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Assets/Oculus/Avatar/Samples/CrossPlatform/CrossPlatform.unity
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1138
Assets/Oculus/Avatar/Samples/CrossPlatform/CrossPlatform.unity
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Assets/Oculus/Avatar/Samples/CrossPlatform/Readme.txt
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Assets/Oculus/Avatar/Samples/CrossPlatform/Readme.txt
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This CrossPlatform sample scene demonstrates how Oculus Avatars can now be used on non-Oculus devices.
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For more detailed information on this sample and cross-platform Avatar functionality, including details on customization and redistribution requirements, see the topic on this sample at: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-unity-crossplat-sample/
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Setup instructions:
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1 - Install Steam and SteamVR
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2 - Create a new Unity Project
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3 - Import the Oculus Integration from the Unity Asset Store.
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4 - Open the CrossPlatform scene (in Assets/Oculus/Avatar/Samples/CrossPlatform)
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5 - Use the Oculus Dashboard (https://dashboard.oculus.com/) to create a placeholder Rift app and copy the App ID
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6 - Paste the App ID in Unity under Oculus Avatars > Edit Configuration > Oculus Rift App Id
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7 - Enable OpenVR:
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Open PlayerSettings in the Inspector tab (from menu bar, Edit > Project Settings > Player)
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Under Virtual Reality SDKs, add OpenVR if it's not there already
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Remove Oculus (or drag it below OpenVR) so that OpenVR is used when the scene is played.
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8 - Click Play
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The scene should play using SteamVR rather than the Oculus platform, and you'll see 12 different Oculus Avatars in front of you.
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