Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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RenderType: Opaque
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disabledShaderPasses:
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- ALWAYS
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m_SavedProperties:
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m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: 3e29d3fb29ee7724ba12eb9829a4910f, type: 3}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -57,7 +61,10 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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@@ -71,8 +78,9 @@ Material:
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@@ -82,17 +90,35 @@ Material:
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- _Parallax: 0.02
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- _SoftParticlesFarFadeDistance: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 5
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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--- !u!114 &3933362037937845773
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 5
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Reference in New Issue
Block a user