portal vfx rework - shield spell art added - logs made stackable - some portal script interference fixed
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@ -21,20 +21,26 @@ public class PortalTeleporter : MonoBehaviour
|
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|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
linkedPortalTransform = linkedPortal.transform;
|
if (linkedPortal == null)
|
||||||
_portalCanBeUsed = true;
|
|
||||||
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
|
|
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audioSource = transform.parent.GetComponent<AudioSource>();
|
|
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audioSource.mute = true;
|
|
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if (_enabled)
|
|
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{
|
{
|
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vfx_gameobject.SetActive(true);
|
DisablePortal();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
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vfx_gameobject.SetActive(false);
|
linkedPortalTransform = linkedPortal.transform;
|
||||||
}
|
_portalCanBeUsed = true;
|
||||||
|
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
|
||||||
|
audioSource = transform.parent.GetComponent<AudioSource>();
|
||||||
|
audioSource.mute = true;
|
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|
if (_enabled)
|
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|
{
|
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|
vfx_gameobject.SetActive(true);
|
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|
}
|
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|
else
|
||||||
|
{
|
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|
vfx_gameobject.SetActive(false);
|
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|
}
|
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|
}
|
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}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter(Collider other)
|
void OnTriggerEnter(Collider other)
|
||||||
|
@ -43,7 +49,7 @@ public class PortalTeleporter : MonoBehaviour
|
||||||
Debug.Log(_enabled);
|
Debug.Log(_enabled);
|
||||||
if (_portalCanBeUsed && !_justUsed && _enabled)
|
if (_portalCanBeUsed && !_justUsed && _enabled)
|
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{
|
{
|
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if (other.name.StartsWith("Holster"))
|
if (other.name.StartsWith("Holster") || other.tag.Contains(""))
|
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{
|
{
|
||||||
Debug.Log("holster");
|
Debug.Log("holster");
|
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}
|
}
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filterMode: -1
|
||||||
|
aniso: 2
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 1
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||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
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||||||
|
spriteMeshType: 1
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||||||
|
alignment: 0
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||||||
|
spritePivot: {x: 0.5, y: 0.5}
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||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
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||||||
|
spriteTessellationDetail: -1
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||||||
|
textureType: 0
|
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|
textureShape: 1
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|
singleChannelComponent: 0
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|
maxTextureSizeSet: 0
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|
compressionQualitySet: 0
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||||||
|
textureFormatSet: 0
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||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
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||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
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||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
- serializedVersion: 3
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||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
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|
compressionQuality: 50
|
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|
crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
|
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|
overridden: 0
|
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,799 @@
|
||||||
|
// Made with Amplify Shader Editor
|
||||||
|
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||||
|
Shader "panel"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5
|
||||||
|
[HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1)
|
||||||
|
[ASEBegin]_scale("scale", Float) = 1.2
|
||||||
|
_TextureSample0("Texture Sample 0", 2D) = "white" {}
|
||||||
|
_Texture0("Texture 0", 2D) = "white" {}
|
||||||
|
[HDR]_Color0("Color 0", Color) = (1,1,1,0)
|
||||||
|
_TextureSample2("Texture Sample 2", 2D) = "white" {}
|
||||||
|
_intpower("int power", Float) = 1
|
||||||
|
_TextureSample3("Texture Sample 3", 2D) = "white" {}
|
||||||
|
_ringopa("ring opa", Range( 0 , 1)) = 1
|
||||||
|
