Merge remote-tracking branch 'origin/gesture_joonasp'
# Conflicts: # Assets/_TerrainData/TerrainData_521113671563848736.asset # Assets/_TerrainData/TerrainData_699485723238748736.asset # Assets/_TerrainData/TerrainData_869121471408748736.asset # Assets/_TerrainData/TerrainMaterial_521113671563848736.mat # Assets/_TerrainData/TerrainMaterial_699485723238748736.mat # Assets/_TerrainData/TerrainMaterial_869121471408748736.mat # ProjectSettings/EditorBuildSettings.asset
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			||||||
							
								
								
									
										7566
									
								
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										7566
									
								
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										7
									
								
								Assets/Project Files/Prefabs/JoonasP/wand.prefab.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Assets/Project Files/Prefabs/JoonasP/wand.prefab.meta
									
									
									
									
									
										Normal file
									
								
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@ -13,6 +13,10 @@ public class ActionGestureInteraction : MonoBehaviour
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			|||||||
    public float projectileSpeed = 30;
 | 
					    public float projectileSpeed = 30;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private bool holdingWand;
 | 
					    private bool holdingWand;
 | 
				
			||||||
 | 
					    private float wandPower;
 | 
				
			||||||
 | 
					    private string wandElement;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public AudioSource noEssenceAudio;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void Start()
 | 
					    void Start()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
@ -23,16 +27,19 @@ public class ActionGestureInteraction : MonoBehaviour
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    {
 | 
					    {
 | 
				
			||||||
        Debug.LogWarning(action);
 | 
					        Debug.LogWarning(action);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        
 | 
					        Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand());
 | 
				
			||||||
        /* todo: playerinfo doesnt have these methods?
 | 
					 | 
				
			||||||
        if (player.GetComponent<PlayerInfo>().GetRightHand() != null) 
 | 
					        if (player.GetComponent<PlayerInfo>().GetRightHand() != null) 
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
 | 
					
 | 
				
			||||||
            if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
 | 
					            if (player.GetComponent<PlayerInfo>().GetRightHand().name.Contains("wand"))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                holdingWand = true;
 | 
				
			||||||
 | 
					                wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            
 | 
					            
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
        else holdingWand = false;
 | 
					        else holdingWand = false;
 | 
				
			||||||
        */
 | 
					        
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        switch (action)
 | 
					        switch (action)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
@ -47,17 +54,29 @@ public class ActionGestureInteraction : MonoBehaviour
 | 
				
			|||||||
                {
 | 
					                {
 | 
				
			||||||
                    Debug.LogWarning("WOODCUTTING ACTION");
 | 
					                    Debug.LogWarning("WOODCUTTING ACTION");
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                return;
 | 
					                break;
 | 
				
			||||||
            case "VerticalLine":
 | 
					            case "VerticalLine":
 | 
				
			||||||
                if (holdingWand)
 | 
					                if (holdingWand)
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    Debug.LogWarning("WAND VERTICAL");
 | 
					                    Debug.LogWarning("WAND VERTICAL");
 | 
				
			||||||
 | 
					                    if (PlayerInfo.Instance.AddEssenceBasic(-1))
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        Vector3 spawnPoint = transform.position + playerCamera.transform.forward;
 | 
				
			||||||
 | 
					                        spawnPoint = new Vector3(spawnPoint.x, spawnPoint.y + 1, spawnPoint.z);
 | 
				
			||||||
 | 
					                        GameObject shield = Instantiate(objects[1], spawnPoint, Quaternion.Euler(-90, playerCamera.transform.eulerAngles.y - 180, 180));
 | 
				
			||||||
 | 
					                        shield.GetComponent<ShieldController>().health = 3 * wandPower;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    else
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        noEssenceAudio.Play();
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                else
 | 
					                else
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    Debug.LogWarning("VERTICAL");
 | 
					                    Debug.LogWarning("VERTICAL");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                return;
 | 
					                break;
 | 
				
			||||||
            case "Circle":
 | 
					            case "Circle":
 | 
				
			||||||
                if (holdingWand)
 | 
					                if (holdingWand)
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
@ -66,9 +85,15 @@ public class ActionGestureInteraction : MonoBehaviour
 | 
				
			|||||||
                }
 | 
					                }
 | 
				
			||||||
                else
 | 
					                else
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    Debug.LogWarning("CIRCLE");
 | 
					                    GameObject minigame = FindMinigame();
 | 
				
			||||||
 | 
					                    if (minigame != null)
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        float distance = Vector3.Distance(transform.position, minigame.transform.position);
 | 
				
			||||||
 | 
					                        if(distance < 4f) minigame.GetComponent<WellController>().StartMinigame();
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                return;
 | 
					
