added wand package, flying improvements
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8
Assets/Project Files/Materials/JoonasP.meta
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8
Assets/Project Files/Materials/JoonasP.meta
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80
Assets/Project Files/Materials/JoonasP/New Material.mat
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Assets/Project Files/Materials/JoonasP/New Material.mat
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@@ -7,6 +7,8 @@ public class FlyWand : MonoBehaviour
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private GameObject player;
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private bool isFlying;
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public float flySpeed = 10f;
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private void Awake()
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{
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player = GameObject.FindGameObjectWithTag("Player");
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@@ -18,7 +20,7 @@ public class FlyWand : MonoBehaviour
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{
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if (isFlying)
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{
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player.transform.position += transform.up * 0.5f;
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player.transform.position += transform.up * flySpeed * Time.deltaTime;
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}
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}
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10
Assets/Project Files/Scripts/JoonasP/Holster.cs
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Assets/Project Files/Scripts/JoonasP/Holster.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Holster : MonoBehaviour
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{
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}
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11
Assets/Project Files/Scripts/JoonasP/Holster.cs.meta
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Assets/Project Files/Scripts/JoonasP/Holster.cs.meta
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