[ASEEnd]_depthdistance("depth distance", Float) = 2
|
||||||
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||||
|
|
||||||
|
//_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5
|
||||||
|
//_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16
|
||||||
|
//_TessMin( "Tess Min Distance", Float ) = 10
|
||||||
|
//_TessMax( "Tess Max Distance", Float ) = 25
|
||||||
|
//_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16
|
||||||
|
//_TessMaxDisp( "Tess Max Displacement", Float ) = 25
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 0
|
||||||
|
|
||||||
|
|
||||||
|
Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "Queue"="Transparent" }
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
AlphaToMask Off
|
||||||
|
HLSLINCLUDE
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
float4 FixedTess( float tessValue )
|
||||||
|
{
|
||||||
|
return tessValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos )
|
||||||
|
{
|
||||||
|
float3 wpos = mul(o2w,vertex).xyz;
|
||||||
|
float dist = distance (wpos, cameraPos);
|
||||||
|
float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess;
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 CalcTriEdgeTessFactors (float3 triVertexFactors)
|
||||||
|
{
|
||||||
|
float4 tess;
|
||||||
|
tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z);
|
||||||
|
tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z);
|
||||||
|
tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y);
|
||||||
|
tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f;
|
||||||
|
return tess;
|
||||||
|
}
|
||||||
|
|
||||||
|
float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams )
|
||||||
|
{
|
||||||
|
float dist = distance (0.5 * (wpos0+wpos1), cameraPos);
|
||||||
|
float len = distance(wpos0, wpos1);
|
||||||
|
float f = max(len * scParams.y / (edgeLen * dist), 1.0);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float DistanceFromPlane (float3 pos, float4 plane)
|
||||||
|
{
|
||||||
|
float d = dot (float4(pos,1.0f), plane);
|
||||||
|
return d;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] )
|
||||||
|
{
|
||||||
|
float4 planeTest;
|
||||||
|
planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f );
|
||||||
|
planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f );
|
||||||
|
planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f );
|
||||||
|
planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) +
|
||||||
|
(( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f );
|
||||||
|
return !all (planeTest);
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos )
|
||||||
|
{
|
||||||
|
float3 f;
|
||||||
|
f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos);
|
||||||
|
f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos);
|
||||||
|
f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos);
|
||||||
|
|
||||||
|
return CalcTriEdgeTessFactors (f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams )
|
||||||
|
{
|
||||||
|
float3 pos0 = mul(o2w,v0).xyz;
|
||||||
|
float3 pos1 = mul(o2w,v1).xyz;
|
||||||
|
float3 pos2 = mul(o2w,v2).xyz;
|
||||||
|
float4 tess;
|
||||||
|
tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams);
|
||||||
|
tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams);
|
||||||
|
tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams);
|
||||||
|
tess.w = (tess.x + tess.y + tess.z) / 3.0f;
|
||||||
|
return tess;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] )
|
||||||
|
{
|
||||||
|
float3 pos0 = mul(o2w,v0).xyz;
|
||||||
|
float3 pos1 = mul(o2w,v1).xyz;
|
||||||
|
float3 pos2 = mul(o2w,v2).xyz;
|
||||||
|
float4 tess;
|
||||||
|
|
||||||
|
if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes))
|
||||||
|
{
|
||||||
|
tess = 0.0f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams);
|
||||||
|
tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams);
|
||||||
|
tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams);
|
||||||
|
tess.w = (tess.x + tess.y + tess.z) / 3.0f;
|
||||||
|
}
|
||||||
|
return tess;
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
|
||||||
|
Name "Forward"
|
||||||
|
Tags { "LightMode"="UniversalForward" }
|
||||||
|
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
||||||
|
ZWrite Off
|
||||||
|
ZTest LEqual
|
||||||
|
Offset 0 , 0
|
||||||
|
ColorMask RGBA
|
||||||
|
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#define ASE_SRP_VERSION 80200
|
||||||
|
#define REQUIRE_DEPTH_TEXTURE 1
|
||||||
|
|
||||||
|
#pragma prefer_hlslcc gles
|
||||||
|
#pragma exclude_renderers d3d11_9x
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||||
|
|
||||||
|
#if ASE_SRP_VERSION <= 70108
|
||||||
|
#define REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
struct VertexInput
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
float4 ase_texcoord : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput
|
||||||
|
{
|
||||||
|
float4 clipPos : SV_POSITION;
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 worldPos : TEXCOORD0;
|
||||||
|
#endif
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
float4 shadowCoord : TEXCOORD1;
|
||||||
|
#endif
|
||||||
|
#ifdef ASE_FOG
|
||||||
|
float fogFactor : TEXCOORD2;
|
||||||
|
#endif
|
||||||
|
float4 ase_texcoord3 : TEXCOORD3;
|
||||||
|
float4 ase_texcoord4 : TEXCOORD4;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
