nodding movement, platform

This commit is contained in:
2022-03-13 01:50:13 +02:00
parent 813cd0c451
commit 643b4e38ab
12 changed files with 3909 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NoddingMovement : MonoBehaviour
{
private GameObject camera;
private float speed = 0.25f;
private float dz = 10f; // nod deadzone
// Start is called before the first frame update
void Start()
{
camera = GameObject.Find("Main Camera");
}
// Update is called once per frame
void Update()
{
if (camera.transform.eulerAngles.x > dz && camera.transform.eulerAngles.x < 180)
{
transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * camera.transform.eulerAngles.x);
}
else if (camera.transform.eulerAngles.x < 360-dz && camera.transform.eulerAngles.x > 270)
{
transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * (camera.transform.eulerAngles.x-360));
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformRotator : MonoBehaviour
{
private GameObject camera;
// Start is called before the first frame update
void Start()
{
camera = GameObject.Find("Main Camera");
}
// Update is called once per frame
void Update()
{
transform.rotation = Quaternion.Euler(0, camera.transform.eulerAngles.y+90, 90);
}
}

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