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
            case "Triangle":
 | 
					            case "Triangle":
 | 
				
			||||||
                if (holdingWand)
 | 
					                if (holdingWand)
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
@ -78,7 +103,7 @@ public class ActionGestureInteraction : MonoBehaviour
 | 
				
			|||||||
                {
 | 
					                {
 | 
				
			||||||
                    Debug.LogWarning("WOODCUTTING ACTION");
 | 
					                    Debug.LogWarning("WOODCUTTING ACTION");
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                return;
 | 
					                break;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        /*if (action == "Portal")
 | 
					        /*if (action == "Portal")
 | 
				
			||||||
@ -167,6 +192,7 @@ public class ActionGestureInteraction : MonoBehaviour
 | 
				
			|||||||
    {
 | 
					    {
 | 
				
			||||||
        Debug.LogWarning("INSTANTIATE BOLT");
 | 
					        Debug.LogWarning("INSTANTIATE BOLT");
 | 
				
			||||||
        var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
 | 
					        var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
 | 
				
			||||||
        projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
 | 
					        projectileObj.GetComponent<Projectile>().damage = 1 * wandPower;
 | 
				
			||||||
 | 
					        projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -14,6 +14,8 @@ public class GestureRecognizer : MonoBehaviour
 | 
				
			|||||||
    public InputHelpers.Button rightInputButton;
 | 
					    public InputHelpers.Button rightInputButton;
 | 
				
			||||||
    public InputHelpers.Button rightControlButton;
 | 
					    public InputHelpers.Button rightControlButton;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Camera mainCamera;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public float inputThreshold = 0.1f;
 | 
					    public float inputThreshold = 0.1f;
 | 
				
			||||||
    public Transform movementSource;
 | 
					    public Transform movementSource;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -31,10 +33,15 @@ public class GestureRecognizer : MonoBehaviour
 | 
				
			|||||||
    private List<Gesture> trainingSet = new List<Gesture>();
 | 
					    private List<Gesture> trainingSet = new List<Gesture>();
 | 
				
			||||||
    private bool isMoving = false;
 | 
					    private bool isMoving = false;
 | 
				
			||||||
    private List<Vector3> positionsList = new List<Vector3>();
 | 
					    private List<Vector3> positionsList = new List<Vector3>();
 | 
				
			||||||
 | 
					    private Vector3 relativePosition;
 | 
				
			||||||
 | 
					    private List<GameObject> debugCubes;
 | 
				
			||||||
 | 
					    private List<Vector3> relativePositions;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Start is called before the first frame update
 | 
					    // Start is called before the first frame update
 | 
				
			||||||
    void Start()
 | 
					    void Start()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        debugCubes = new List<GameObject>();
 | 
				
			||||||
 | 
					        relativePositions = new List<Vector3>();
 | 
				
			||||||
        // Path = ..\AppData\LocalLow\DefaultCompany\Heroes of Hiis SCM
 | 
					        // Path = ..\AppData\LocalLow\DefaultCompany\Heroes of Hiis SCM
 | 
				
			||||||
        Debug.Log(Application.persistentDataPath);
 | 
					        Debug.Log(Application.persistentDataPath);
 | 
				
			||||||
        string[] gestureFiles = Directory.GetFiles(Application.persistentDataPath, "*.xml");
 | 
					        string[] gestureFiles = Directory.GetFiles(Application.persistentDataPath, "*.xml");
 | 
				
			||||||
@ -85,13 +92,18 @@ public class GestureRecognizer : MonoBehaviour
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    void StartMovement()
 | 
					    void StartMovement()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        debugCubes.Clear();
 | 
				
			||||||
 | 
					        relativePositions.Clear();
 | 
				
			||||||
        Debug.Log("Movement started");
 | 
					        Debug.Log("Movement started");
 | 
				
			||||||
        isMoving = true;
 | 
					        isMoving = true;
 | 
				
			||||||
        positionsList.Clear();
 | 
					        positionsList.Clear();
 | 
				
			||||||
        positionsList.Add(movementSource.position);
 | 
					        relativePosition = movementSource.position - mainCamera.transform.position;
 | 
				
