start minigame with gesure named "Circle"

This commit is contained in:
joonasp
2022-04-18 12:08:55 +03:00
parent a997c06e99
commit b3c991bd09
10 changed files with 1150 additions and 1061 deletions

View File

@@ -4915,7 +4915,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3928666337405863711}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1

View File

@@ -76,7 +76,13 @@ public class ActionGestureInteraction : MonoBehaviour
}
else
{
Debug.LogWarning("CIRCLE");
GameObject minigame = FindMinigame();
if (minigame != null)
{
float distance = Vector3.Distance(transform.position, minigame.transform.position);
if(distance < 4f) minigame.GetComponent<WellController>().StartMinigame();
}
}
break;
case "Triangle":