CBUFFER_START(UnityPerMaterial)
|
||||||
|
float4 _Texture0_ST;
|
||||||
|
float4 _TextureSample2_ST;
|
||||||
|
float4 _Color0;
|
||||||
|
float _scale;
|
||||||
|
float _intpower;
|
||||||
|
float _ringopa;
|
||||||
|
float _depthdistance;
|
||||||
|
#ifdef TESSELLATION_ON
|
||||||
|
float _TessPhongStrength;
|
||||||
|
float _TessValue;
|
||||||
|
float _TessMin;
|
||||||
|
float _TessMax;
|
||||||
|
float _TessEdgeLength;
|
||||||
|
float _TessMaxDisp;
|
||||||
|
#endif
|
||||||
|
CBUFFER_END
|
||||||
|
sampler2D _TextureSample0;
|
||||||
|
SAMPLER(sampler_TextureSample0);
|
||||||
|
sampler2D _Texture0;
|
||||||
|
sampler2D _TextureSample2;
|
||||||
|
SAMPLER(sampler_TextureSample2);
|
||||||
|
sampler2D _TextureSample3;
|
||||||
|
SAMPLER(sampler_TextureSample3);
|
||||||
|
uniform float4 _CameraDepthTexture_TexelSize;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
VertexOutput VertexFunction ( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexOutput o = (VertexOutput)0;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||||
|
|
||||||
|
float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz);
|
||||||
|
float4 screenPos = ComputeScreenPos(ase_clipPos);
|
||||||
|
o.ase_texcoord4 = screenPos;
|
||||||
|
|
||||||
|
o.ase_texcoord3.xy = v.ase_texcoord.xy;
|
||||||
|
|
||||||
|
//setting value to unused interpolator channels and avoid initialization warnings
|
||||||
|
o.ase_texcoord3.zw = 0;
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
float3 defaultVertexValue = v.vertex.xyz;
|
||||||
|
#else
|
||||||
|
float3 defaultVertexValue = float3(0, 0, 0);
|
||||||
|
#endif
|
||||||
|
float3 vertexValue = defaultVertexValue;
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
v.vertex.xyz = vertexValue;
|
||||||
|
#else
|
||||||
|
v.vertex.xyz += vertexValue;
|
||||||
|
#endif
|
||||||
|
v.ase_normal = v.ase_normal;
|
||||||
|
|
||||||
|
float3 positionWS = TransformObjectToWorld( v.vertex.xyz );
|
||||||
|
float4 positionCS = TransformWorldToHClip( positionWS );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
o.worldPos = positionWS;
|
||||||
|
#endif
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
VertexPositionInputs vertexInput = (VertexPositionInputs)0;
|
||||||
|
vertexInput.positionWS = positionWS;
|
||||||
|
vertexInput.positionCS = positionCS;
|
||||||
|
o.shadowCoord = GetShadowCoord( vertexInput );
|
||||||
|
#endif
|
||||||
|
#ifdef ASE_FOG
|
||||||
|
o.fogFactor = ComputeFogFactor( positionCS.z );
|
||||||
|
#endif
|
||||||
|
o.clipPos = positionCS;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined(TESSELLATION_ON)
|
||||||
|
struct VertexControl
|
||||||
|
{
|
||||||
|
float4 vertex : INTERNALTESSPOS;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
float4 ase_texcoord : TEXCOORD0;
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TessellationFactors
|
||||||
|
{
|
||||||
|
float edge[3] : SV_TessFactor;
|
||||||
|
float inside : SV_InsideTessFactor;
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexControl vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexControl o;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
o.vertex = v.vertex;
|
||||||
|
o.ase_normal = v.ase_normal;
|
||||||
|
o.ase_texcoord = v.ase_texcoord;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
TessellationFactors TessellationFunction (InputPatch<VertexControl,3> v)
|
||||||
|
{
|
||||||
|
TessellationFactors o;
|
||||||
|
float4 tf = 1;
|
||||||
|
float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax;
|
||||||
|
float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp;
|
||||||
|
#if defined(ASE_FIXED_TESSELLATION)
|
||||||
|
tf = FixedTess( tessValue );
|
||||||
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
||||||
|
tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos );
|
||||||
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams );
|
||||||
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes );
|
||||||
|
#endif
|
||||||
|
o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
[partitioning("fractional_odd")]
|
||||||
|
[outputtopology("triangle_cw")]
|
||||||
|
[patchconstantfunc("TessellationFunction")]
|
||||||
|
[outputcontrolpoints(3)]
|
||||||
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
||||||
|
{
|
||||||
|
return patch[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
VertexOutput DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch, float3 bary : SV_DomainLocation)
|
||||||
|
{
|
||||||
|
VertexInput o = (VertexInput) 0;
|
||||||
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
||||||
|
o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z;
|
||||||
|
o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z;
|
||||||
|
#if defined(ASE_PHONG_TESSELLATION)
|
||||||
|
float3 pp[3];
|
||||||
|
for (int i = 0; i < 3; ++i)
|
||||||
|
pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal));
|
||||||
|
float phongStrength = _TessPhongStrength;
|
||||||
|
o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz;
|
||||||
|
#endif
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(patch[0], o);
|
||||||
|
return VertexFunction(o);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
VertexOutput vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
return VertexFunction( v );
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
half4 frag ( VertexOutput IN ) : SV_Target
|