			||||||
 | 
					        positionsList.Add(relativePosition);
 | 
				
			||||||
        if (debugCubePrefab)
 | 
					        if (debugCubePrefab)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Destroy(Instantiate(debugCubePrefab, movementSource.position, Quaternion.identity), 3);
 | 
					            GameObject cube = Instantiate(debugCubePrefab, relativePosition, Quaternion.identity);
 | 
				
			||||||
 | 
					            debugCubes.Add(cube);
 | 
				
			||||||
 | 
					            relativePositions.Add(relativePosition);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    void EndMovement()
 | 
					    void EndMovement()
 | 
				
			||||||
@ -129,17 +141,31 @@ public class GestureRecognizer : MonoBehaviour
 | 
				
			|||||||
                
 | 
					                
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        foreach(GameObject obj in debugCubes)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Destroy(obj);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void UpdateMovement()
 | 
					    void UpdateMovement()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        Vector3 lastPosition = positionsList[positionsList.Count - 1];
 | 
					        relativePosition = movementSource.position - mainCamera.transform.position;
 | 
				
			||||||
        if (Vector3.Distance(movementSource.position, lastPosition) > newPositionThresholdDistance)
 | 
					        
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        for(int i = 0; i < debugCubes.Count; i++)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            positionsList.Add(movementSource.position);
 | 
					            debugCubes[i].transform.position = mainCamera.transform.position + relativePositions[i];
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Vector3 lastPosition = positionsList[positionsList.Count - 1];
 | 
				
			||||||
 | 
					        if (Vector3.Distance(relativePosition, lastPosition) > newPositionThresholdDistance)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            positionsList.Add(relativePosition);
 | 
				
			||||||
            if (debugCubePrefab)
 | 
					            if (debugCubePrefab)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                Destroy(Instantiate(debugCubePrefab, movementSource.position, Quaternion.identity), 3);
 | 
					                GameObject cube = Instantiate(debugCubePrefab, relativePosition, Quaternion.identity);
 | 
				
			||||||
 | 
					                debugCubes.Add(cube);
 | 
				
			||||||
 | 
					                relativePositions.Add(relativePosition);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
				
			|||||||
@ -7,34 +7,46 @@ public class Projectile : MonoBehaviour
 | 
				
			|||||||
    private bool collided;
 | 
					    private bool collided;
 | 
				
			||||||
    Vector3 oldEulerAngles;
 | 
					    Vector3 oldEulerAngles;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public float damage;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private void Start()
 | 
					    private void Start()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        // Will always be destroyed after 10 seconds.
 | 
					        // Will always be destroyed after 10 seconds.
 | 
				
			||||||
        Destroy(gameObject, 10);
 | 
					        Destroy(gameObject, 10);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        oldEulerAngles = transform.rotation.eulerAngles;
 | 
					        //oldEulerAngles = transform.rotation.eulerAngles;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    private void Update()
 | 
					    private void Update()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        if (oldEulerAngles != transform.rotation.eulerAngles)
 | 
					        /*if (oldEulerAngles != transform.rotation.eulerAngles)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Destroy(gameObject);
 | 
					            Destroy(gameObject);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        */
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private void onCollisionEnter(Collider other)
 | 
					    private void OnCollisionEnter(Collision collision)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        Debug.LogWarning(collision.gameObject.name);
 | 
				
			||||||
 | 
					        if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            collided = true;
 | 
				
			||||||
 | 
					            if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING
 | 
				
			||||||
 | 
					            Destroy(gameObject);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    private void OnTriggerEnter(Collider other)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Debug.LogWarning(other.gameObject.name);
 | 
				
			||||||
        if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
 | 
					        if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            collided = true;
 | 
					            collided = true;
 | 
				
			||||||
            Destroy(gameObject);
 | 
					            Destroy(gameObject);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					        else if (other.gameObject.name == "Dummy")
 | 
				
			||||||
    private void onTriggerEnter(Collider other)
 | 
					 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
        if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
 | 
					            Destroy(other.gameObject);
 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            collided = true;
 | 
					 | 
				
			||||||
            Destroy(gameObject);
 | 
					            Destroy(gameObject);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										86
									
								
								Assets/Project Files/Scripts/JoonasP/CraftingTable.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										86
									
