new character
This commit is contained in:
Binary file not shown.
@@ -0,0 +1,975 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 176fac875603d3f419eb970f987aeab5
|
||||
timeCreated: 1577390387
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Attack 1
|
||||
7400002: Male Attack 2
|
||||
7400004: Male Attack 3
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Attack 1
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 30
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
- serializedVersion: 16
|
||||
name: Male Attack 2
|
||||
takeName: Take 001
|
||||
firstFrame: 40
|
||||
lastFrame: 70
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
- serializedVersion: 16
|
||||
name: Male Attack 3
|
||||
takeName: Take 001
|
||||
firstFrame: 80
|
||||
lastFrame: 110
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,946 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b31cb902429704429a2c2584363dd59
|
||||
timeCreated: 1577370632
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Damage Light
|
||||
7400002: Male Damage Heavy
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Damage Light
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 20
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
- serializedVersion: 16
|
||||
name: Male Damage Heavy
|
||||
takeName: Take 001
|
||||
firstFrame: 30
|
||||
lastFrame: 50
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,946 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b89fcc283287844b8d68f9e0cc329cc
|
||||
timeCreated: 1577375300
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Die
|
||||
7400002: Male Get Up
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Die
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 40
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
- serializedVersion: 16
|
||||
name: Male Get Up
|
||||
takeName: Take 001
|
||||
firstFrame: 50
|
||||
lastFrame: 90
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,917 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f03b4671842f14f4b98bfc645df0e1ed
|
||||
timeCreated: 1577137205
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Idle
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Idle
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 160
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 1
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,975 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 238163f950175d845b03cb6dac0c6e60
|
||||
timeCreated: 1577381057
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Jump Up
|
||||
7400002: Male Fall
|
||||
7400004: Male Land
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Jump Up
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 30
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 1
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
- serializedVersion: 16
|
||||
name: Male Fall
|
||||
takeName: Take 001
|
||||
firstFrame: 40
|
||||
lastFrame: 70
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 1
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
- serializedVersion: 16
|
||||
name: Male Land
|
||||
takeName: Take 001
|
||||
firstFrame: 80
|
||||
lastFrame: 110
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,917 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68d04a7b9dcc0fd4b877df82f02d1d61
|
||||
timeCreated: 1577382496
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Roll
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Roll
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 30
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,917 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e9d3ca0c95bb8749ab91f3a407bea2d
|
||||
timeCreated: 1577324134
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Sprint
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Sprint
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 20
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 1
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,946 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe09d69bd98991f4d84f6c67e4e3492c
|
||||
timeCreated: 1577390917
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Sword Block
|
||||
7400002: Male Sword Block Hit
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Sword Block
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 30
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 1
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
- serializedVersion: 16
|
||||
name: Male Sword Block Hit
|
||||
takeName: Take 001
|
||||
firstFrame: 40
|
||||
lastFrame: 60
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,946 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23fd8c182a6515648baa9d0a89922e73
|
||||
timeCreated: 1577391176
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Sword Damage Light
|
||||
7400002: Male Sword Damage Heavy
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Sword Damage Light
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 20
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
- serializedVersion: 16
|
||||
name: Male Sword Damage Heavy
|
||||
takeName: Take 001
|
||||
firstFrame: 30
|
||||
lastFrame: 50
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,946 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa48ae6d3a4854443898a58add5074ff
|
||||
timeCreated: 1577391827
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Sword Die
|
||||
7400002: Male Sword Get Up
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Sword Die
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 40
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
- serializedVersion: 16
|
||||
name: Male Sword Get Up
|
||||
takeName: Take 001
|
||||
firstFrame: 50
|
||||
lastFrame: 90
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,917 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 512db7c09f1ecd24aa783375a03e5964
|
||||
timeCreated: 1577393214
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Sword Roll
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Sword Roll
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 30
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,917 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92e13e67a26415646a752312d3ac0230
|
||||
timeCreated: 1577408339
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Sword Sprint
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Sword Sprint
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 20
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 1
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,917 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a646e73f32d5ab46be5ca7d3ebb4f3d
|
||||
timeCreated: 1577186739
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male Sword Stance
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male Sword Stance
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 90
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 1
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,917 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f5f811a33031524680b227a45dc9848
|
||||
timeCreated: 1577394400
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male_Sword_Walk
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male_Sword_Walk
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 20
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 1
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,917 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00ed1997eb74a40498b28747b3fdb59a
|
||||
timeCreated: 1577299109
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 22
|
||||
fileIDToRecycleName:
|
||||
100000: Character
|
||||
100002: Character Head
|
||||
100004: Character L Calf
|
||||
100006: Character L Clavicle
|
||||
100008: Character L Finger0
