Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)

This commit is contained in:
joonasp
2022-03-12 21:38:42 +02:00
parent f48d160bd3
commit b42bfd3c5e
297 changed files with 28245 additions and 15069 deletions

View File

@@ -26,6 +26,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -58,6 +59,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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@@ -91,6 +93,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1936170439013713714}
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@@ -111,6 +114,7 @@ MeshRenderer:
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@@ -227,12 +231,12 @@ MonoBehaviour:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 3, y: 1, z: 1}
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m_Children: []
m_Father: {fileID: 1936170439013713714}
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@@ -512,6 +520,7 @@ MeshRenderer:
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m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
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MonoBehaviour:
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