								
								Assets/Project Files/Scripts/JoonasP/CraftingTable.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,86 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					using UnityEngine.XR.Interaction.Toolkit;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class CraftingTable : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public Transform item1;
 | 
				
			||||||
 | 
					    public Transform item2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Transform socket1;
 | 
				
			||||||
 | 
					    public Transform socket2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Transform output;
 | 
				
			||||||
 | 
					    public GameObject startWand;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        item1 = null;
 | 
				
			||||||
 | 
					        item2 = null;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void Set1()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        StartCoroutine(DelayCast(socket1,1));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void Exit1()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        item1 = null;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void Set2()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        StartCoroutine(DelayCast(socket2, 2));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void Exit2()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        item2 = null;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void Craft()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        //Currently simple if statement check crafting. Could be done better but will see if this system will be expanded
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (item1 == null || item2 == null) Debug.LogError("Missing item!");
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if((item1.name.StartsWith("wand") && item2.name.StartsWith("Log")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Log")))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (item1.name.StartsWith("wand"))
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    WandData data = item1.GetComponent<WandData>();
 | 
				
			||||||
 | 
					                    data.SetPower(data.power + 0.5f);
 | 
				
			||||||
 | 
					                    item1.transform.position = output.position;
 | 
				
			||||||
 | 
					                    Destroy(item2.gameObject);
 | 
				
			||||||
 | 
					                    item2 = null;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    WandData data = item2.GetComponent<WandData>();
 | 
				
			||||||
 | 
					                    data.SetPower(data.power + 0.5f);
 | 
				
			||||||
 | 
					                    item2.transform.position = output.position;
 | 
				
			||||||
 | 
					                    Destroy(item1.gameObject);
 | 
				
			||||||
 | 
					                    item1 = null;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        Debug.LogError("Invalid Recipe!");
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    IEnumerator DelayCast(Transform from, int i)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        yield return new WaitForSeconds(0.5f);
 | 
				
			||||||
 | 
					        RaycastHit hit;
 | 
				
			||||||
 | 
					        if (Physics.Raycast(from.position + from.up, -from.up, out hit, Mathf.Infinity))
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (i == 1) item1 = hit.transform;
 | 
				
			||||||
 | 
					            else item2 = hit.transform;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										11
									
								
								Assets/Project Files/Scripts/JoonasP/CraftingTable.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Project Files/Scripts/JoonasP/CraftingTable.cs.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
				
			|||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 3cc30985ba0315045835d44b1b530ed4
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
@ -25,7 +25,7 @@ public class EssenceNodeController : MonoBehaviour
 | 
				
			|||||||
    private void Awake()
 | 
					    private void Awake()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        nodeMaterial = GetComponent<Renderer>().material;
 | 
					        nodeMaterial = GetComponent<Renderer>().material;
 | 
				
			||||||
        //playerInfo = PlayerInfo.Instance;
 | 
					        playerInfo = PlayerInfo.Instance;
 | 
				
			||||||
        playerInventory = GameObject.Find("Inventory").GetComponent<Inventory>();
 | 
					        playerInventory = GameObject.Find("Inventory").GetComponent<Inventory>();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -4,32 +4,70 @@ using UnityEngine;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
public class PlayerInfo : MonoBehaviour
 | 
					public class PlayerInfo : MonoBehaviour
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
					    public static PlayerInfo Instance;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private int health;
 | 
					    private int health;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private int essence_basic;
 | 
					    private int essence_basic;
 | 
				
			||||||
    //Add elemental essences?
 | 
					    //Add elemental essences?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private GameObject rightHandHeld;
 | 
				
			||||||
 | 
					    private GameObject leftHandHeld;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private void Awake()
 | 
					    private void Awake()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        Instance = this;
 | 
				
			||||||
        health = 5;
 | 
					        health = 5;
 | 
				
			||||||
        essence_basic = 0;
 | 
					        essence_basic = 0;
 | 
				
			||||||
 | 
					        rightHandHeld = null;
 | 
				
			||||||
 | 
					        leftHandHeld = null;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void AddHealth(int value)
 | 
					    public bool AddHealth(int value)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        health += value;
 | 
					        health += value;
 | 
				
			||||||
        if (health <= 0)
 | 
					        if (health <= 0)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Debug.Log("NO HEALTH REMAINING");
 | 
					            Debug.Log("NO HEALTH REMAINING");
 | 
				
			||||||
 | 
					            return false;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        return true;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void AddEssenceBasic(int value)
 | 
					    public bool AddEssenceBasic(int value)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        if (essence_basic + value < 0)
 | 
					        if (essence_basic + value < 0)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Debug.LogError("NOT ENOUGH ESSENCE");
 | 
					            Debug.Log("NOT ENOUGH ESSENCE");
 | 
				