||||||
|
{
|
||||||
|
UNITY_SETUP_INSTANCE_ID( IN );
|
||||||
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 WorldPosition = IN.worldPos;
|
||||||
|
#endif
|
||||||
|
float4 ShadowCoords = float4( 0, 0, 0, 0 );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
||||||
|
ShadowCoords = IN.shadowCoord;
|
||||||
|
#elif defined(MAIN_LIGHT_CALCULATE_SHADOWS)
|
||||||
|
ShadowCoords = TransformWorldToShadowCoord( WorldPosition );
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
float2 temp_cast_0 = (_scale).xx;
|
||||||
|
float2 temp_cast_1 = (( ( _scale - 1.0 ) * -0.5 )).xx;
|
||||||
|
float2 texCoord7 = IN.ase_texcoord3.xy * temp_cast_0 + temp_cast_1;
|
||||||
|
float4 tex2DNode5 = tex2D( _TextureSample0, texCoord7 );
|
||||||
|
float clampResult19 = clamp( ( 1.0 - tex2DNode5.r ) , 0.0 , 1.0 );
|
||||||
|
float2 uv_Texture0 = IN.ase_texcoord3.xy * _Texture0_ST.xy + _Texture0_ST.zw;
|
||||||
|
float4 tex2DNode13 = tex2D( _Texture0, uv_Texture0 );
|
||||||
|
float2 uv_TextureSample2 = IN.ase_texcoord3.xy * _TextureSample2_ST.xy + _TextureSample2_ST.zw;
|
||||||
|
float4 tex2DNode20 = tex2D( _TextureSample2, uv_TextureSample2 );
|
||||||
|
float clampResult34 = clamp( (-0.5 + (tex2DNode20.r - 0.0) * (1.0 - -0.5) / (1.0 - 0.0)) , 0.0 , 1.0 );
|
||||||
|
float clampResult31 = clamp( abs( pow( clampResult34 , _intpower ) ) , 0.0 , 1.0 );
|
||||||
|
float mulTime27 = _TimeParameters.x * 1.5;
|
||||||
|
float2 texCoord36 = IN.ase_texcoord3.xy * float2( 2,1 ) + float2( -0.5,0 );
|
||||||
|
float2 CenteredUV15_g1 = ( texCoord36 - float2( 0.5,0.5 ) );
|
||||||
|
float2 break17_g1 = CenteredUV15_g1;
|
||||||
|
float2 appendResult23_g1 = (float2(( length( CenteredUV15_g1 ) * 1.0 * 2.0 ) , ( atan2( break17_g1.x , break17_g1.y ) * ( 1.0 / TWO_PI ) * 1.0 )));
|
||||||
|
float4 appendResult39 = (float4(0.0 , appendResult23_g1.x , 0.0 , 0.0));
|
||||||
|
float2 panner42 = ( 1.0 * _Time.y * float2( 0,-0.25 ) + appendResult39.xy);
|
||||||
|
float4 screenPos = IN.ase_texcoord4;
|
||||||
|
float4 ase_screenPosNorm = screenPos / screenPos.w;
|
||||||
|
ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5;
|
||||||
|
float screenDepth49 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams);
|
||||||
|
float distanceDepth49 = abs( ( screenDepth49 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _depthdistance ) );
|
||||||
|
float clampResult55 = clamp( ( 1.0 - distanceDepth49 ) , 0.0 , 1.0 );
|
||||||
|
float clampResult52 = clamp( ( ( ( clampResult19 * tex2DNode13.r ) + ( tex2DNode5.r * clampResult31 * (0.05 + (sin( mulTime27 ) - -1.0) * (0.25 - 0.05) / (1.0 - -1.0)) ) + ( tex2D( _TextureSample3, panner42 ).r * step( tex2DNode20.r , 0.1 ) * _ringopa ) ) + pow( clampResult55 , 0.9 ) ) , 0.0 , 1.0 );
|
||||||
|
|
||||||
|
float3 BakedAlbedo = 0;
|
||||||
|
float3 BakedEmission = 0;
|
||||||
|
float3 Color = ( clampResult52 * ( tex2DNode13 * _Color0 ) ).rgb;
|
||||||
|
float Alpha = clampResult52;
|
||||||
|
float AlphaClipThreshold = 0.5;
|
||||||
|
float AlphaClipThresholdShadow = 0.5;
|
||||||
|
|
||||||
|
#ifdef _ALPHATEST_ON
|
||||||
|
clip( Alpha - AlphaClipThreshold );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef LOD_FADE_CROSSFADE
|
||||||
|
LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef ASE_FOG
|
||||||
|
Color = MixFog( Color, IN.fogFactor );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return half4( Color, Alpha );
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
|
||||||
|
Name "DepthOnly"
|
||||||
|
Tags { "LightMode"="DepthOnly" }
|
||||||
|
|
||||||
|
ZWrite On
|
||||||
|
ColorMask 0
|
||||||
|
AlphaToMask Off
|
||||||
|
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#define ASE_SRP_VERSION 80200
|
||||||
|
#define REQUIRE_DEPTH_TEXTURE 1
|
||||||
|
|
||||||
|
#pragma prefer_hlslcc gles
|
||||||
|
#pragma exclude_renderers d3d11_9x
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
struct VertexInput
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
float4 ase_texcoord : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput
|
||||||
|
{
|
||||||
|
float4 clipPos : SV_POSITION;
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 worldPos : TEXCOORD0;
|
||||||
|
#endif
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
float4 shadowCoord : TEXCOORD1;
|
||||||
|
#endif
|
||||||
|
float4 ase_texcoord2 : TEXCOORD2;
|
||||||
|
float4 ase_texcoord3 : TEXCOORD3;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
CBUFFER_START(UnityPerMaterial)
|
||||||
|
float4 _Texture0_ST;
|
||||||
|
float4 _TextureSample2_ST;
|
||||||
|
float4 _Color0;
|
||||||
|
float _scale;
|
||||||
|
float _intpower;
|
||||||
|
float _ringopa;
|
||||||
|
float _depthdistance;
|
||||||
|
#ifdef TESSELLATION_ON
|
||||||
|
float _TessPhongStrength;
|
||||||
|
float _TessValue;
|
||||||
|
float _TessMin;
|
||||||
|
float _TessMax;
|
||||||
|
float _TessEdgeLength;
|
||||||
|
float _TessMaxDisp;
|
||||||
|
#endif
|
||||||
|
CBUFFER_END
|
||||||
|
sampler2D _TextureSample0;
|
||||||
|
SAMPLER(sampler_TextureSample0);
|
||||||
|
sampler2D _Texture0;
|
||||||
|
sampler2D _TextureSample2;
|
||||||
|
SAMPLER(sampler_TextureSample2);
|
||||||
|
sampler2D _TextureSample3;
|
||||||
|
SAMPLER(sampler_TextureSample3);
|
||||||
|
uniform float4 _CameraDepthTexture_TexelSize;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
