Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)

This commit is contained in:
joonasp
2022-03-12 21:38:42 +02:00
parent f48d160bd3
commit b42bfd3c5e
297 changed files with 28245 additions and 15069 deletions

View File

@@ -28,6 +28,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -19.76}
m_LocalScale: {x: 0.3, y: 0.3, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 22402796}
m_RootOrder: 0
@@ -60,6 +61,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@@ -136,6 +138,7 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 3.5}
m_LocalScale: {x: 0.05, y: 0.05, z: 0.2}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 22469590}
m_Father: {fileID: 0}
@@ -189,6 +192,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 10
m_PresetInfoIsWorld: 0
--- !u!114 &11476360
MonoBehaviour:
m_ObjectHideFlags: 0