			||||||
 | 
					            return false;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else essence_basic += value;
 | 
					        else 
 | 
				
			||||||
 | 
					        { 
 | 
				
			||||||
 | 
					            essence_basic += value;
 | 
				
			||||||
 | 
					            return true;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void AddLeftHand(GameObject obj)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        leftHandHeld = obj;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void AddRightHand(GameObject obj)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        rightHandHeld = obj;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void RemoveLeftHand()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        leftHandHeld = null;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void RemoveRightHand()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        rightHandHeld = null;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public GameObject GetRightHand() { return rightHandHeld; }
 | 
				
			||||||
 | 
					    public GameObject GetLeftHand() { return leftHandHeld; }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										26
									
								
								Assets/Project Files/Scripts/JoonasP/ShieldController.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								Assets/Project Files/Scripts/JoonasP/ShieldController.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,26 @@
 | 
				
			|||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class ShieldController : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public float health = 5;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Color startColor;
 | 
				
			||||||
 | 
					    public Color endColor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Start is called before the first frame update
 | 
				
			||||||
 | 
					    void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Update is called once per frame
 | 
				
			||||||
 | 
					    void Update()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        health -= Time.deltaTime;
 | 
				
			||||||
 | 
					        GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
 | 
				
			||||||
 | 
					        if (health <= 0) Destroy(gameObject);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@ -0,0 +1,11 @@
 | 
				
			|||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: add865683e185ac43b2093091d499b6a
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
							
								
								
									
										21
									
								
								Assets/Project Files/Scripts/JoonasP/WandData.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								Assets/Project Files/Scripts/JoonasP/WandData.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,21 @@
 | 
				
			|||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class WandData : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public float power = 1f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //public string element = "water";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Awake()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void SetPower(float pow)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        power = pow;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										11
									
								
								Assets/Project Files/Scripts/JoonasP/WandData.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Project Files/Scripts/JoonasP/WandData.cs.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
				
			|||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 9df026d0ca5cb9c4dbe59181dd93dbdb
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
@ -32,7 +32,7 @@ public class XRGUI : MonoBehaviour
 | 
				
			|||||||
        ExitButton.onClick.AddListener(() =>
 | 
					        ExitButton.onClick.AddListener(() =>
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Debug.Log("Clicked");
 | 
					            Debug.Log("Clicked");
 | 
				
			||||||
                UnityEditor.EditorApplication.isPlaying = false;
 | 
					                //UnityEditor.EditorApplication.isPlaying = false;
 | 
				
			||||||
        });
 | 
					        });
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Project Files/Sounds/NoEssence.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Assets/Project Files/Sounds/NoEssence.wav
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										22
									
								
								Assets/Project Files/Sounds/NoEssence.wav.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								Assets/Project Files/Sounds/NoEssence.wav.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,22 @@
 | 
				
			|||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: c99047a61fb87224a853c5e5bd2e8b06
 | 
				
			||||||
 | 
					AudioImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 6
 | 
				
			||||||
 | 
					  defaultSettings:
 | 
				
			||||||
 | 
					    loadType: 0
 | 
				
			||||||
 | 
					    sampleRateSetting: 0
 | 
				
			||||||
 | 
					    sampleRateOverride: 44100
 | 
				
			||||||
 | 
					    compressionFormat: 1
 | 
				
			||||||
 | 
					    quality: 1
 | 
				
			||||||
 | 
					    conversionMode: 0
 | 
				
			||||||
 | 
					  platformSettingOverrides: {}
 | 
				
			||||||
 | 
					  forceToMono: 0
 | 
				
			||||||
 | 
					  normalize: 1
 | 
				
			||||||
 | 
					  preloadAudioData: 1
 | 
				
			||||||
 | 
					  loadInBackground: 0
 | 
				
			||||||
 | 
					  ambisonic: 0
 | 
				
			||||||
 | 
					  3D: 1
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Project Files/Sounds/shield_passive.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Assets/Project Files/Sounds/shield_passive.wav
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										22
									
