Merge branch 'Shumpei' into portals-and-body
# Conflicts: # Assets/LowPolyDungeons/LowPolyDungeons_HDRP_2018.4.unitypackage.meta # Assets/LowPolyDungeons/LowPolyDungeons_LWRP_2018.4.unitypackage.meta # Assets/LowPolyDungeons/LowPolyDungeons_URP_2019.3.unitypackage.meta # Assets/Project Files/Scripts/Shumpei.meta # Assets/SimpleNaturePack/SimpleNaturePack_HDRP_2018.4.unitypackage.meta
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ArmSwingLocomotion : MonoBehaviour
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{
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public GameObject LeftHand;
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public GameObject RightHand;
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public GameObject CenterEyeCamera;
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public GameObject ForwardDirection;
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private Vector3 PositionPreviousFrameLeftHand;
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private Vector3 PositionPreviousFrameRightHand;
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private Vector3 PlayerPositionPreviousFrame;
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private Vector3 PlayerPositionCurrentFrame;
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private Vector3 PositionCurrentFrameLeftHand;
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private Vector3 PositionCurrentFrameRightHand;
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public float Speed;
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private float HandSpeed;
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// Start is called before the first frame update
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void Start()
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{
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PlayerPositionPreviousFrame = transform.position;
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PositionPreviousFrameLeftHand = LeftHand.transform.position;
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PlayerPositionPreviousFrame = RightHand.transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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float Yrot = CenterEyeCamera.transform.eulerAngles.y;
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ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);
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PositionCurrentFrameLeftHand = LeftHand.transform.position;
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PositionCurrentFrameRightHand = RightHand.transform.position;
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PlayerPositionCurrentFrame = transform.position;
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//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
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//Debug.Log("Current" + PositionCurrentFrameLeftHand);
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var playerDistanceMoved = Vector3.Distance(PlayerPositionCurrentFrame, PlayerPositionPreviousFrame);
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var leftHandDistanceMoved = Vector3.Distance(PositionCurrentFrameLeftHand, PositionPreviousFrameLeftHand);
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var rightHandDistanceMoved = Vector3.Distance(PositionCurrentFrameRightHand, PositionPreviousFrameRightHand);
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HandSpeed = ((leftHandDistanceMoved - playerDistanceMoved) + (rightHandDistanceMoved - playerDistanceMoved));
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if (Time.timeSinceLevelLoad > 1f)
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{
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transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
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}
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PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
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PositionPreviousFrameRightHand = PositionCurrentFrameRightHand;
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PlayerPositionPreviousFrame = PlayerPositionCurrentFrame;
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type: 3}
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--- !u!1 &1986139475
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--- !u!1 &1986139475
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@ -1038,6 +1195,7 @@ GameObject:
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- component: {fileID: 1986139479}
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- component: {fileID: 1986139479}
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- component: {fileID: 1986139478}
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- component: {fileID: 1986139478}
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- component: {fileID: 1986139477}
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- component: {fileID: 1986139477}
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- component: {fileID: 1986139480}
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--- !u!114 &1986139480
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m_GameObject: {fileID: 1986139475}
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@ -11,7 +11,7 @@
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"com.unity.mathematics": "1.2.5",
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"com.unity.postprocessing": "3.2.1",
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"com.unity.postprocessing": "3.2.1",
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"com.unity.render-pipelines.universal": "12.1.4",
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"com.unity.test-framework": "1.1.29",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.timeline": "1.6.3",
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"com.unity.timeline": "1.6.3",
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@ -162,7 +162,7 @@
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},
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"com.unity.searcher": {
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path: Assets/Scenes/DO_NOT_TOUCH.unity
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path: Assets/SimpleNaturePack/Scenes/DO_NOT_TOUCH.unity
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260,
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260,
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@ -728,7 +728,7 @@ PlayerSettings:
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PS4: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
PS4: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
||||||
PS5: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
PS5: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
||||||
Stadia: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
Stadia: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
||||||
Standalone: RH_SerializedDictionary;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
Standalone: RH_SerializedDictionary;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2;GRIFFIN_URP;POSEIDON;POSEIDON_URP;JUPITER;GRIFFIN;TEXTURE_GRAPH;GRIFFIN_2021;TG_SEARCHER
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WebGL: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
WebGL: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
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Windows Store Apps: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
Windows Store Apps: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
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XboxOne: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
XboxOne: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
|
Loading…
Reference in New Issue