OnDrawGizmos()
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{
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if (poseRoot != null)
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{
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DrawJoints(poseRoot);
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}
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}
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private void DrawJoints(Transform joint)
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{
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Gizmos.DrawWireSphere(joint.position, 0.005f);
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for (int i = 0; i < joint.childCount; ++i)
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{
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Transform child = joint.GetChild(i);
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if (child.name.EndsWith("_grip") || child.name.EndsWith("hand_ignore"))
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{
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continue;
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}
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Gizmos.DrawLine(joint.position, child.position);
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DrawJoints(child);
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}
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}
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}
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