Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)

This commit is contained in:
joonasp
2022-03-12 21:38:42 +02:00
parent f48d160bd3
commit b42bfd3c5e
297 changed files with 28245 additions and 15069 deletions

View File

@@ -30,6 +30,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0.032, z: -0}
m_LocalScale: {x: 0.181, y: 0.316, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2956604756026971515}
m_RootOrder: 0
@@ -53,6 +54,7 @@ MeshRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -150,6 +152,7 @@ Transform:
m_LocalRotation: {x: 0.09229593, y: -0.7010574, z: 0.09229593, w: 0.7010574}
m_LocalPosition: {x: -0.598, y: 0.954, z: -0.208}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2956604755644281872}
- {fileID: 3702246391893479347}