Wand element crafting. Comments on projectile logic when assigning elements to enemies

This commit is contained in:
joonasp
2022-05-02 11:28:01 +03:00
parent f2db095ab9
commit 9e3bb66973
18 changed files with 1782 additions and 1043 deletions

View File

@@ -70,7 +70,46 @@ public class CraftingTable : MonoBehaviour
}
else if((item1.name.StartsWith("wand") && item2.name.StartsWith("Crystal")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Crystal")))
{
if (item2.name.StartsWith("Crystal"))
{
WandData data = item1.GetComponent<WandData>();
switch (item2.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item2.gameObject);
item2 = null;
}
else
{
WandData data = item2.GetComponent<WandData>();
switch (item1.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item1.gameObject);
item1 = null;
}
}
}