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These files are color grading LUTs and profiles for Unity's Post Processing Stack. These were used in the store screenshots and showcase video.
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# Universal Render Pipeline
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The "FAE_PostProcessingProfile_URP" asset is a Volume profile. To use this, go to GamesObject->Volume->Global Volume and assign the profile asset.
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Ensure the "Post Processing" checkbox is ticked on your camera, for post processing to take effect
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# Built-in Render Pipeline:
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Install the 'Post-processing' package through the Package Manager (found under the 'Window' menu)
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Setup guide: https://github.com/Unity-Technologies/PostProcessing/wiki/Quick-start
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