								
								Assets/Project Files/Sounds/shield_passive.wav.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								Assets/Project Files/Sounds/shield_passive.wav.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,22 @@
 | 
				
			|||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 4e7ab8c8a00c0974ebf8da37173931f7
 | 
				
			||||||
 | 
					AudioImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 6
 | 
				
			||||||
 | 
					  defaultSettings:
 | 
				
			||||||
 | 
					    loadType: 0
 | 
				
			||||||
 | 
					    sampleRateSetting: 0
 | 
				
			||||||
 | 
					    sampleRateOverride: 44100
 | 
				
			||||||
 | 
					    compressionFormat: 1
 | 
				
			||||||
 | 
					    quality: 1
 | 
				
			||||||
 | 
					    conversionMode: 0
 | 
				
			||||||
 | 
					  platformSettingOverrides: {}
 | 
				
			||||||
 | 
					  forceToMono: 0
 | 
				
			||||||
 | 
					  normalize: 1
 | 
				
			||||||
 | 
					  preloadAudioData: 1
 | 
				
			||||||
 | 
					  loadInBackground: 0
 | 
				
			||||||
 | 
					  ambisonic: 0
 | 
				
			||||||
 | 
					  3D: 1
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							@ -1,3 +0,0 @@
 | 
				
			|||||||
fileFormatVersion: 2
 | 
					 | 
				
			||||||
guid: b5e52a1ec3144c3698b70a852c266400
 | 
					 | 
				
			||||||
timeCreated: 1649692466
 | 
					 | 
				
			||||||
@ -90,19 +90,19 @@ Material:
 | 
				
			|||||||
    - _HorizonCloudSize: 4.91
 | 
					    - _HorizonCloudSize: 4.91
 | 
				
			||||||
    - _HorizonCloudStartPosition: -0.1
 | 
					    - _HorizonCloudStartPosition: -0.1
 | 
				
			||||||
    - _HorizonCloudStep: 25
 | 
					    - _HorizonCloudStep: 25
 | 
				
			||||||
    - _HorizonExponent: 3.3921747
 | 
					    - _HorizonExponent: 4.212204
 | 
				
			||||||
    - _HorizonStep: 500
 | 
					    - _HorizonStep: 500
 | 
				
			||||||
    - _HorizonThickness: 1
 | 
					    - _HorizonThickness: 1
 | 
				
			||||||
    - _MoonGlow: 0
 | 
					    - _MoonGlow: 0
 | 
				
			||||||
    - _MoonLightIntensity: 0.00034078956
 | 
					    - _MoonLightIntensity: 0.11609189
 | 
				
			||||||
    - _MoonSize: 0
 | 
					    - _MoonSize: 0
 | 
				
			||||||
    - _MoonSoftEdge: 0
 | 
					    - _MoonSoftEdge: 0
 | 
				
			||||||
    - _OverheadCloudAltitude: 1000
 | 
					    - _OverheadCloudAltitude: 1000
 | 
				
			||||||
    - _OverheadCloudAnimationSpeed: 50
 | 
					    - _OverheadCloudAnimationSpeed: 50
 | 
				
			||||||
    - _OverheadCloudFlowDirectionX: 1
 | 
					    - _OverheadCloudFlowDirectionX: 1
 | 
				
			||||||
    - _OverheadCloudFlowDirectionZ: 1
 | 
					    - _OverheadCloudFlowDirectionZ: 1
 | 
				
			||||||
    - _OverheadCloudRemapMax: 1.074074
 | 
					    - _OverheadCloudRemapMax: 1
 | 
				
			||||||
    - _OverheadCloudRemapMin: 0.111940965
 | 
					    - _OverheadCloudRemapMin: -0.40113193
 | 
				
			||||||
    - _OverheadCloudSize: 10
 | 
					    - _OverheadCloudSize: 10
 | 
				
			||||||
    - _OverheadCloudStep: 2
 | 
					    - _OverheadCloudStep: 2
 | 
				
			||||||
    - _StarsDensity0: 0.4
 | 
					    - _StarsDensity0: 0.4
 | 
				
			||||||
@ -112,7 +112,7 @@ Material:
 | 
				
			|||||||
    - _StarsGlow0: 0.01
 | 
					    - _StarsGlow0: 0.01
 | 
				
			||||||
    - _StarsGlow1: 0.01
 | 
					    - _StarsGlow1: 0.01
 | 
				
			||||||
    - _StarsGlow2: 0.01
 | 
					    - _StarsGlow2: 0.01
 | 
				
			||||||
    - _StarsOpacity: 0.0009148121
 | 
					    - _StarsOpacity: 0.77006197
 | 
				
