Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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@@ -30,6 +30,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0, y: 0.032, z: -0}
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m_LocalScale: {x: 0.181, y: 0.316, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2956604756026971515}
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m_RootOrder: 0
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@@ -53,6 +54,7 @@ MeshRenderer:
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@@ -150,6 +152,7 @@ Transform:
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m_LocalRotation: {x: 0.09229593, y: -0.7010574, z: 0.09229593, w: 0.7010574}
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m_LocalPosition: {x: -0.598, y: 0.954, z: -0.208}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2956604755644281872}
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- {fileID: 3702246391893479347}
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