VertexOutput VertexFunction( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexOutput o = (VertexOutput)0;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||||
|
|
||||||
|
float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz);
|
||||||
|
float4 screenPos = ComputeScreenPos(ase_clipPos);
|
||||||
|
o.ase_texcoord3 = screenPos;
|
||||||
|
|
||||||
|
o.ase_texcoord2.xy = v.ase_texcoord.xy;
|
||||||
|
|
||||||
|
//setting value to unused interpolator channels and avoid initialization warnings
|
||||||
|
o.ase_texcoord2.zw = 0;
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
float3 defaultVertexValue = v.vertex.xyz;
|
||||||
|
#else
|
||||||
|
float3 defaultVertexValue = float3(0, 0, 0);
|
||||||
|
#endif
|
||||||
|
float3 vertexValue = defaultVertexValue;
|
||||||
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||||
|
v.vertex.xyz = vertexValue;
|
||||||
|
#else
|
||||||
|
v.vertex.xyz += vertexValue;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
v.ase_normal = v.ase_normal;
|
||||||
|
|
||||||
|
float3 positionWS = TransformObjectToWorld( v.vertex.xyz );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
o.worldPos = positionWS;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
o.clipPos = TransformWorldToHClip( positionWS );
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
VertexPositionInputs vertexInput = (VertexPositionInputs)0;
|
||||||
|
vertexInput.positionWS = positionWS;
|
||||||
|
vertexInput.positionCS = clipPos;
|
||||||
|
o.shadowCoord = GetShadowCoord( vertexInput );
|
||||||
|
#endif
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined(TESSELLATION_ON)
|
||||||
|
struct VertexControl
|
||||||
|
{
|
||||||
|
float4 vertex : INTERNALTESSPOS;
|
||||||
|
float3 ase_normal : NORMAL;
|
||||||
|
float4 ase_texcoord : TEXCOORD0;
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TessellationFactors
|
||||||
|
{
|
||||||
|
float edge[3] : SV_TessFactor;
|
||||||
|
float inside : SV_InsideTessFactor;
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexControl vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
VertexControl o;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||||
|
o.vertex = v.vertex;
|
||||||
|
o.ase_normal = v.ase_normal;
|
||||||
|
o.ase_texcoord = v.ase_texcoord;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
TessellationFactors TessellationFunction (InputPatch<VertexControl,3> v)
|
||||||
|
{
|
||||||
|
TessellationFactors o;
|
||||||
|
float4 tf = 1;
|
||||||
|
float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax;
|
||||||
|
float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp;
|
||||||
|
#if defined(ASE_FIXED_TESSELLATION)
|
||||||
|
tf = FixedTess( tessValue );
|
||||||
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
||||||
|
tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos );
|
||||||
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams );
|
||||||
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
||||||
|
tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes );
|
||||||
|
#endif
|
||||||
|
o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
[partitioning("fractional_odd")]
|
||||||
|
[outputtopology("triangle_cw")]
|
||||||
|
[patchconstantfunc("TessellationFunction")]
|
||||||
|
[outputcontrolpoints(3)]
|
||||||
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
||||||
|
{
|
||||||
|
return patch[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
[domain("tri")]
|
||||||
|
VertexOutput DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch, float3 bary : SV_DomainLocation)
|
||||||
|
{
|
||||||
|
VertexInput o = (VertexInput) 0;
|
||||||
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
||||||
|
o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z;
|
||||||
|
o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z;
|
||||||
|
#if defined(ASE_PHONG_TESSELLATION)
|
||||||
|
float3 pp[3];
|
||||||
|
for (int i = 0; i < 3; ++i)
|
||||||
|
pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal));
|
||||||
|
float phongStrength = _TessPhongStrength;
|
||||||
|
o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz;
|
||||||
|
#endif
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(patch[0], o);
|
||||||
|
return VertexFunction(o);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
VertexOutput vert ( VertexInput v )
|
||||||
|
{
|
||||||
|
return VertexFunction( v );
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
half4 frag(VertexOutput IN ) : SV_TARGET
|
||||||
|
{
|
||||||
|
UNITY_SETUP_INSTANCE_ID(IN);
|
||||||
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
||||||
|
float3 WorldPosition = IN.worldPos;
|
||||||
|
#endif
|
||||||
|
float4 ShadowCoords = float4( 0, 0, 0, 0 );
|
||||||
|
|
||||||
|
#if defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
||||||
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
||||||
|
ShadowCoords = IN.shadowCoord;
|
||||||
|
#elif defined(MAIN_LIGHT_CALCULATE_SHADOWS)
|
||||||
|
ShadowCoords = TransformWorldToShadowCoord( WorldPosition );
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
float2 temp_cast_0 = (_scale).xx;
|
||||||
|
float2 temp_cast_1 = (( ( _scale - 1.0 ) * -0.5 )).xx;
|
||||||
|
float2 texCoord7 = IN.ase_texcoord2.xy * temp_cast_0 + temp_cast_1;
|
||||||
|
float4 tex2DNode5 = tex2D( _TextureSample0, texCoord7 );
|
||||||
|
float clampResult19 = clamp( ( 1.0 - tex2DNode5.r ) , 0.0 , 1.0 );