			||||||
    - _StarsSize0: 0.42
 | 
					    - _StarsSize0: 0.42
 | 
				
			||||||
    - _StarsSize1: 0.53
 | 
					    - _StarsSize1: 0.53
 | 
				
			||||||
    - _StarsSize2: 0.46
 | 
					    - _StarsSize2: 0.46
 | 
				
			||||||
@ -121,25 +121,25 @@ Material:
 | 
				
			|||||||
    - _StarsTwinkle1: 6
 | 
					    - _StarsTwinkle1: 6
 | 
				
			||||||
    - _StarsTwinkle2: 2
 | 
					    - _StarsTwinkle2: 2
 | 
				
			||||||
    - _SunGlow: 0.45
 | 
					    - _SunGlow: 0.45
 | 
				
			||||||
    - _SunLightIntensity: 0.22252172
 | 
					    - _SunLightIntensity: 0.00026742788
 | 
				
			||||||
    - _SunSize: 0.1
 | 
					    - _SunSize: 0.1
 | 
				
			||||||
    - _SunSoftEdge: 0.5
 | 
					    - _SunSoftEdge: 0.5
 | 
				
			||||||
    m_Colors:
 | 
					    m_Colors:
 | 
				
			||||||
    - _DetailOverlayTintColor: {r: 0, g: 0, b: 0, a: 0}
 | 
					    - _DetailOverlayTintColor: {r: 0, g: 0, b: 0, a: 0}
 | 
				
			||||||
    - _FogColor: {r: 0, g: 0, b: 0, a: 0}
 | 
					    - _FogColor: {r: 0, g: 0, b: 0, a: 0}
 | 
				
			||||||
    - _GroundColor: {r: 0.4100945, g: 0.38965663, b: 0.42924377, a: 1}
 | 
					    - _GroundColor: {r: 0.32409453, g: 0.28410664, b: 0.36156124, a: 1}
 | 
				
			||||||
    - _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1}
 | 
					    - _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1}
 | 
				
			||||||
    - _HorizonColor: {r: 0.9055729, g: 0.85231304, b: 0.741789, a: 1}
 | 
					    - _HorizonColor: {r: 0.4159287, g: 0.36391956, b: 0.5471698, a: 1}
 | 
				
			||||||
    - _MoonColor: {r: 1, g: 1, b: 1, a: 0}
 | 
					    - _MoonColor: {r: 1, g: 1, b: 1, a: 1}
 | 
				
			||||||
    - _MoonDirection: {r: 1, g: 1, b: 1, a: 0}
 | 
					    - _MoonDirection: {r: 1, g: 1, b: 1, a: 0}
 | 
				
			||||||
    - _MoonLightColor: {r: 0, g: 0, b: 0, a: 0}
 | 
					    - _MoonLightColor: {r: 0, g: 0, b: 0, a: 0}
 | 
				
			||||||
    - _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.9640542}
 | 
					    - _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.8412408}
 | 
				
			||||||
    - _SkyColor: {r: 0.20533016, g: 0.35421106, b: 0.5882197, a: 1}
 | 
					    - _SkyColor: {r: 0.08056989, g: 0.03172837, b: 0.21698111, a: 1}
 | 
				
			||||||
    - _StarsColor0: {r: 0.96470594, g: 0.9450981, b: 0.76470596, a: 1}
 | 
					    - _StarsColor0: {r: 0.96470594, g: 0.9450981, b: 0.76470596, a: 1}
 | 
				
			||||||
    - _StarsColor1: {r: 1, g: 0.5294118, b: 0.93725497, a: 1}
 | 
					    - _StarsColor1: {r: 1, g: 0.5294118, b: 0.93725497, a: 1}
 | 
				
			||||||
    - _StarsColor2: {r: 0, g: 0.92549026, b: 1, a: 1}
 | 
					    - _StarsColor2: {r: 0, g: 0.92549026, b: 1, a: 1}
 | 
				
			||||||
    - _SunColor: {r: 0.9742516, g: 0.93176544, b: 0.86166334, a: 1}
 | 
					    - _SunColor: {r: 0.991845, g: 0.9783889, b: 0.95618623, a: 0}
 | 
				
			||||||
    - _SunDirection: {r: 0, g: -0.258819, b: 0.9659258, a: 0}
 | 
					    - _SunDirection: {r: 0, g: 0.8362344, b: 0.54837215, a: 0}
 | 
				
			||||||
    - _SunLightColor: {r: 1, g: 0.9929226, b: 0.9009434, a: 1}
 | 
					    - _SunLightColor: {r: 1, g: 0.9929226, b: 0.9009434, a: 1}
 | 
				
