Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
This commit is contained in:
@@ -7,6 +7,7 @@
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"com.unity.ide.visualstudio": "2.0.12",
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"com.unity.ide.vscode": "1.2.4",
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"com.unity.learn.iet-framework": "2.1.1",
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"com.unity.render-pipelines.universal": "12.1.4",
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"com.unity.test-framework": "1.1.29",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.timeline": "1.6.3",
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@@ -1,5 +1,14 @@
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{
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"dependencies": {
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"com.unity.burst": {
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"version": "1.6.4",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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"com.unity.mathematics": "1.2.1"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.collab-proxy": {
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"version": "1.15.7",
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"depth": 0,
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@@ -91,6 +100,13 @@
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.mathematics": {
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"version": "1.2.5",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.nuget.newtonsoft-json": {
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"version": "2.0.0",
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"depth": 1,
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@@ -105,6 +121,34 @@
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.render-pipelines.core": {
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"version": "12.1.4",
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"depth": 1,
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"source": "builtin",
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"dependencies": {
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"com.unity.ugui": "1.0.0",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0"
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}
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},
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"com.unity.render-pipelines.universal": {
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"version": "12.1.4",
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"depth": 0,
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"source": "builtin",
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"dependencies": {
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"com.unity.mathematics": "1.2.1",
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"com.unity.burst": "1.5.0",
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"com.unity.render-pipelines.core": "12.1.4",
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"com.unity.shadergraph": "12.1.4"
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}
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},
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"com.unity.searcher": {
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"version": "4.9.1",
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"depth": 2,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.services.core": {
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"version": "1.0.1",
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"depth": 1,
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@@ -121,6 +165,15 @@
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.shadergraph": {
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"version": "12.1.4",
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"depth": 1,
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"source": "builtin",
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"dependencies": {
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"com.unity.render-pipelines.core": "12.1.4",
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"com.unity.searcher": "4.9.1"
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}
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},
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"com.unity.subsystemregistration": {
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"version": "1.1.0",
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"depth": 1,
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