start minigame with gesure named "Circle"
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@@ -76,7 +76,13 @@ public class ActionGestureInteraction : MonoBehaviour
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}
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else
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{
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Debug.LogWarning("CIRCLE");
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GameObject minigame = FindMinigame();
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if (minigame != null)
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{
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float distance = Vector3.Distance(transform.position, minigame.transform.position);
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if(distance < 4f) minigame.GetComponent<WellController>().StartMinigame();
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}
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}
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break;
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case "Triangle":
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