This commit is contained in:
2022-04-18 03:08:12 +03:00
parent be8b9a987d
commit 7926bcdef4
3 changed files with 238 additions and 136 deletions

View File

@@ -20,7 +20,7 @@ AnimatorStateTransition:
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.85
m_HasExitTime: 1
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@@ -49,6 +49,7 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
- {fileID: -5558417074028381841}
- {fileID: -1268510201227337377}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -84,7 +85,32 @@ AnimatorStateTransition:
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.6875
m_HasExitTime: 1
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-5660328294272393165
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: EnemyInAttackRange
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -6878085496064969341}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.70000005
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@@ -109,7 +135,7 @@ AnimatorStateTransition:
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.625
m_HasExitTime: 1
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
@@ -124,7 +150,8 @@ AnimatorState:
m_Name: EnemyAttack
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: -5660328294272393165}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -140,6 +167,56 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-1918993004881361147
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: EnemyInVisionRange
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102546605246812244}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.6875
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-1268510201227337377
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: EnemyInAggroRange
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8194647877007136643}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.625
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@@ -400,28 +477,6 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &1101549165158824158
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102835054974116572}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 4
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &1101571659118250030
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -520,8 +575,7 @@ AnimatorState:
m_Name: Dizzy
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 1101549165158824158}
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -979,74 +1033,74 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 1102546605246812244}
m_Position: {x: 340, y: 30, z: 0}
m_Position: {x: 300, y: 140, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102428608990248820}
m_Position: {x: 1400, y: 60, z: 0}
m_Position: {x: 650, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102941443349979230}
m_Position: {x: 1400, y: 140, z: 0}
m_Position: {x: 650, y: 200, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102311292720249994}
m_Position: {x: 1400, y: 220, z: 0}
m_Position: {x: 650, y: 280, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102508070621265122}
m_Position: {x: 1650, y: -30, z: 0}
m_Position: {x: 900, y: 30, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102615628393760256}
m_Position: {x: 1650, y: 60, z: 0}
m_Position: {x: 900, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102840220384220776}
m_Position: {x: 1650, y: 140, z: 0}
m_Position: {x: 900, y: 200, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102224988525881432}
m_Position: {x: 1650, y: 220, z: 0}
m_Position: {x: 900, y: 280, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102906356952716468}
m_Position: {x: 1650, y: 310, z: 0}
m_Position: {x: 900, y: 370, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102275823511186668}
m_Position: {x: 1910, y: -30, z: 0}
m_Position: {x: 1160, y: 30, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102272222388203014}
m_Position: {x: 1910, y: 60, z: 0}
m_Position: {x: 1160, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102080339498404604}
m_Position: {x: 1910, y: 140, z: 0}
m_Position: {x: 1160, y: 200, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102049015754028010}
m_Position: {x: 1910, y: 220, z: 0}
m_Position: {x: 1160, y: 280, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102486251471425260}
m_Position: {x: 1910, y: 310, z: 0}
m_Position: {x: 1160, y: 370, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102960180878307256}
m_Position: {x: 1840, y: 390, z: 0}
m_Position: {x: 670, y: 480, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102022585587399682}
m_Position: {x: 1650, y: 480, z: 0}
m_Position: {x: 670, y: 550, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102835054974116572}
m_Position: {x: 1270, y: 370, z: 0}
m_Position: {x: 280, y: 510, z: 0}
- serializedVersion: 1
m_State: {fileID: 8194647877007136643}
m_Position: {x: 730, y: 20, z: 0}
m_Position: {x: 300, y: 220, z: 0}
- serializedVersion: 1
m_State: {fileID: -1989803667490188130}
m_Position: {x: 760, y: 340, z: 0}
m_Position: {x: 300, y: 380, z: 0}
- serializedVersion: 1
m_State: {fileID: -6878085496064969341}
m_Position: {x: 910, y: 170, z: 0}
m_Position: {x: 300, y: 300, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 48, y: 228, z: 0}
m_EntryPosition: {x: 100, y: 150, z: 0}
m_ExitPosition: {x: 90, y: 510, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -1989803667490188130}
m_DefaultState: {fileID: 1102546605246812244}
--- !u!1102 &8194647877007136643
AnimatorState:
serializedVersion: 6
@@ -1059,6 +1113,7 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
- {fileID: -5882858675207143937}
- {fileID: -1918993004881361147}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0

View File

@@ -1,21 +1,68 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class SlimeAI : MonoBehaviour
{
Animator animator;
float playerDistance;
GameObject player;
//[SerializeField]
//private UnityEvent onAttack;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
player = GameObject.FindWithTag("Player");
}
// Update is called once per frame
void Update()
{
playerDistance = Vector3.Distance(player.transform.position, transform.position);
if (playerDistance < 1.5) //Attack
{
animator.SetBool("EnemyInAttackRange", true);
animator.SetBool("EnemyInAggroRange", true);
animator.SetBool("EnemyInVisionRange", true);
Rotate();
}
else if (playerDistance < 5) //Chase
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", true);
animator.SetBool("EnemyInVisionRange", true);
Rotate();
Move();
}
else if (playerDistance < 8) //Stare
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
animator.SetBool("EnemyInVisionRange", true);
Rotate();
}
else //Idle
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
animator.SetBool("EnemyInVisionRange", false);
}
}
void Rotate()
{
// Rotate the forward vector towards the target direction by one step
Vector3 newDirection = Vector3.RotateTowards(transform.forward, player.transform.position - transform.position, 1.0f * Time.deltaTime, 0.0f);
// Calculate a rotation a step closer to the target and applies rotation to this object
transform.rotation = Quaternion.LookRotation(newDirection);
}
void Move()
{
transform.position += transform.forward * Time.deltaTime * 1.0f;
}
}