Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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@@ -26,6 +26,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.771, z: 0.44}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 6207985496603405136}
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- {fileID: 6207985494809689985}
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