portal vfx rework - shield spell art added - logs made stackable - some portal script interference fixed

This commit is contained in:
2022-04-10 18:06:16 +03:00
parent 1f2af9127e
commit 6f7c3eaa9b
57 changed files with 44692 additions and 8528 deletions

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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.62430257, g: 0.09518514, b: 0.8773585, a: 1}
- _SpecColor: {r: 0.4459281, g: 0.09411766, b: 0.8784314, a: 1}
m_BuildTextureStacks: []

View File

@@ -506,7 +506,7 @@
"m_Hidden": false,
"m_ShaderOutputName": "Occlusion",
"m_StageCapability": 2,
"m_Value": 1.0,
"m_Value": 0.0,
"m_DefaultValue": 1.0,
"m_Labels": []
}