|
||||
100010: Character L Finger01
|
||||
100012: Character L Finger02
|
||||
100014: Character L Finger1
|
||||
100016: Character L Finger11
|
||||
100018: Character L Finger12
|
||||
100020: Character L Finger2
|
||||
100022: Character L Finger21
|
||||
100024: Character L Finger22
|
||||
100026: Character L Finger3
|
||||
100028: Character L Finger31
|
||||
100030: Character L Finger32
|
||||
100032: Character L Finger4
|
||||
100034: Character L Finger41
|
||||
100036: Character L Finger42
|
||||
100038: Character L Foot
|
||||
100040: Character L Forearm
|
||||
100042: Character L Hand
|
||||
100044: Character L Thigh
|
||||
100046: Character L Toe0
|
||||
100048: Character L UpperArm
|
||||
100050: Character Neck
|
||||
100052: Character Pelvis
|
||||
100054: Character R Calf
|
||||
100056: Character R Clavicle
|
||||
100058: Character R Finger0
|
||||
100060: Character R Finger01
|
||||
100062: Character R Finger02
|
||||
100064: Character R Finger1
|
||||
100066: Character R Finger11
|
||||
100068: Character R Finger12
|
||||
100070: Character R Finger2
|
||||
100072: Character R Finger21
|
||||
100074: Character R Finger22
|
||||
100076: Character R Finger3
|
||||
100078: Character R Finger31
|
||||
100080: Character R Finger32
|
||||
100082: Character R Finger4
|
||||
100084: Character R Finger41
|
||||
100086: Character R Finger42
|
||||
100088: Character R Foot
|
||||
100090: Character R Forearm
|
||||
100092: Character R Hand
|
||||
100094: Character R Thigh
|
||||
100096: Character R Toe0
|
||||
100098: Character R UpperArm
|
||||
100100: Character Spine
|
||||
100102: Character Spine1
|
||||
100104: Character Spine2
|
||||
100106: //RootNode
|
||||
400000: Character
|
||||
400002: Character Head
|
||||
400004: Character L Calf
|
||||
400006: Character L Clavicle
|
||||
400008: Character L Finger0
|
||||
400010: Character L Finger01
|
||||
400012: Character L Finger02
|
||||
400014: Character L Finger1
|
||||
400016: Character L Finger11
|
||||
400018: Character L Finger12
|
||||
400020: Character L Finger2
|
||||
400022: Character L Finger21
|
||||
400024: Character L Finger22
|
||||
400026: Character L Finger3
|
||||
400028: Character L Finger31
|
||||
400030: Character L Finger32
|
||||
400032: Character L Finger4
|
||||
400034: Character L Finger41
|
||||
400036: Character L Finger42
|
||||
400038: Character L Foot
|
||||
400040: Character L Forearm
|
||||
400042: Character L Hand
|
||||
400044: Character L Thigh
|
||||
400046: Character L Toe0
|
||||
400048: Character L UpperArm
|
||||
400050: Character Neck
|
||||
400052: Character Pelvis
|
||||
400054: Character R Calf
|
||||
400056: Character R Clavicle
|
||||
400058: Character R Finger0
|
||||
400060: Character R Finger01
|
||||
400062: Character R Finger02
|
||||
400064: Character R Finger1
|
||||
400066: Character R Finger11
|
||||
400068: Character R Finger12
|
||||
400070: Character R Finger2
|
||||
400072: Character R Finger21
|
||||
400074: Character R Finger22
|
||||
400076: Character R Finger3
|
||||
400078: Character R Finger31
|
||||
400080: Character R Finger32
|
||||
400082: Character R Finger4
|
||||
400084: Character R Finger41
|
||||
400086: Character R Finger42
|
||||
400088: Character R Foot
|
||||
400090: Character R Forearm
|
||||
400092: Character R Hand
|
||||
400094: Character R Thigh
|
||||
400096: Character R Toe0
|
||||
400098: Character R UpperArm
|
||||
400100: Character Spine
|
||||
400102: Character Spine1
|
||||
400104: Character Spine2
|
||||
400106: //RootNode
|
||||
7400000: Male_Walk
|
||||
9500000: //RootNode
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Male_Walk
|
||||
takeName: Take 001
|
||||
firstFrame: 0
|
||||
lastFrame: 24
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopBlend: 1
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 1
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Character Pelvis
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Thigh
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Thigh
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Calf
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Calf
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Foot
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Foot
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine1
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Neck
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Head
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Clavicle
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Clavicle
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L UpperArm
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R UpperArm
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Forearm
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Forearm
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Hand
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Hand
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Toe0
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Toe0
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger0
|
||||
humanName: Left Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger01
|
||||
humanName: Left Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger02
|
||||
humanName: Left Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger1
|
||||
humanName: Left Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger11
|
||||
humanName: Left Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger12
|
||||
humanName: Left Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger2
|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger21
|
||||
humanName: Left Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger22
|
||||
humanName: Left Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger3
|
||||
humanName: Left Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger31
|
||||
humanName: Left Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger32
|
||||
humanName: Left Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger4
|
||||
humanName: Left Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger41
|
||||
humanName: Left Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character L Finger42
|
||||
humanName: Left Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger0
|
||||
humanName: Right Thumb Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger01
|
||||
humanName: Right Thumb Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger02
|
||||
humanName: Right Thumb Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger1
|
||||
humanName: Right Index Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger11
|
||||
humanName: Right Index Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger12
|
||||
humanName: Right Index Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger2
|
||||
humanName: Right Middle Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger21
|
||||
humanName: Right Middle Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger22
|
||||
humanName: Right Middle Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger3
|
||||
humanName: Right Ring Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger31
|
||||
humanName: Right Ring Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger32
|
||||
humanName: Right Ring Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger4
|
||||
humanName: Right Little Proximal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger41
|
||||
humanName: Right Little Intermediate
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character R Finger42
|
||||
humanName: Right Little Distal
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: Character Spine2