|
||||||
|
float2 uv_Texture0 = IN.ase_texcoord2.xy * _Texture0_ST.xy + _Texture0_ST.zw;
|
||||||
|
float4 tex2DNode13 = tex2D( _Texture0, uv_Texture0 );
|
||||||
|
float2 uv_TextureSample2 = IN.ase_texcoord2.xy * _TextureSample2_ST.xy + _TextureSample2_ST.zw;
|
||||||
|
float4 tex2DNode20 = tex2D( _TextureSample2, uv_TextureSample2 );
|
||||||
|
float clampResult34 = clamp( (-0.5 + (tex2DNode20.r - 0.0) * (1.0 - -0.5) / (1.0 - 0.0)) , 0.0 , 1.0 );
|
||||||
|
float clampResult31 = clamp( abs( pow( clampResult34 , _intpower ) ) , 0.0 , 1.0 );
|
||||||
|
float mulTime27 = _TimeParameters.x * 1.5;
|
||||||
|
float2 texCoord36 = IN.ase_texcoord2.xy * float2( 2,1 ) + float2( -0.5,0 );
|
||||||
|
float2 CenteredUV15_g1 = ( texCoord36 - float2( 0.5,0.5 ) );
|
||||||
|
float2 break17_g1 = CenteredUV15_g1;
|
||||||
|
float2 appendResult23_g1 = (float2(( length( CenteredUV15_g1 ) * 1.0 * 2.0 ) , ( atan2( break17_g1.x , break17_g1.y ) * ( 1.0 / TWO_PI ) * 1.0 )));
|
||||||
|
float4 appendResult39 = (float4(0.0 , appendResult23_g1.x , 0.0 , 0.0));
|
||||||
|
float2 panner42 = ( 1.0 * _Time.y * float2( 0,-0.25 ) + appendResult39.xy);
|
||||||
|
float4 screenPos = IN.ase_texcoord3;
|
||||||
|
float4 ase_screenPosNorm = screenPos / screenPos.w;
|
||||||
|
ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5;
|
||||||
|
float screenDepth49 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams);
|
||||||
|
float distanceDepth49 = abs( ( screenDepth49 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _depthdistance ) );
|
||||||
|
float clampResult55 = clamp( ( 1.0 - distanceDepth49 ) , 0.0 , 1.0 );
|
||||||
|
float clampResult52 = clamp( ( ( ( clampResult19 * tex2DNode13.r ) + ( tex2DNode5.r * clampResult31 * (0.05 + (sin( mulTime27 ) - -1.0) * (0.25 - 0.05) / (1.0 - -1.0)) ) + ( tex2D( _TextureSample3, panner42 ).r * step( tex2DNode20.r , 0.1 ) * _ringopa ) ) + pow( clampResult55 , 0.9 ) ) , 0.0 , 1.0 );
|
||||||
|
|
||||||
|
float Alpha = clampResult52;
|
||||||
|
float AlphaClipThreshold = 0.5;
|
||||||
|
|
||||||
|
#ifdef _ALPHATEST_ON
|
||||||
|
clip(Alpha - AlphaClipThreshold);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef LOD_FADE_CROSSFADE
|
||||||
|
LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x );
|
||||||
|
#endif
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
CustomEditor "UnityEditor.ShaderGraph.PBRMasterGUI"
|
||||||
|
Fallback "Hidden/InternalErrorShader"
|
||||||
|
|
||||||
|
}
|
||||||
|
/*ASEBEGIN
|
||||||
|
Version=18500
|
||||||
|
375;518;1191;471;962.9339;-614.6714;1;True;False
|
||||||
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;29;-1336.682,470.5614;Inherit;False;0;20;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;8;-1091.5,88.5;Inherit;False;Property;_scale;scale;0;0;Create;True;0;0;False;0;False;1.2;-1.06;0;0;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleSubtractOpNode;10;-1066.5,207.5;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;36;-936.5417,1252.51;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;2,1;False;1;FLOAT2;-0.5,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.SamplerNode;20;-1083.218,435.6111;Inherit;True;Property;_TextureSample2;Texture Sample 2;4;0;Create;True;0;0;False;0;False;-1;e83f1e76a68bfb74b849f0c71a762403;ceafc33858631fb40ba4ce6824e5436f;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.TFHCRemapNode;33;-678.3681,492.3976;Inherit;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;-0.5;False;4;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.FunctionNode;37;-671.7321,1287.43;Inherit;True;Polar Coordinates;-1;;1;7dab8e02884cf104ebefaa2e788e4162;0;4;1;FLOAT2;0,0;False;2;FLOAT2;0.5,0.5;False;3;FLOAT;1;False;4;FLOAT;1;False;1;FLOAT2;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;11;-922.5,283.5;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;-0.5;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;24;-528.0712,726.5067;Inherit;False;Property;_intpower;int power;5;0;Create;True;0;0;False;0;False;1;1;0;0;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.ClampOpNode;34;-461.2681,541.7976;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.BreakToComponentsNode;38;-333.4546,1370.558;Inherit;False;FLOAT2;1;0;FLOAT2;0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||||
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;7;-739.5,138.5;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.DynamicAppendNode;39;-87.35358,1349.096;Inherit;False;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0
|
||||||
|
Node;AmplifyShaderEditor.SamplerNode;5;-441.5,75.5;Inherit;True;Property;_TextureSample0;Texture Sample 0;1;0;Create;True;0;0;False;0;False;-1;fbb45be138b0f3f4dab353efd7ae1b22;fbb45be138b0f3f4dab353efd7ae1b22;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;50;1165.343,862.7656;Inherit;False;Property;_depthdistance;depth distance;8;0;Create;True;0;0;False;0;False;2;-0.92;0;0;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleTimeNode;27;-742.0566,875.1296;Inherit;False;1;0;FLOAT;1.5;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.PowerNode;23;-397.5319,605.6681;Inherit;False;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.DepthFade;49;1103.147,637.8549;Inherit;False;True;False;True;2;1;FLOAT3;0,0,0;False;0;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.TexturePropertyNode;12;-816.5,-115.5;Inherit;True;Property;_Texture0;Texture 0;2;0;Create;True;0;0;False;0;False;fbb45be138b0f3f4dab353efd7ae1b22;fbb45be138b0f3f4dab353efd7ae1b22;False;white;Auto;Texture2D;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
