Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)

This commit is contained in:
joonasp
2022-03-12 21:38:42 +02:00
parent f48d160bd3
commit b42bfd3c5e
297 changed files with 28245 additions and 15069 deletions

View File

@@ -30,6 +30,7 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 224567402453363320}
m_Father: {fileID: 0}
@@ -112,6 +113,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@@ -148,7 +150,10 @@ MonoBehaviour:
m_HideMobileInput: 0
m_CharacterValidation: 0
m_CharacterLimit: 64
m_OnEndEdit:
m_OnSubmit:
m_PersistentCalls:
m_Calls: []
m_OnDidEndEdit:
m_PersistentCalls:
m_Calls: []
m_OnValueChanged:
@@ -161,6 +166,7 @@ MonoBehaviour:
m_CaretBlinkRate: 0.85
m_CaretWidth: 1
m_ReadOnly: 0
m_ShouldActivateOnSelect: 1
--- !u!1 &1396285114258200
GameObject:
m_ObjectHideFlags: 0
@@ -189,6 +195,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 224949956480874824}
m_RootOrder: 0