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: Male_Animation_Skeleton(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.00000043741676, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0.8579217, z: -0.004003297}
|
||||
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: Character Pelvis
|
||||
parentName: Character
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character Spine
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.051782303, y: 0.015751654, z: 0.00000001930457}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||
- name: Character Spine1
|
||||
parentName: Character Spine
|
||||
position: {x: -0.17657585, y: -0.00014033317, z: -3.5182893e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
|
||||
- name: Character Spine2
|
||||
parentName: Character Spine1
|
||||
position: {x: -0.1765403, y: -0.00013797283, z: -3.826608e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||
- name: Character Neck
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.1766075, y: -0.00006910324, z: -1.9175786e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.0000004}
|
||||
- name: Character Head
|
||||
parentName: Character Neck
|
||||
position: {x: -0.10032836, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||
- name: Character L Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018878, z: 0.035653014}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L UpperArm
|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.17372787, y: -0.000000019073486, z: 0.00000015258789}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000005}
|
||||
- name: Character L Forearm
|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.9999994, z: 1.0000002}
|
||||
- name: Character L Hand
|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.024315262, y: 0.0020200347, z: -0.020749588}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000008}
|
||||
- name: Character L Finger01
|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.04850494, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.027884597, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000001, z: 0.9999998}
|
||||
- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11490646, y: 0.0010498046, z: 0.022953061}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character L Finger31
|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.025801238, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000018}
|
||||
- name: Character L Finger32
|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.025801238, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000013, z: 1.0000018}
|
||||
- name: Character L Finger4
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.102870785, y: 0.001120224, z: 0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.019716796, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.000001, z: 1.000002}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.019716872, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11981144, y: -0.0017718505, z: -0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.029586868, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000008}
|
||||
- name: Character L Finger22
|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.024992522, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999934}
|
||||
- name: Character L Finger1
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.11037125, y: 0.00012802123, z: -0.02990683}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 0.9999997, z: 0.999999}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.026858672, y: -0.000000076293944, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000001, z: 0.99999994}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.15451598, y: -0.009018688, z: -0.035653062}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.17372793, y: 0.000000019073486, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000002}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0.0000000047683715, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000005}
|
||||
- name: Character R Hand
|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.20649727, y: 0, z: 0}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000002}
|
||||
- name: Character R Finger0
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.024315186, y: 0.0020199583, z: 0.020749597}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000002}
|
||||
- name: Character R Finger01
|
||||
parentName: Character R Finger0
|
||||
position: {x: -0.048504867, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||
- name: Character R Finger02
|
||||
parentName: Character R Finger01
|
||||
position: {x: -0.02788475, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.114906386, y: 0.0010496521, z: -0.02295307}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000005, z: 1}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.025801161, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 0.99999976}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.025801161, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.102870785, y: 0.0011201476, z: -0.04764813}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger41
|
||||
parentName: Character R Finger4
|
||||
position: {x: -0.019716721, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.000001, z: 0.9999998}
|
||||
- name: Character R Finger42
|
||||
parentName: Character R Finger41
|
||||
position: {x: -0.019716872, y: 0.000000038146972, z: 0.000000038146972}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000004}
|
||||
- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.1198114, y: -0.0017719269, z: 0.0016022252}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 0.9999997}
|
||||
- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.029586716, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.024992598, y: -0.000000038146972, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000002, z: 1}
|
||||
- name: Character R Finger1
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.11037109, y: 0.00012802123, z: 0.02990684}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000007, y: 1.0000007, z: 1}
|
||||
- name: Character R Finger11
|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.026858596, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.9999997, z: 1}
|
||||
- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.026858749, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||
- name: Character L Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: 0.00000015258789, y: 0.00000019282102, z: 0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character L Calf
|
||||
parentName: Character L Thigh
|
||||
position: {x: -0.40172422, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1.000001, z: 1.0000008}
|
||||
- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.37867233, y: 0, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
|
||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.00000015258789, y: -0.00000011771917, z: -0.111821085}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000002}
|
||||
- name: Character R Calf
|
||||
parentName: Character R Thigh
|
||||
position: {x: -0.40172422, y: -0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Character R Foot
|
||||
parentName: Character R Calf
|
||||
position: {x: -0.37867233, y: -0.0000000047683715, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000007}
|
||||
- name: Character R Toe0
|
||||
parentName: Character R Foot
|
||||
position: {x: -0.069759294, y: 0.10684426, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000012, y: 1, z: 1.0000012}
|
||||
- name: Male_Animation_Skeleton
|
||||
parentName: Male_Animation_Skeleton(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 7e30eee73c241d5448ce0ac372cf6602,
|
||||
type: 3}
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user