Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)

This commit is contained in:
joonasp
2022-03-12 21:38:42 +02:00
parent f48d160bd3
commit b42bfd3c5e
297 changed files with 28245 additions and 15069 deletions

View File

@@ -4761,7 +4761,7 @@ ParticleSystemRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10308, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0