||||||
|
Node;AmplifyShaderEditor.PannerNode;42;99.71313,1559.946;Inherit;False;3;0;FLOAT2;0,0;False;2;FLOAT2;0,-0.25;False;1;FLOAT;1;False;1;FLOAT2;0
|
||||||
|
Node;AmplifyShaderEditor.SinOpNode;26;-583.7485,827.6371;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.OneMinusNode;17;-55.4453,64.1879;Inherit;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.AbsOpNode;32;-232.9998,616.9695;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SamplerNode;13;-461.6523,-205.8249;Inherit;True;Property;_TextureSample1;Texture Sample 1;2;0;Create;True;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.StepOpNode;40;166.1381,955.3434;Inherit;True;2;0;FLOAT;0.31;False;1;FLOAT;0.1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SamplerNode;35;190.0931,1239.467;Inherit;True;Property;_TextureSample3;Texture Sample 3;6;0;Create;True;0;0;False;0;False;-1;9fbaeca029ce16243b1e4f9b46bcdd42;eae04846c91105840ac89e4c628a2dec;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.OneMinusNode;53;1422.392,637.8078;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.TFHCRemapNode;28;-434.4862,861.5602;Inherit;False;5;0;FLOAT;0;False;1;FLOAT;-1;False;2;FLOAT;1;False;3;FLOAT;0.05;False;4;FLOAT;0.25;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.ClampOpNode;19;105.5934,254.1981;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;48;550.1475,1301.641;Inherit;False;Property;_ringopa;ring opa;7;0;Create;True;0;0;False;0;False;1;0.17;0;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.ClampOpNode;31;-117.8684,689.4039;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;30;184.7024,20.84699;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;41;702.4597,1140.896;Inherit;True;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;76.32718,529.1644;Inherit;True;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.ClampOpNode;55;1604.483,641.104;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleAddOpNode;22;618.1036,419.4478;Inherit;True;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.PowerNode;56;1898.784,690.2372;Inherit;False;False;2;0;FLOAT;0;False;1;FLOAT;0.9;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleAddOpNode;54;1224.218,412.1091;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.ClampOpNode;52;1481.892,221.507;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;18;587.7806,19.70906;Inherit;True;2;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;14;-96.65234,-306.8249;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;45;-1081.754,1489.426;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;-0.5;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;57;1745.384,804.6373;Inherit;False;Property;_Float0;Float 0;9;0;Create;True;0;0;False;0;False;2;0.9;0;0;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.ColorNode;15;-408.6523,-421.8249;Inherit;False;Property;_Color0;Color 0;3;1;[HDR];Create;True;0;0;False;0;False;1,1,1,0;40.5519,14.52568,51.37788,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.DynamicAppendNode;47;-694.391,1644.972;Inherit;False;FLOAT4;4;0;FLOAT;2;False;1;FLOAT;2;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleSubtractOpNode;44;-1213.531,1405.278;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;2;0,0;Float;False;False;-1;2;UnityEditor.ShaderGraph.PBRMasterGUI;0;3;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;ShadowCaster;0;2;ShadowCaster;0;False;False;False;False;False;False;False;False;True;0;False;-1;True;0;False;-1;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;True;0;0;False;False;False;False;False;False;False;False;True;0;False;-1;False;False;False;False;False;False;True;1;False;-1;True;3;False;-1;False;True;1;LightMode=ShadowCaster;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||||
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;4;0,0;Float;False;False;-1;2;UnityEditor.ShaderGraph.PBRMasterGUI;0;3;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;Meta;0;4;Meta;0;False;False;False;False;False;False;False;False;True;0;False;-1;True;0;False;-1;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;True;0;0;False;False;False;False;False;False;False;False;False;True;2;False;-1;False;False;False;False;False;False;False;False;True;1;LightMode=Meta;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
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||||||
|
--output=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\tempburstlibs\arm64-v8a\lib_burst_generated