			||||||
  m_BuildTextureStacks: []
 | 
					  m_BuildTextureStacks: []
 | 
				
			||||||
--- !u!114 &11400000
 | 
					--- !u!114 &11400000
 | 
				
			||||||
 | 
				
			|||||||
@ -100,7 +100,7 @@ Material:
 | 
				
			|||||||
    m_Colors:
 | 
					    m_Colors:
 | 
				
			||||||
    - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
 | 
					    - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
 | 
				
			||||||
    - _Color: {r: 1, g: 1, b: 1, a: 1}
 | 
					    - _Color: {r: 1, g: 1, b: 1, a: 1}
 | 
				
			||||||
    - _Color0: {r: 1.5507064, g: 15.19919, b: 29.6185, a: 0}
 | 
					    - _Color0: {r: 7.3553696, g: 17.679485, b: 28.351603, a: 0}
 | 
				
			||||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
 | 
					    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
 | 
				
			||||||
    - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
 | 
					    - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
 | 
				
			||||||
  m_BuildTextureStacks: []
 | 
					  m_BuildTextureStacks: []
 | 
				
			||||||
 | 
				
			|||||||
@ -18,7 +18,7 @@ PhysicsManager:
 | 
				
			|||||||
  m_ClothInterCollisionDistance: 0
 | 
					  m_ClothInterCollisionDistance: 0
 | 
				
			||||||
  m_ClothInterCollisionStiffness: 0
 | 
					  m_ClothInterCollisionStiffness: 0
 | 
				
			||||||
  m_ContactsGeneration: 1
 | 
					  m_ContactsGeneration: 1
 | 
				
			||||||
  m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffbfffffffdffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
 | 
					  m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffbfffffff9ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
 | 
				
			||||||
  m_AutoSimulation: 1
 | 
					  m_AutoSimulation: 1
 | 
				
			||||||
  m_AutoSyncTransforms: 1
 | 
					  m_AutoSyncTransforms: 1
 | 
				
			||||||
  m_ReuseCollisionCallbacks: 1
 | 
					  m_ReuseCollisionCallbacks: 1
 | 
				
			||||||
 | 
				
			|||||||
@ -158,9 +158,12 @@ PlayerSettings:
 | 
				
			|||||||
  - {fileID: 0}
 | 
					  - {fileID: 0}
 | 
				
			||||||
  - {fileID: 0}
 | 
					  - {fileID: 0}
 | 
				
			||||||
  - {fileID: 0}
 | 
					  - {fileID: 0}
 | 
				
			||||||
  - {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260, type: 2}
 | 
					  - {fileID: 0}
 | 
				
			||||||
  - {fileID: -8196854396901781169, guid: 1a4c68ca72a83449f938d669337cb305, type: 2}
 | 
					  - {fileID: 0}
 | 
				
			||||||
  - {fileID: -990268426630310298, guid: a9a6963505ddf7f4d886008c6dc86122, type: 2}
 | 
					  - {fileID: 0}
 | 
				
			||||||
 | 
					  - {fileID: 0}
 | 
				
			||||||
 | 
					  - {fileID: 0}
 | 
				
			||||||
 | 
					  - {fileID: 0}
 | 
				
			||||||
  metroInputSource: 0
 | 
					  metroInputSource: 0
 | 
				
			||||||
  wsaTransparentSwapchain: 0
 | 
					  wsaTransparentSwapchain: 0
 | 
				
			||||||
  m_HolographicPauseOnTrackingLoss: 1
 | 
					  m_HolographicPauseOnTrackingLoss: 1
 | 
				
			||||||
@ -731,7 +734,7 @@ PlayerSettings:
 | 
				
			|||||||
    PS4: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
					    PS4: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
				
			||||||
    PS5: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
					    PS5: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
				
			||||||
    Stadia: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
					    Stadia: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
				
			||||||
    Standalone: RH_SerializedDictionary;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
					    Standalone: RH_SerializedDictionary;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2;GRIFFIN_URP;POSEIDON;POSEIDON_URP;JUPITER;GRIFFIN;TEXTURE_GRAPH;TG_SEARCHER;GRIFFIN_2021
 | 
				
			||||||
    WebGL: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
					    WebGL: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
				
			||||||
    Windows Store Apps: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
					    Windows Store Apps: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
				
			||||||
    XboxOne: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
					    XboxOne: PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user