Merge branch 'Shumpei' into portals-and-body

# Conflicts:
#	Assets/LowPolyDungeons/LowPolyDungeons_HDRP_2018.4.unitypackage.meta
#	Assets/LowPolyDungeons/LowPolyDungeons_LWRP_2018.4.unitypackage.meta
#	Assets/LowPolyDungeons/LowPolyDungeons_URP_2019.3.unitypackage.meta
#	Assets/Project Files/Scripts/Shumpei.meta
#	Assets/SimpleNaturePack/SimpleNaturePack_HDRP_2018.4.unitypackage.meta
This commit is contained in:
LAPTOP-NFGSIHNQ\shump 2022-03-25 10:46:05 +02:00
commit c10f3421f5
24 changed files with 293 additions and 7 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArmSwingLocomotion : MonoBehaviour
{
public GameObject LeftHand;
public GameObject RightHand;
public GameObject CenterEyeCamera;
public GameObject ForwardDirection;
private Vector3 PositionPreviousFrameLeftHand;
private Vector3 PositionPreviousFrameRightHand;
private Vector3 PlayerPositionPreviousFrame;
private Vector3 PlayerPositionCurrentFrame;
private Vector3 PositionCurrentFrameLeftHand;
private Vector3 PositionCurrentFrameRightHand;
public float Speed;
private float HandSpeed;
// Start is called before the first frame update
void Start()
{
PlayerPositionPreviousFrame = transform.position;
PositionPreviousFrameLeftHand = LeftHand.transform.position;
PlayerPositionPreviousFrame = RightHand.transform.position;
}
// Update is called once per frame
void Update()
{
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);
PositionCurrentFrameLeftHand = LeftHand.transform.position;
PositionCurrentFrameRightHand = RightHand.transform.position;
PlayerPositionCurrentFrame = transform.position;
//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
//Debug.Log("Current" + PositionCurrentFrameLeftHand);
var playerDistanceMoved = Vector3.Distance(PlayerPositionCurrentFrame, PlayerPositionPreviousFrame);
var leftHandDistanceMoved = Vector3.Distance(PositionCurrentFrameLeftHand, PositionPreviousFrameLeftHand);
var rightHandDistanceMoved = Vector3.Distance(PositionCurrentFrameRightHand, PositionPreviousFrameRightHand);
HandSpeed = ((leftHandDistanceMoved - playerDistanceMoved) + (rightHandDistanceMoved - playerDistanceMoved));
if (Time.timeSinceLevelLoad > 1f)
{
transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
}
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
PositionPreviousFrameRightHand = PositionCurrentFrameRightHand;
PlayerPositionPreviousFrame = PlayerPositionCurrentFrame;
}
}

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