portal vfx rework - shield spell art added - logs made stackable - some portal script interference fixed
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@@ -120,8 +120,8 @@ Material:
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- _WorkflowMode: 0
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0.509434, g: 0.11294045, b: 0.6862744, a: 0.105882354}
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- _Color: {r: 0.509434, g: 0.11294042, b: 0.6862744, a: 0.105882354}
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- _BaseColor: {r: 0.41912836, g: 0.113725476, b: 0.6862745, a: 0.105882354}
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- _Color: {r: 0.41912833, g: 0.113725446, b: 0.68627447, a: 0.105882354}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.62430257, g: 0.09518514, b: 0.8773585, a: 1}
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- _SpecColor: {r: 0.4459281, g: 0.09411766, b: 0.8784314, a: 1}
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m_BuildTextureStacks: []
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