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.Interaction.Toolkit.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.Platform.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Core.Runtime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Pinwheel.Polaris.Runtime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.InputSystem.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.VisualScripting.State.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.Interaction.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Postprocessing.Runtime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.VisualScripting.Flow.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.VisualScripting.Core.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.Oculus.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Animation.Rigging.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.TextMeshPro.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Burst.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.VR.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonUnityNetworking.Demos.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonRealtime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonUnityNetworking.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\VoiceSDK.Runtime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonUnityNetworking.Utilities.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.CoreUtils.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Timeline.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Facebook.WitAI.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.Interaction.Samples.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Mathematics.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.VisualEffectGraph.Runtime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\AssistantCoreSDKRuntime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\sc.fae.runtime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.AudioManager.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.LipSync.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonChat.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.Spatializer.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.Management.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\UnityEngine.SpatialTracking.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\UnityEngine.XR.LegacyInputHelpers.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Tutorials.Core.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.Features.ConformanceAutomation.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.Features.MockRuntime.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Subsystem.Registration.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.Features.RuntimeDebugger.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll
|
||||||
|
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.Features.OculusQuestSupport.dll
|
||||||
|
--assembly-folder=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\
|
||||||
|
--pdb-search-paths=Temp/ManagedSymbols/
|
||||||
|
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--aa309157da5950aa53ed6075709e6e40
|
||||||
|
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||||||
|
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|
||||||
|
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||||||
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwistChainConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwistChainConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--c87ed99efbf2a664bdfbc37c0b35d206
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||||||
|
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwistCorrectionJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwistCorrectionJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--c235422c83e609b2fc8d36e7805d7083
|
||||||
|
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--0c96fb01b070c5126b22b8685cc3e444
|
||||||
|
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--8c2be93e18276203cbd918daa2748a10
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReorderJob`1[[UnityEngine.Rendering.VisibleLight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReorderJob`1[[UnityEngine.Rendering.VisibleLight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b04c75a68edf1d166f6547f2ea0e8928
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReorderJob`1[[UnityEngine.Rendering.Universal.LightMinMaxZ, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReorderJob`1[[UnityEngine.Rendering.Universal.LightMinMaxZ, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--e943843acfb78f5f2f3716a6553740d9
|
||||||
|
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.BlendConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.BlendConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--cfea4edd4d3923f14bbd080d30d59a25
|
||||||
|
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.ChainIKConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.ChainIKConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--f8836ca6e4d6f549d52557a9dcf72086
|
||||||
|
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.DampedTransformJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.DampedTransformJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--9489cdcace9811f1ed31e365fa9d41a2
|
||||||
|
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiAimConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiAimConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--94d5c1f8e5738c317ab470f74caee94d
|
||||||
|
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiParentConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiParentConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--eeb7723452876b9aacdf4fedc32ae7e2
|
||||||
|
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiPositionConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiPositionConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b5cdf7e8f004ac62ab5cf712781c2d56
|
||||||
|
|
Loading…
Reference in New Issue