merge commit
This commit is contained in:
@@ -15,13 +15,13 @@ public class CuttableTree : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
@@ -31,9 +31,22 @@ public class CuttableTree : MonoBehaviour
|
||||
rotation = transform.rotation;
|
||||
rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
||||
Instantiate(stumpPrefab, transform.position, rotation);
|
||||
Instantiate(logPrefab, transform.position+new Vector3(0, 1, 0), rotation);
|
||||
Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
|
||||
onCut.Invoke();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Cutter")
|
||||
{
|
||||
rotation = transform.rotation;
|
||||
rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
||||
Instantiate(stumpPrefab, transform.position, rotation);
|
||||
Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
|
||||
onCut.Invoke();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user