Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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@@ -4761,7 +4761,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10308, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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