init assets and filemgt
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@@ -0,0 +1,60 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: FAE_Sunshaft
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m_Shader: {fileID: 4800000, guid: 207d061f2df3384459a18b85d0e4ca71, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _Alpha:
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m_Texture: {fileID: -804463737, guid: 9afc9fffc8d5eb04fbf46f8da66a5439, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: bef6984f846f11442b4bd5000f44af64, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Texture:
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m_Texture: {fileID: -804463737, guid: 9afc9fffc8d5eb04fbf46f8da66a5439, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Texture0:
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m_Texture: {fileID: -804463737, guid: 9afc9fffc8d5eb04fbf46f8da66a5439, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _TextureSample1:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _texcoord:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Cutoff: 0.5
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- _Emission: 2.37
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- _Fadedistance: 6.1
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- _IntersectionFade: 9.92
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- _Intersectionfade: 9.6
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- _InvFade: 1
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- _MaskClipValue: 0.5
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- _Opacity: 0.5
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- _PanningSpeed: 0.23
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- _ToggleSwitch0: 0
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- _UseLightColor: 1
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- __dirty: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 0}
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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