portal vfx rework - shield spell art added - logs made stackable - some portal script interference fixed
This commit is contained in:
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11012
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11992
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private void Start()
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{
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linkedPortalTransform = linkedPortal.transform;
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vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
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audioSource.mute = true;
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if (_enabled)
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void OnTriggerEnter(Collider other)
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@@ -43,7 +49,7 @@ public class PortalTeleporter : MonoBehaviour
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Debug.Log(_enabled);
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if (_portalCanBeUsed && !_justUsed && _enabled)
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{
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Reference in New Issue
Block a user